import type { Client } from '../../clients/createClient.js';
import type { Transport } from '../../clients/transports/createTransport.js';
import type { ErrorType } from '../../errors/utils.js';
import type { Account } from '../../types/account.js';
import type { Chain, DeriveChain, GetChainParameter } from '../../types/chain.js';
import type { GetContractAddressParameter } from '../types/contract.js';
import { type GetGameErrorType, type GetGameReturnType } from './getGame.js';
import { type GetTimeToNextGameErrorType, type GetTimeToNextGameParameters } from './getTimeToNextGame.js';
export type WaitForNextGameParameters<chain extends Chain | undefined = Chain | undefined, chainOverride extends Chain | undefined = Chain | undefined, _derivedChain extends Chain | undefined = DeriveChain<chain, chainOverride>> = GetChainParameter<chain, chainOverride> & GetContractAddressParameter<_derivedChain, 'portal' | 'disputeGameFactory'> & {
    /**
     * Limit of games to extract.
     * @default 100
     */
    limit?: number | undefined;
    /**
     * The buffer to account for discrepancies between non-deterministic time intervals.
     * @default 1.1
     */
    intervalBuffer?: GetTimeToNextGameParameters['intervalBuffer'] | undefined;
    l2BlockNumber: bigint;
    /**
     * Polling frequency (in ms). Defaults to Client's pollingInterval config.
     * @default client.pollingInterval
     */
    pollingInterval?: number | undefined;
};
export type WaitForNextGameReturnType = GetGameReturnType;
export type WaitForNextGameErrorType = GetGameErrorType | GetTimeToNextGameErrorType | ErrorType;
/**
 * Waits for the next dispute game (after the provided block number) to be submitted.
 *
 * - Docs: https://viem.sh/op-stack/actions/waitForNextGame
 *
 * @param client - Client to use
 * @param parameters - {@link WaitForNextGameParameters}
 * @returns The L2 transaction hash. {@link WaitForNextGameReturnType}
 *
 * @example
 * import { createPublicClient, http } from 'viem'
 * import { getBlockNumber } from 'viem/actions'
 * import { mainnet, optimism } from 'viem/chains'
 * import { waitForNextGame } from 'viem/op-stack'
 *
 * const publicClientL1 = createPublicClient({
 *   chain: mainnet,
 *   transport: http(),
 * })
 * const publicClientL2 = createPublicClient({
 *   chain: optimism,
 *   transport: http(),
 * })
 *
 * const l2BlockNumber = await getBlockNumber(publicClientL2)
 * await waitForNextGame(publicClientL1, {
 *   l2BlockNumber,
 *   targetChain: optimism
 * })
 */
export declare function waitForNextGame<chain extends Chain | undefined, account extends Account | undefined, chainOverride extends Chain | undefined = undefined>(client: Client<Transport, chain, account>, parameters: WaitForNextGameParameters<chain, chainOverride>): Promise<WaitForNextGameReturnType>;
//# sourceMappingURL=waitForNextGame.d.ts.map