import type { SetKey } from "../sets/Sets";
export type BeltKey = "dexbelt" | "hpbelt" | "intbelt" | "lbelt" | "mbelt" | "mpxbelt" | "santasbelt" | "sbelt" | "strbelt";
export interface GBelt {
    a?: boolean;
    armor?: number;
    /** Contains information about what stats the item will gain with each compound level. Set if the item is compoundable. */
    compound: {
        armor?: number;
        dex?: number;
        hp?: number;
        int?: number;
        mp_cost?: number;
        mp_reduction?: number;
        resistance?: number;
        speed?: number;
        str?: number;
    };
    dex?: number;
    evasion?: number;
    explanation?: string;
    for?: number;
    /** Cost of the item in gold, if an NPC were to sell this item. */
    g: number;
    /** The first number refers to what level the item begins being `high` grade, the second for `rare`. */
    grades: [number, number, number, number];
    hp?: number;
    int?: number;
    mp_cost?: number;
    mp_reduction?: number;
    /** The full display name of an item. */
    name: string;
    resistance?: number;
    /** The set this item is part of `G.sets.wanderers`. */
    set?: SetKey;
    /** The skin of the item. */
    skin: BeltKey;
    speed?: number;
    str?: number;
    /** The type of item, `shield`, `weapon`, `gloves`... */
    type: "belt";
}
