import type { MonsterKey } from "../monsters/Monsters";
import type { QuestKey } from "./Quest";
export type ChrysalisKey = "chrysalis0" | "kitty1" | "puppy1";
export interface GChrysalis {
    a: boolean;
    explanation?: string;
    /** Cost of the item in gold, if an NPC were to sell this item. */
    g: number;
    grade: number;
    ignore: boolean;
    monster: MonsterKey;
    /** The full display name of an item. */
    name: string;
    /** The skin of the item. */
    skin: QuestKey;
    /** The type of item, `shield`, `weapon`, `gloves`... */
    type: "chrysalis";
}
