/**
 *
 * @param {object} ParserClass class for parsing data
 * @param {Array<BaseContentObject>} dataArray array of raw data
 * @param {Dependency} deps shared dependency object
 * @param {*} [uniqueField] field to treat as unique
 * @returns {WorldstateObject[]} array of parsed objects
 */
export function parseArray(ParserClass: object, dataArray: Array<BaseContentObject>, deps: Dependency, uniqueField?: any): WorldstateObject[];
export function parseAsyncArray(ParserClass: object, dataArray: Array<BaseContentObject>, deps: Dependency, uniqueField?: any): Promise<WorldstateObject[]>;
/**
 * Parses Warframe Worldstate JSON
 */
export class WorldState {
    static build(json: any, deps?: Dependency): Promise<WorldState>;
    /**
     * Generates the worldstate json as a string into usable objects
     * @param {string} json The worldstate JSON string
     * @param {Dependency} [deps] The options object
     * @class
     * @async
     */
    constructor(json: string, deps?: Dependency);
    /**
     * The date and time at which the World State was generated
     * @type {Date}
     */
    timestamp: Date;
    /**
     * The in-game news
     * @type {Array.<News>}
     */
    news: Array<News>;
    /**
     * The current events
     * @type {Array.<WorldEvent>}
     */
    events: Array<WorldEvent>;
    /**
     * The current alerts
     * @type {Array.<Alert>}
     */
    alerts: Array<Alert>;
    /**
     * The current syndicate missions
     * @type {Array.<SyndicateMission>}
     */
    syndicateMissions: Array<SyndicateMission>;
    /**
     * The current fissures: 'ActiveMissions' & 'VoidStorms'
     * @type {Array.<Fissure>}
     */
    fissures: Array<Fissure>;
    /**
     * The current global upgrades
     * @type {Array.<GlobalUpgrade>}
     */
    globalUpgrades: Array<GlobalUpgrade>;
    /**
     * The current flash sales
     * @type {Array.<FlashSale>}
     */
    flashSales: Array<FlashSale>;
    /**
     * The current invasions
     * @type {Array.<Invasion>}
     */
    invasions: Array<Invasion>;
    /**
     * The state of the dark sectors
     * @type {Array.<DarkSector>}
     */
    darkSectors: Array<DarkSector>;
    /**
     * The state of all Void Traders
     * @type {VoidTrader[]}
     */
    voidTraders: VoidTrader[];
    /**
     * The current daily deals
     * @type {Array.<DailyDeal>}
     */
    dailyDeals: Array<DailyDeal>;
    /**
     * The state of the sanctuary synthesis targets
     * @type {Simaris}
     */
    simaris: Simaris;
    /**
     * The current conclave challenges
     * @type {Array.<ConclaveChallenge>}
     */
    conclaveChallenges: Array<ConclaveChallenge>;
    /**
     * The currently active persistent enemies
     * @type {Array.<PersistentEnemy>}
     */
    persistentEnemies: Array<PersistentEnemy>;
    /**
     * The current earth cycle
     * @type {EarthCycle}
     */
    earthCycle: EarthCycle;
    /**
     * The current Cetus cycle
     * @type {CetusCycle}
     */
    cetusCycle: CetusCycle;
    /**
     * Cambion Drift Cycle
     * @type {CambionCycle}
     */
    cambionCycle: CambionCycle;
    /**
     * The current Zariman cycle based off current time
     * @type {ZarimanCycle}
     */
    zarimanCycle: ZarimanCycle;
    /**
     * Weekly challenges
     * @type {Array.<WeeklyChallenge>}
     */
    weeklyChallenges: Array<WeeklyChallenge>;
    /**
     * The Current construction progress for Fomorians/Razorback/etc.
     * @type {ConstructionProgress}
     */
    constructionProgress: ConstructionProgress;
    /**
     * The current Orb Vallis cycle state
     * @type {VallisCycle}
     */
    vallisCycle: VallisCycle;
    /**
     * The current nightwave season
     * @type {Nightwave}
     */
    nightwave: Nightwave;
    arbitration: any;
    /**
     * Current sentient outposts
     * @type {SentientOutpost}
     */
    sentientOutposts: SentientOutpost;
    /**
     * Steel path offering rotation
     * @type {SteelPathOffering}
     */
    steelPath: SteelPathOffering;
    duviriCycle: DuviriCycle;
    kinepage: Kinepage;
    /**
     * The current Deep Archimedea missions and modifiers
     * @type {DeepArchimedea}
     */
    deepArchimedea: DeepArchimedea;
    /**
     * The current Temporal Archimedea missions and modifiers
     * @type {DeepArchimedea}
     */
    temporalArchimedea: DeepArchimedea;
    calendar: WorldstateObject[];
}
declare function _default(json: any, deps: any): Promise<WorldState>;
export default _default;
import Dependency from './supporting/Dependency.js';
import News from './models/News.js';
import WorldEvent from './models/WorldEvent.js';
import Alert from './models/Alert.js';
import SyndicateMission from './models/SyndicateMission.js';
import Fissure from './models/Fissure.js';
import GlobalUpgrade from './models/GlobalUpgrade.js';
import FlashSale from './models/FlashSale.js';
import Invasion from './models/Invasion.js';
import DarkSector from './models/DarkSector.js';
import VoidTrader from './models/VoidTrader.js';
import DailyDeal from './models/DailyDeal.js';
import Simaris from './models/Simaris.js';
import ConclaveChallenge from './models/ConclaveChallenge.js';
import PersistentEnemy from './models/PersistentEnemy.js';
import EarthCycle from './models/EarthCycle.js';
import CetusCycle from './models/CetusCycle.js';
import CambionCycle from './models/CambionCycle.js';
import ZarimanCycle from './models/ZarimanCycle.js';
import WeeklyChallenge from './models/WeeklyChallenge.js';
import ConstructionProgress from './models/ConstructionProgress.js';
import VallisCycle from './models/VallisCycle.js';
import Nightwave from './models/Nightwave.js';
import SentientOutpost from './models/SentientOutpost.js';
import SteelPathOffering from './models/SteelPathOffering.js';
import DuviriCycle from './models/DuviriCycle.js';
import Kinepage from './models/Kinepage.js';
import DeepArchimedea from './models/DeepArchidemea.js';
