import type { Client } from '../../clients/createClient.js';
import type { Transport } from '../../clients/transports/createTransport.js';
import type { ErrorType } from '../../errors/utils.js';
import type { Account } from '../../types/account.js';
import type { Chain, DeriveChain, GetChainParameter } from '../../types/chain.js';
import { type GameNotFoundErrorType } from '../errors/withdrawal.js';
import type { GetContractAddressParameter } from '../types/contract.js';
import type { Game } from '../types/withdrawal.js';
import { type GetGamesErrorType } from './getGames.js';
export type GetGameParameters<chain extends Chain | undefined = Chain | undefined, chainOverride extends Chain | undefined = Chain | undefined, _derivedChain extends Chain | undefined = DeriveChain<chain, chainOverride>> = GetChainParameter<chain, chainOverride> & GetContractAddressParameter<_derivedChain, 'portal' | 'disputeGameFactory'> & {
    /**
     * The minimum block number of the dispute game.
     */
    l2BlockNumber: bigint;
    /**
     * Limit of games to extract.
     * @default 100
     */
    limit?: number | undefined;
    /**
     * Strategy for extracting a dispute game.
     *
     * - `latest` - Returns the latest dispute game.
     * - `random` - Returns a random dispute game.
     */
    strategy?: 'latest' | 'random';
};
export type GetGameReturnType = Game & {
    /**
     * L2 block number anchored by the dispute game. For super-root games, this
     * value is the L2 timestamp instead. Check `usesSuperRoots` to distinguish
     * the unit.
     */
    l2BlockNumber: bigint;
    /** Whether the dispute game anchors on super roots. */
    usesSuperRoots: boolean;
};
export type GetGameErrorType = GetGamesErrorType | GameNotFoundErrorType | ErrorType;
/**
 * Retrieves a valid dispute game on an L2 that occurred after a provided L2 block number.
 *
 * - Docs: https://viem.sh/op-stack/actions/getGame
 *
 * @param client - Client to use
 * @param parameters - {@link GetGameParameters}
 * @returns A valid dispute game. {@link GetGameReturnType}
 *
 * @example
 * import { createPublicClient, http } from 'viem'
 * import { mainnet, optimism } from 'viem/chains'
 * import { getGame } from 'viem/op-stack'
 *
 * const publicClientL1 = createPublicClient({
 *   chain: mainnet,
 *   transport: http(),
 * })
 *
 * const game = await getGame(publicClientL1, {
 *   l2BlockNumber: 69420n,
 *   targetChain: optimism
 * })
 */
export declare function getGame<chain extends Chain | undefined, account extends Account | undefined, chainOverride extends Chain | undefined = undefined>(client: Client<Transport, chain, account>, parameters: GetGameParameters<chain, chainOverride>): Promise<GetGameReturnType>;
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