import { z } from 'zod';
export declare const matchDetailsEndpoint: {
    readonly name: "Match Details";
    readonly description: "Get the details of a match after it ends";
    readonly queryName: "MatchDetails_FetchMatchDetails";
    readonly category: "PVP Endpoints";
    readonly type: "pd";
    readonly suffix: "match-details/v1/matches/{matchID}";
    readonly variables: Map<string, z.ZodString>;
    readonly riotRequirements: {
        readonly token: true;
        readonly entitlement: true;
        readonly clientVersion: true;
        readonly clientPlatform: true;
    };
    readonly responses: {
        readonly '200': z.ZodObject<{
            matchInfo: z.ZodObject<{
                matchId: z.ZodString;
                mapId: z.ZodString;
                gamePodId: z.ZodString;
                gameLoopZone: z.ZodString;
                gameServerAddress: z.ZodString;
                gameVersion: z.ZodString;
                gameLengthMillis: z.ZodNullable<z.ZodNumber>;
                gameStartMillis: z.ZodNumber;
                provisioningFlowID: z.ZodEnum<["Matchmaking", "CustomGame"]>;
                isCompleted: z.ZodBoolean;
                customGameName: z.ZodString;
                forcePostProcessing: z.ZodBoolean;
                queueID: z.ZodString;
                gameMode: z.ZodString;
                isRanked: z.ZodBoolean;
                isMatchSampled: z.ZodBoolean;
                seasonId: z.ZodString;
                completionState: z.ZodEnum<["Surrendered", "Completed", "VoteDraw", ""]>;
                platformType: z.ZodLiteral<"PC">;
                premierMatchInfo: z.ZodObject<{}, "strip", z.ZodTypeAny, {}, {}>;
                partyRRPenalties: z.ZodOptional<z.ZodRecord<z.ZodString, z.ZodNumber>>;
                shouldMatchDisablePenalties: z.ZodBoolean;
            }, "strip", z.ZodTypeAny, {
                partyRRPenalties?: Record<string, number> | undefined;
                platformType: "PC";
                matchId: string;
                mapId: string;
                gamePodId: string;
                gameLoopZone: string;
                gameServerAddress: string;
                gameVersion: string;
                gameLengthMillis: number | null;
                gameStartMillis: number;
                provisioningFlowID: "Matchmaking" | "CustomGame";
                isCompleted: boolean;
                customGameName: string;
                forcePostProcessing: boolean;
                queueID: string;
                gameMode: string;
                isRanked: boolean;
                isMatchSampled: boolean;
                seasonId: string;
                completionState: "" | "Surrendered" | "Completed" | "VoteDraw";
                premierMatchInfo: {};
                shouldMatchDisablePenalties: boolean;
            }, {
                partyRRPenalties?: Record<string, number> | undefined;
                platformType: "PC";
                matchId: string;
                mapId: string;
                gamePodId: string;
                gameLoopZone: string;
                gameServerAddress: string;
                gameVersion: string;
                gameLengthMillis: number | null;
                gameStartMillis: number;
                provisioningFlowID: "Matchmaking" | "CustomGame";
                isCompleted: boolean;
                customGameName: string;
                forcePostProcessing: boolean;
                queueID: string;
                gameMode: string;
                isRanked: boolean;
                isMatchSampled: boolean;
                seasonId: string;
                completionState: "" | "Surrendered" | "Completed" | "VoteDraw";
                premierMatchInfo: {};
                shouldMatchDisablePenalties: boolean;
            }>;
            players: z.ZodArray<z.ZodObject<{
                subject: z.ZodString;
                gameName: z.ZodString;
                tagLine: z.ZodString;
                platformInfo: z.ZodObject<{
                    platformType: z.ZodLiteral<"PC">;
                    platformOS: z.ZodLiteral<"Windows">;
                    platformOSVersion: z.ZodString;
                    platformChipset: z.ZodLiteral<"Unknown">;
                }, "strip", z.ZodTypeAny, {
                    platformType: "PC";
                    platformOS: "Windows";
                    platformOSVersion: string;
                    platformChipset: "Unknown";
                }, {
                    platformType: "PC";
                    platformOS: "Windows";
                    platformOSVersion: string;
                    platformChipset: "Unknown";
                }>;
                teamId: z.ZodUnion<[z.ZodEnum<["Blue", "Red"]>, z.ZodString]>;
                partyId: z.ZodString;
                characterId: z.ZodString;
                stats: z.ZodNullable<z.ZodObject<{
                    score: z.ZodNumber;
                    roundsPlayed: z.ZodNumber;
                    kills: z.ZodNumber;
                    deaths: z.ZodNumber;
                    assists: z.ZodNumber;
                    playtimeMillis: z.ZodNumber;
                    abilityCasts: z.ZodOptional<z.ZodNullable<z.ZodObject<{
                        grenadeCasts: z.ZodNumber;
                        ability1Casts: z.ZodNumber;
                        ability2Casts: z.ZodNumber;
                        ultimateCasts: z.ZodNumber;
                    }, "strip", z.ZodTypeAny, {
                        grenadeCasts: number;
                        ability1Casts: number;
                        ability2Casts: number;
                        ultimateCasts: number;
                    }, {
                        grenadeCasts: number;
                        ability1Casts: number;
                        ability2Casts: number;
                        ultimateCasts: number;
                    }>>>;
                }, "strip", z.ZodTypeAny, {
                    abilityCasts?: {
                        grenadeCasts: number;
                        ability1Casts: number;
                        ability2Casts: number;
                        ultimateCasts: number;
                    } | null | undefined;
                    score: number;
                    roundsPlayed: number;
                    kills: number;
                    deaths: number;
                    assists: number;
                    playtimeMillis: number;
                }, {
                    abilityCasts?: {
                        grenadeCasts: number;
                        ability1Casts: number;
                        ability2Casts: number;
                        ultimateCasts: number;
                    } | null | undefined;
                    score: number;
                    roundsPlayed: number;
                    kills: number;
                    deaths: number;
                    assists: number;
                    playtimeMillis: number;
                }>>;
                roundDamage: z.ZodNullable<z.ZodArray<z.ZodObject<{
                    round: z.ZodNumber;
                    receiver: z.ZodString;
                    damage: z.ZodNumber;
                }, "strip", z.ZodTypeAny, {
                    round: number;
                    receiver: string;
                    damage: number;
                }, {
                    round: number;
                    receiver: string;
                    damage: number;
                }>, "many">>;
                competitiveTier: z.ZodNumber;
                isObserver: z.ZodBoolean;
                playerCard: z.ZodString;
                playerTitle: z.ZodString;
                preferredLevelBorder: z.ZodOptional<z.ZodUnion<[z.ZodString, z.ZodLiteral<"">]>>;
                accountLevel: z.ZodNumber;
                sessionPlaytimeMinutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                xpModifications: z.ZodOptional<z.ZodArray<z.ZodObject<{
                    Value: z.ZodNumber;
                    ID: z.ZodString;
                }, "strip", z.ZodTypeAny, {
                    ID: string;
                    Value: number;
                }, {
                    ID: string;
                    Value: number;
                }>, "many">>;
                behaviorFactors: z.ZodOptional<z.ZodObject<{
                    afkRounds: z.ZodNumber;
                    collisions: z.ZodOptional<z.ZodNumber>;
                    commsRatingRecovery: z.ZodNumber;
                    damageParticipationOutgoing: z.ZodNumber;
                    friendlyFireIncoming: z.ZodOptional<z.ZodNumber>;
                    friendlyFireOutgoing: z.ZodOptional<z.ZodNumber>;
                    mouseMovement: z.ZodOptional<z.ZodNumber>;
                    stayedInSpawnRounds: z.ZodOptional<z.ZodNumber>;
                }, "strip", z.ZodTypeAny, {
                    collisions?: number | undefined;
                    friendlyFireIncoming?: number | undefined;
                    friendlyFireOutgoing?: number | undefined;
                    mouseMovement?: number | undefined;
                    stayedInSpawnRounds?: number | undefined;
                    afkRounds: number;
                    commsRatingRecovery: number;
                    damageParticipationOutgoing: number;
                }, {
                    collisions?: number | undefined;
                    friendlyFireIncoming?: number | undefined;
                    friendlyFireOutgoing?: number | undefined;
                    mouseMovement?: number | undefined;
                    stayedInSpawnRounds?: number | undefined;
                    afkRounds: number;
                    commsRatingRecovery: number;
                    damageParticipationOutgoing: number;
                }>>;
                newPlayerExperienceDetails: z.ZodOptional<z.ZodObject<{
                    basicMovement: z.ZodObject<{
                        idleTimeMillis: z.ZodLiteral<0>;
                        objectiveCompleteTimeMillis: z.ZodLiteral<0>;
                    }, "strip", z.ZodTypeAny, {
                        idleTimeMillis: 0;
                        objectiveCompleteTimeMillis: 0;
                    }, {
                        idleTimeMillis: 0;
                        objectiveCompleteTimeMillis: 0;
                    }>;
                    basicGunSkill: z.ZodObject<{
                        idleTimeMillis: z.ZodLiteral<0>;
                        objectiveCompleteTimeMillis: z.ZodLiteral<0>;
                    }, "strip", z.ZodTypeAny, {
                        idleTimeMillis: 0;
                        objectiveCompleteTimeMillis: 0;
                    }, {
                        idleTimeMillis: 0;
                        objectiveCompleteTimeMillis: 0;
                    }>;
                    adaptiveBots: z.ZodObject<z.extendShape<{
                        adaptiveBotAverageDurationMillisAllAttempts: z.ZodLiteral<0>;
                        adaptiveBotAverageDurationMillisFirstAttempt: z.ZodLiteral<0>;
                        killDetailsFirstAttempt: z.ZodNull;
                    }, {
                        idleTimeMillis: z.ZodLiteral<0>;
                        objectiveCompleteTimeMillis: z.ZodLiteral<0>;
                    }>, "strip", z.ZodTypeAny, {
                        idleTimeMillis: 0;
                        objectiveCompleteTimeMillis: 0;
                        adaptiveBotAverageDurationMillisAllAttempts: 0;
                        adaptiveBotAverageDurationMillisFirstAttempt: 0;
                        killDetailsFirstAttempt: null;
                    }, {
                        idleTimeMillis: 0;
                        objectiveCompleteTimeMillis: 0;
                        adaptiveBotAverageDurationMillisAllAttempts: 0;
                        adaptiveBotAverageDurationMillisFirstAttempt: 0;
                        killDetailsFirstAttempt: null;
                    }>;
                    ability: z.ZodObject<{
                        idleTimeMillis: z.ZodLiteral<0>;
                        objectiveCompleteTimeMillis: z.ZodLiteral<0>;
                    }, "strip", z.ZodTypeAny, {
                        idleTimeMillis: 0;
                        objectiveCompleteTimeMillis: 0;
                    }, {
                        idleTimeMillis: 0;
                        objectiveCompleteTimeMillis: 0;
                    }>;
                    bombPlant: z.ZodObject<{
                        idleTimeMillis: z.ZodLiteral<0>;
                        objectiveCompleteTimeMillis: z.ZodLiteral<0>;
                    }, "strip", z.ZodTypeAny, {
                        idleTimeMillis: 0;
                        objectiveCompleteTimeMillis: 0;
                    }, {
                        idleTimeMillis: 0;
                        objectiveCompleteTimeMillis: 0;
                    }>;
                    defendBombSite: z.ZodObject<z.extendShape<{
                        success: z.ZodLiteral<false>;
                    }, {
                        idleTimeMillis: z.ZodLiteral<0>;
                        objectiveCompleteTimeMillis: z.ZodLiteral<0>;
                    }>, "strip", z.ZodTypeAny, {
                        idleTimeMillis: 0;
                        objectiveCompleteTimeMillis: 0;
                        success: false;
                    }, {
                        idleTimeMillis: 0;
                        objectiveCompleteTimeMillis: 0;
                        success: false;
                    }>;
                    settingStatus: z.ZodObject<{
                        isMouseSensitivityDefault: z.ZodBoolean;
                        isCrosshairDefault: z.ZodBoolean;
                    }, "strip", z.ZodTypeAny, {
                        isMouseSensitivityDefault: boolean;
                        isCrosshairDefault: boolean;
                    }, {
                        isMouseSensitivityDefault: boolean;
                        isCrosshairDefault: boolean;
                    }>;
                    versionString: z.ZodLiteral<"">;
                }, "strip", z.ZodTypeAny, {
                    basicMovement: {
                        idleTimeMillis: 0;
                        objectiveCompleteTimeMillis: 0;
                    };
                    basicGunSkill: {
                        idleTimeMillis: 0;
                        objectiveCompleteTimeMillis: 0;
                    };
                    adaptiveBots: {
                        idleTimeMillis: 0;
                        objectiveCompleteTimeMillis: 0;
                        adaptiveBotAverageDurationMillisAllAttempts: 0;
                        adaptiveBotAverageDurationMillisFirstAttempt: 0;
                        killDetailsFirstAttempt: null;
                    };
                    ability: {
                        idleTimeMillis: 0;
                        objectiveCompleteTimeMillis: 0;
                    };
                    bombPlant: {
                        idleTimeMillis: 0;
                        objectiveCompleteTimeMillis: 0;
                    };
                    defendBombSite: {
                        idleTimeMillis: 0;
                        objectiveCompleteTimeMillis: 0;
                        success: false;
                    };
                    settingStatus: {
                        isMouseSensitivityDefault: boolean;
                        isCrosshairDefault: boolean;
                    };
                    versionString: "";
                }, {
                    basicMovement: {
                        idleTimeMillis: 0;
                        objectiveCompleteTimeMillis: 0;
                    };
                    basicGunSkill: {
                        idleTimeMillis: 0;
                        objectiveCompleteTimeMillis: 0;
                    };
                    adaptiveBots: {
                        idleTimeMillis: 0;
                        objectiveCompleteTimeMillis: 0;
                        adaptiveBotAverageDurationMillisAllAttempts: 0;
                        adaptiveBotAverageDurationMillisFirstAttempt: 0;
                        killDetailsFirstAttempt: null;
                    };
                    ability: {
                        idleTimeMillis: 0;
                        objectiveCompleteTimeMillis: 0;
                    };
                    bombPlant: {
                        idleTimeMillis: 0;
                        objectiveCompleteTimeMillis: 0;
                    };
                    defendBombSite: {
                        idleTimeMillis: 0;
                        objectiveCompleteTimeMillis: 0;
                        success: false;
                    };
                    settingStatus: {
                        isMouseSensitivityDefault: boolean;
                        isCrosshairDefault: boolean;
                    };
                    versionString: "";
                }>>;
            }, "strip", z.ZodTypeAny, {
                preferredLevelBorder?: string | undefined;
                sessionPlaytimeMinutes?: number | null | undefined;
                xpModifications?: {
                    ID: string;
                    Value: number;
                }[] | undefined;
                behaviorFactors?: {
                    collisions?: number | undefined;
                    friendlyFireIncoming?: number | undefined;
                    friendlyFireOutgoing?: number | undefined;
                    mouseMovement?: number | undefined;
                    stayedInSpawnRounds?: number | undefined;
                    afkRounds: number;
                    commsRatingRecovery: number;
                    damageParticipationOutgoing: number;
                } | undefined;
                newPlayerExperienceDetails?: {
                    basicMovement: {
                        idleTimeMillis: 0;
                        objectiveCompleteTimeMillis: 0;
                    };
                    basicGunSkill: {
                        idleTimeMillis: 0;
                        objectiveCompleteTimeMillis: 0;
                    };
                    adaptiveBots: {
                        idleTimeMillis: 0;
                        objectiveCompleteTimeMillis: 0;
                        adaptiveBotAverageDurationMillisAllAttempts: 0;
                        adaptiveBotAverageDurationMillisFirstAttempt: 0;
                        killDetailsFirstAttempt: null;
                    };
                    ability: {
                        idleTimeMillis: 0;
                        objectiveCompleteTimeMillis: 0;
                    };
                    bombPlant: {
                        idleTimeMillis: 0;
                        objectiveCompleteTimeMillis: 0;
                    };
                    defendBombSite: {
                        idleTimeMillis: 0;
                        objectiveCompleteTimeMillis: 0;
                        success: false;
                    };
                    settingStatus: {
                        isMouseSensitivityDefault: boolean;
                        isCrosshairDefault: boolean;
                    };
                    versionString: "";
                } | undefined;
                subject: string;
                gameName: string;
                tagLine: string;
                platformInfo: {
                    platformType: "PC";
                    platformOS: "Windows";
                    platformOSVersion: string;
                    platformChipset: "Unknown";
                };
                teamId: string;
                partyId: string;
                characterId: string;
                stats: {
                    abilityCasts?: {
                        grenadeCasts: number;
                        ability1Casts: number;
                        ability2Casts: number;
                        ultimateCasts: number;
                    } | null | undefined;
                    score: number;
                    roundsPlayed: number;
                    kills: number;
                    deaths: number;
                    assists: number;
                    playtimeMillis: number;
                } | null;
                roundDamage: {
                    round: number;
                    receiver: string;
                    damage: number;
                }[] | null;
                competitiveTier: number;
                isObserver: boolean;
                playerCard: string;
                playerTitle: string;
                accountLevel: number;
            }, {
                preferredLevelBorder?: string | undefined;
                sessionPlaytimeMinutes?: number | null | undefined;
                xpModifications?: {
                    ID: string;
                    Value: number;
                }[] | undefined;
                behaviorFactors?: {
                    collisions?: number | undefined;
                    friendlyFireIncoming?: number | undefined;
                    friendlyFireOutgoing?: number | undefined;
                    mouseMovement?: number | undefined;
                    stayedInSpawnRounds?: number | undefined;
                    afkRounds: number;
                    commsRatingRecovery: number;
                    damageParticipationOutgoing: number;
                } | undefined;
                newPlayerExperienceDetails?: {
                    basicMovement: {
                        idleTimeMillis: 0;
                        objectiveCompleteTimeMillis: 0;
                    };
                    basicGunSkill: {
                        idleTimeMillis: 0;
                        objectiveCompleteTimeMillis: 0;
                    };
                    adaptiveBots: {
                        idleTimeMillis: 0;
                        objectiveCompleteTimeMillis: 0;
                        adaptiveBotAverageDurationMillisAllAttempts: 0;
                        adaptiveBotAverageDurationMillisFirstAttempt: 0;
                        killDetailsFirstAttempt: null;
                    };
                    ability: {
                        idleTimeMillis: 0;
                        objectiveCompleteTimeMillis: 0;
                    };
                    bombPlant: {
                        idleTimeMillis: 0;
                        objectiveCompleteTimeMillis: 0;
                    };
                    defendBombSite: {
                        idleTimeMillis: 0;
                        objectiveCompleteTimeMillis: 0;
                        success: false;
                    };
                    settingStatus: {
                        isMouseSensitivityDefault: boolean;
                        isCrosshairDefault: boolean;
                    };
                    versionString: "";
                } | undefined;
                subject: string;
                gameName: string;
                tagLine: string;
                platformInfo: {
                    platformType: "PC";
                    platformOS: "Windows";
                    platformOSVersion: string;
                    platformChipset: "Unknown";
                };
                teamId: string;
                partyId: string;
                characterId: string;
                stats: {
                    abilityCasts?: {
                        grenadeCasts: number;
                        ability1Casts: number;
                        ability2Casts: number;
                        ultimateCasts: number;
                    } | null | undefined;
                    score: number;
                    roundsPlayed: number;
                    kills: number;
                    deaths: number;
                    assists: number;
                    playtimeMillis: number;
                } | null;
                roundDamage: {
                    round: number;
                    receiver: string;
                    damage: number;
                }[] | null;
                competitiveTier: number;
                isObserver: boolean;
                playerCard: string;
                playerTitle: string;
                accountLevel: number;
            }>, "many">;
            bots: z.ZodArray<z.ZodUnknown, "many">;
            coaches: z.ZodArray<z.ZodObject<{
                subject: z.ZodString;
                teamId: z.ZodEnum<["Blue", "Red"]>;
            }, "strip", z.ZodTypeAny, {
                subject: string;
                teamId: "Blue" | "Red";
            }, {
                subject: string;
                teamId: "Blue" | "Red";
            }>, "many">;
            teams: z.ZodNullable<z.ZodArray<z.ZodObject<{
                teamId: z.ZodUnion<[z.ZodEnum<["Blue", "Red"]>, z.ZodString]>;
                won: z.ZodBoolean;
                roundsPlayed: z.ZodNumber;
                roundsWon: z.ZodNumber;
                numPoints: z.ZodNumber;
            }, "strip", z.ZodTypeAny, {
                teamId: string;
                roundsPlayed: number;
                won: boolean;
                roundsWon: number;
                numPoints: number;
            }, {
                teamId: string;
                roundsPlayed: number;
                won: boolean;
                roundsWon: number;
                numPoints: number;
            }>, "many">>;
            roundResults: z.ZodNullable<z.ZodArray<z.ZodObject<{
                roundNum: z.ZodNumber;
                roundResult: z.ZodEnum<["Eliminated", "Bomb detonated", "Bomb defused", "Surrendered", "Round timer expired"]>;
                roundCeremony: z.ZodEnum<["CeremonyDefault", "CeremonyTeamAce", "CeremonyFlawless", "CeremonyCloser", "CeremonyClutch", "CeremonyThrifty", "CeremonyAce", ""]>;
                winningTeam: z.ZodUnion<[z.ZodEnum<["Blue", "Red"]>, z.ZodString]>;
                bombPlanter: z.ZodOptional<z.ZodString>;
                bombDefuser: z.ZodOptional<z.ZodUnion<[z.ZodEnum<["Blue", "Red"]>, z.ZodString]>>;
                plantRoundTime: z.ZodOptional<z.ZodNumber>;
                plantPlayerLocations: z.ZodNullable<z.ZodArray<z.ZodObject<{
                    subject: z.ZodString;
                    viewRadians: z.ZodNumber;
                    location: z.ZodObject<{
                        x: z.ZodNumber;
                        y: z.ZodNumber;
                    }, "strip", z.ZodTypeAny, {
                        x: number;
                        y: number;
                    }, {
                        x: number;
                        y: number;
                    }>;
                }, "strip", z.ZodTypeAny, {
                    subject: string;
                    viewRadians: number;
                    location: {
                        x: number;
                        y: number;
                    };
                }, {
                    subject: string;
                    viewRadians: number;
                    location: {
                        x: number;
                        y: number;
                    };
                }>, "many">>;
                plantLocation: z.ZodObject<{
                    x: z.ZodNumber;
                    y: z.ZodNumber;
                }, "strip", z.ZodTypeAny, {
                    x: number;
                    y: number;
                }, {
                    x: number;
                    y: number;
                }>;
                plantSite: z.ZodEnum<["A", "B", "C", ""]>;
                defuseRoundTime: z.ZodOptional<z.ZodNumber>;
                defusePlayerLocations: z.ZodNullable<z.ZodArray<z.ZodObject<{
                    subject: z.ZodString;
                    viewRadians: z.ZodNumber;
                    location: z.ZodObject<{
                        x: z.ZodNumber;
                        y: z.ZodNumber;
                    }, "strip", z.ZodTypeAny, {
                        x: number;
                        y: number;
                    }, {
                        x: number;
                        y: number;
                    }>;
                }, "strip", z.ZodTypeAny, {
                    subject: string;
                    viewRadians: number;
                    location: {
                        x: number;
                        y: number;
                    };
                }, {
                    subject: string;
                    viewRadians: number;
                    location: {
                        x: number;
                        y: number;
                    };
                }>, "many">>;
                defuseLocation: z.ZodObject<{
                    x: z.ZodNumber;
                    y: z.ZodNumber;
                }, "strip", z.ZodTypeAny, {
                    x: number;
                    y: number;
                }, {
                    x: number;
                    y: number;
                }>;
                playerStats: z.ZodArray<z.ZodObject<{
                    subject: z.ZodString;
                    kills: z.ZodArray<z.ZodObject<{
                        gameTime: z.ZodNumber;
                        roundTime: z.ZodNumber;
                        killer: z.ZodString;
                        victim: z.ZodString;
                        victimLocation: z.ZodObject<{
                            x: z.ZodNumber;
                            y: z.ZodNumber;
                        }, "strip", z.ZodTypeAny, {
                            x: number;
                            y: number;
                        }, {
                            x: number;
                            y: number;
                        }>;
                        assistants: z.ZodArray<z.ZodString, "many">;
                        playerLocations: z.ZodArray<z.ZodObject<{
                            subject: z.ZodString;
                            viewRadians: z.ZodNumber;
                            location: z.ZodObject<{
                                x: z.ZodNumber;
                                y: z.ZodNumber;
                            }, "strip", z.ZodTypeAny, {
                                x: number;
                                y: number;
                            }, {
                                x: number;
                                y: number;
                            }>;
                        }, "strip", z.ZodTypeAny, {
                            subject: string;
                            viewRadians: number;
                            location: {
                                x: number;
                                y: number;
                            };
                        }, {
                            subject: string;
                            viewRadians: number;
                            location: {
                                x: number;
                                y: number;
                            };
                        }>, "many">;
                        finishingDamage: z.ZodObject<{
                            damageType: z.ZodEnum<["Weapon", "Bomb", "Ability", "Fall", "Melee", "Invalid", ""]>;
                            damageItem: z.ZodUnion<[z.ZodUnion<[z.ZodString, z.ZodEnum<["Ultimate", "Ability1", "Ability2", "GrenadeAbility", "Primary"]>]>, z.ZodLiteral<"">]>;
                            isSecondaryFireMode: z.ZodBoolean;
                        }, "strip", z.ZodTypeAny, {
                            damageType: "" | "Weapon" | "Bomb" | "Ability" | "Fall" | "Melee" | "Invalid";
                            damageItem: string;
                            isSecondaryFireMode: boolean;
                        }, {
                            damageType: "" | "Weapon" | "Bomb" | "Ability" | "Fall" | "Melee" | "Invalid";
                            damageItem: string;
                            isSecondaryFireMode: boolean;
                        }>;
                    }, "strip", z.ZodTypeAny, {
                        gameTime: number;
                        roundTime: number;
                        killer: string;
                        victim: string;
                        victimLocation: {
                            x: number;
                            y: number;
                        };
                        assistants: string[];
                        playerLocations: {
                            subject: string;
                            viewRadians: number;
                            location: {
                                x: number;
                                y: number;
                            };
                        }[];
                        finishingDamage: {
                            damageType: "" | "Weapon" | "Bomb" | "Ability" | "Fall" | "Melee" | "Invalid";
                            damageItem: string;
                            isSecondaryFireMode: boolean;
                        };
                    }, {
                        gameTime: number;
                        roundTime: number;
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                        victim: string;
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                            y: number;
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                        playerLocations: {
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                        headshots: z.ZodNumber;
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                        ability2Effects: null;
                        ultimateEffects: null;
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                    wasPenalized: z.ZodBoolean;
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                partyId: string;
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                        ultimateCasts: number;
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                mapId: string;
                gamePodId: string;
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                gameServerAddress: string;
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                gameLengthMillis: number | null;
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                xpModifications?: {
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                        objectiveCompleteTimeMillis: 0;
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                gameName: string;
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                partyId: string;
                characterId: string;
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                        ability1Casts: number;
                        ability2Casts: number;
                        ultimateCasts: number;
                    } | null | undefined;
                    score: number;
                    roundsPlayed: number;
                    kills: number;
                    deaths: number;
                    assists: number;
                    playtimeMillis: number;
                } | null;
                roundDamage: {
                    round: number;
                    receiver: string;
                    damage: number;
                }[] | null;
                competitiveTier: number;
                isObserver: boolean;
                playerCard: string;
                playerTitle: string;
                accountLevel: number;
            }[];
            kills: {
                gameTime: number;
                roundTime: number;
                killer: string;
                victim: string;
                victimLocation: {
                    x: number;
                    y: number;
                };
                assistants: string[];
                playerLocations: {
                    subject: string;
                    viewRadians: number;
                    location: {
                        x: number;
                        y: number;
                    };
                }[];
                finishingDamage: {
                    damageType: "" | "Weapon" | "Bomb" | "Ability" | "Fall" | "Melee" | "Invalid";
                    damageItem: string;
                    isSecondaryFireMode: boolean;
                };
                round: number;
            }[] | null;
            bots: unknown[];
            coaches: {
                subject: string;
                teamId: "Blue" | "Red";
            }[];
            teams: {
                teamId: string;
                roundsPlayed: number;
                won: boolean;
                roundsWon: number;
                numPoints: number;
            }[] | null;
            roundResults: {
                bombPlanter?: string | undefined;
                bombDefuser?: string | undefined;
                plantRoundTime?: number | undefined;
                defuseRoundTime?: number | undefined;
                roundNum: number;
                roundResult: "Surrendered" | "Eliminated" | "Bomb detonated" | "Bomb defused" | "Round timer expired";
                roundCeremony: "" | "CeremonyDefault" | "CeremonyTeamAce" | "CeremonyFlawless" | "CeremonyCloser" | "CeremonyClutch" | "CeremonyThrifty" | "CeremonyAce";
                winningTeam: string;
                plantPlayerLocations: {
                    subject: string;
                    viewRadians: number;
                    location: {
                        x: number;
                        y: number;
                    };
                }[] | null;
                plantLocation: {
                    x: number;
                    y: number;
                };
                plantSite: "" | "A" | "B" | "C";
                defusePlayerLocations: {
                    subject: string;
                    viewRadians: number;
                    location: {
                        x: number;
                        y: number;
                    };
                }[] | null;
                defuseLocation: {
                    x: number;
                    y: number;
                };
                playerStats: {
                    subject: string;
                    score: number;
                    kills: {
                        gameTime: number;
                        roundTime: number;
                        killer: string;
                        victim: string;
                        victimLocation: {
                            x: number;
                            y: number;
                        };
                        assistants: string[];
                        playerLocations: {
                            subject: string;
                            viewRadians: number;
                            location: {
                                x: number;
                                y: number;
                            };
                        }[];
                        finishingDamage: {
                            damageType: "" | "Weapon" | "Bomb" | "Ability" | "Fall" | "Melee" | "Invalid";
                            damageItem: string;
                            isSecondaryFireMode: boolean;
                        };
                    }[];
                    damage: {
                        receiver: string;
                        damage: number;
                        legshots: number;
                        bodyshots: number;
                        headshots: number;
                    }[];
                    ability: {
                        grenadeEffects: null;
                        ability1Effects: null;
                        ability2Effects: null;
                        ultimateEffects: null;
                    };
                    economy: {
                        loadoutValue: number;
                        weapon: string;
                        armor: string;
                        remaining: number;
                        spent: number;
                    };
                    wasAfk: boolean;
                    wasPenalized: boolean;
                    stayedInSpawn: boolean;
                }[];
                roundResultCode: "" | "Surrendered" | "Elimination" | "Detonate" | "Defuse";
                playerEconomies: {
                    subject: string;
                    loadoutValue: number;
                    weapon: string;
                    armor: string;
                    remaining: number;
                    spent: number;
                }[] | null;
                playerScores: {
                    subject: string;
                    score: number;
                }[] | null;
            }[] | null;
        }>;
    };
};
export type MatchDetailsResponse = z.infer<typeof matchDetailsEndpoint.responses['200']>;
