export type TitleKey = "abtesting" | "critmonger" | "fast" | "festive" | "firehazard" | "glitched" | "gooped" | "legacy" | "lucky" | "shiny" | "sniper" | "stomped" | "superfast";
export interface GTitle {
    type: string;
    for?: number;
    achievement?: TitleKey;
    title: string;
    critdamage?: number;
    luck?: number;
    str?: number;
    source?: string;
    random_stat?: number;
    manual?: boolean;
    misc?: boolean;
    frequency?: number;
    pnresistance?: number;
    improve?: boolean;
    consecutive_200p_range_last_hits?: number;
    attack?: number;
}
