# VgEvents Static Class

Static class to store event strings. Use it as `VgEvents.VG_PLAY` instead of `'play'`.

## Properties

- **VG_ABORT** [static] :string = 'abort';
- **VG_CAN_PLAY** [static] :string = 'canplay';
- **VG_CAN_PLAY_THROUGH** [static] :string = 'canplaythrough';
- **VG_DURATION_CHANGE** [static] :string = 'durationchange';
- **VG_EMPTIED** [static] :string = 'emptied';
- **VG_ENCRYPTED** [static] :string = 'encrypted';
- **VG_ENDED** [static] :string = 'ended';
- **VG_ERROR** [static] :string = 'error';
- **VG_LOADED_DATA** [static] :string = 'loadeddata';
- **VG_LOADED_METADATA** [static] :string = 'loadedmetadata';
- **VG_LOAD_START** [static] :string = 'loadstart';
- **VG_PAUSE** [static] :string = 'pause';
- **VG_PLAY** [static] :string = 'play';
- **VG_PLAYING** [static] :string = 'playing';
- **VG_PROGRESS** [static] :string = 'progress';
- **VG_RATE_CHANGE** [static] :string = 'ratechange';
- **VG_SEEK** [static] :string = 'seek';
- **VG_SEEKED** [static] :string = 'seeked';
- **VG_SEEKING** [static] :string = 'seeking';
- **VG_STALLED** [static] :string = 'stalled';
- **VG_SUSPEND** [static] :string = 'suspend';
- **VG_TIME_UPDATE** [static] :string = 'timeupdate';
- **VG_VOLUME_CHANGE** [static] :string = 'volumechange';
- **VG_WAITING** [static] :string = 'waiting';
- **VG_LOAD** [static] :string = 'load';
- **VG_ENTER** [static] :string = 'enter';
- **VG_EXIT** [static] :string = 'exit';
- **VG_START_ADS** [static] :string = 'startads';
- **VG_END_ADS** [static] :string = 'endads';
