/**
 * A vertex function that defines a single full-screen triangle out
 * of three points.
 *
 * @example
 * ```ts
 * import { common } from 'typegpu';
 *
 * const pipeline = root.createRenderPipeline({
 *   vertex: common.fullScreenTriangle,
 *   fragment: yourFragmentShader,
 * });
 *
 * pipeline.draw(3);
 * ```
 */
export declare const fullScreenTriangle: import("../indexNamedExports.ts").TgpuVertexFn<{}, {
    uv: import("../data/wgslTypes.ts").Vec2f;
}>;
