declare class ParticleSystem {
    context: any;
    data: any;
    particleSystemOptions: any;
    viewerParameters: any;
    particlesComputing: any;
    particlesRendering: any;
    constructor(context: any, data: any, particleSystemOptions: any, viewerParameters: any);
    canvasResize(context: any): void;
    clearFramebuffers(): void;
    refreshParticles(maxParticlesChanged: any): void;
    applyParticleSystemOptions(particleSystemOptions: any): void;
    applyViewerParameters(viewerParameters: any): void;
}
export default ParticleSystem;
