declare class DebugCameraPrimitive {
    modelMatrix: Cesium.Matrix4;
    fovH: number;
    fovV: number;
    segmentH: number;
    segmentV: number;
    subSegmentH: number;
    subSegmentV: number;
    _faceColor: Cesium.Color;
    _lineColor: Cesium.Color;
    show: boolean;
    _modelMatrix: Cesium.Matrix4;
    _fovH: number;
    _fovV: number;
    _segmentH: number;
    _segmentV: number;
    _subSegmentH: number;
    _subSegmentV: number;
    _boundingSphere: Cesium.BoundingSphere;
    _initBoundingSphere: any;
    _command: any;
    _lineCommand: any;
    _shaderprogram: any;
    constructor(options: any);
    get faceColor(): Cesium.Color;
    set faceColor(e: Cesium.Color);
    get lineColor(): Cesium.Color;
    set lineColor(e: Cesium.Color);
    update(frameState: any): void;
    isDestroyed(): boolean;
    destroy(): void;
    _createCommand(context: any): void;
    _destroyVideoMemory(): void;
}
export default DebugCameraPrimitive;
