import {Injectable} from '@angular/core';
export class VgEvents {
static VG_ABORT: string = 'abort';
static VG_CAN_PLAY: string = 'canplay';
static VG_CAN_PLAY_THROUGH: string = 'canplaythrough';
static VG_DURATION_CHANGE: string = 'durationchange';
static VG_EMPTIED: string = 'emptied';
static VG_ENCRYPTED: string = 'encrypted';
static VG_ENDED: string = 'ended';
static VG_ERROR: string = 'error';
static VG_LOADED_DATA: string = 'loadeddata';
static VG_LOADED_METADATA: string = 'loadedmetadata';
static VG_LOAD_START: string = 'loadstart';
static VG_PAUSE: string = 'pause';
static VG_PLAY: string = 'play';
static VG_PLAYING: string = 'playing';
static VG_PROGRESS: string = 'progress';
static VG_RATE_CHANGE: string = 'ratechange';
static VG_SEEK: string = 'seek';
static VG_SEEKED: string = 'seeked';
static VG_SEEKING: string = 'seeking';
static VG_STALLED: string = 'stalled';
static VG_SUSPEND: string = 'suspend';
static VG_TIME_UPDATE: string = 'timeupdate';
static VG_VOLUME_CHANGE: string = 'volumechange';
static VG_WAITING: string = 'waiting';
static VG_LOAD: string = 'load';
static VG_ENTER: string = 'enter';
static VG_EXIT: string = 'exit';
static VG_START_ADS: string = 'startads';
static VG_END_ADS: string = 'endads';
static decorators: DecoratorInvocation[] = [
{ type: Injectable },
];
/** @nocollapse */
static ctorParameters: ({type: any, decorators?: DecoratorInvocation[]}|null)[] = [
];
}
interface DecoratorInvocation {
type: Function;
args?: any[];
}
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