import { ResourceState } from "./ResourceState";
declare class ResourcePath {
    /**
    * A unique identifier for the object.
    */
    'id'?: number;
    /**
    * The ID of the space this object belongs to.
    */
    'linkedSpaceId'?: number;
    /**
    *
    */
    'path'?: string;
    /**
    * The date and time when the object is planned to be permanently removed. If the value is empty, the object will not be removed.
    */
    'plannedPurgeDate'?: Date;
    /**
    *
    */
    'spaceId'?: number;
    /**
    * The object's current state.
    */
    'state'?: ResourceState;
    /**
    * The version is used for optimistic locking and incremented whenever the object is updated.
    */
    'version'?: number;
    static discriminator: string | undefined;
    static attributeTypeMap: Array<{
        name: string;
        baseName: string;
        type: string;
    }>;
    static getAttributeTypeMap(): {
        name: string;
        baseName: string;
        type: string;
    }[];
}
export { ResourcePath };
