import { type AnyWgslData } from '../../data/wgslTypes.ts';
import type { LogResources } from './types.ts';
export declare function deserializeAndStringify(serializedData: Uint32Array, argTypes: (AnyWgslData | string)[]): string[];
/**
 * Reads and deserializes log data from GPU buffers, logging results to the console.
 *
 * @remarks
 * - Log entries with IDs equal to 0 are filtered out.
 * - Console messages are prepended with options.messagePrefix styled with purple background and white text.
 * - A warning is displayed if the log count exceeds the limit passed in options.
 * - After processing, the index buffer and the data buffer are cleared.
 */
export declare function logDataFromGPU(resources: LogResources): void;
