env.info( '*** VEAF-Mission-Creation-Tools SCRIPTS DYNAMIC INCLUDE START *** ' ) local base = _G __Veaf = {} __Veaf.Include = function( IncludeFile ) if not __Veaf.Includes[ IncludeFile ] then __Veaf.Includes[IncludeFile] = IncludeFile local f = assert( base.loadfile( IncludeFile ) ) if f == nil then error ("VEAF-Mission-Creation-Tools: Could not load Veaf script file " .. IncludeFile ) else env.info( "VEAF-Mission-Creation-Tools: " .. IncludeFile .. " dynamically loaded." ) return f() end end end __Veaf.Includes = {} if not VEAF_DYNAMIC_PATH then VEAF_DYNAMIC_PATH = "" end -- load the VEAF scripts __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veaf.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafTime.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafAirbases.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafWeather.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafAssets.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafCarrierOperations.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafCasMission.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafCombatMission.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafCombatZone.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafGrass.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafInterpreter.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafMarkers.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafMove.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafNamedPoints.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafRadio.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafSecurity.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafShortcuts.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafSpawn.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafTransportMission.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/dcsUnits.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafUnits.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafRemote.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafSkynetIadsHelper.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafSkynetIadsMonitor.lua' ) -- FG 01/04/2023 __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafSanctuary.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafHoundElintHelper.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafQraManager.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafAirwaves.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafEventHandler.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafCacheManager.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafGroundAI.lua' ) -- set the environment in debug mode env.info( '*** VEAF-Mission-Creation-Tools set the environment in debug mode *** ' ) veaf.Development = true veaf.loggers.setBaseLevel(veaf.Logger.LEVEL["trace"]) veaf.SecurityDisabled = true veafSecurity.authenticated = true --[[ load Witchcraft if witchcraft then env.info( '*** Start Witchcraft *** ' ) witchcraft.start(_G) end ]] env.info( '*** VEAF-Mission-Creation-Tools SCRIPTS INCLUDE END *** ' )