import { Camera } from '@react-three/fiber';
import { Scene, WebGLRenderer } from 'three';
/**
 * Generate a depth buffer and read-back values as normalized device coordinates (ndc)
 * for objects assigned to the occluder layer
 */
export declare function getDepthBuffer(renderer: WebGLRenderer, scene: Scene, camera: Camera, width: number, height: number): Promise<Float32Array<ArrayBufferLike> | null>;
