export interface ColorSetting {
    data: Uint8ClampedArray;
    canvas: HTMLCanvasElement;
    texture?: WebGLTexture;
}
declare function getColorRamp(colors: (string | number)[][]): ColorSetting;
declare const ColorRamp: {
    temp: any;
    pressure: any;
    rain: any;
    humidity: any;
    visibility: any;
    wind: any;
    waves: any;
    waterTemp: any;
    seacurrent: any;
    windGust: any;
    solarRadiation: any;
    cloudSurface: any;
    snowDepth: any;
    getColorRamp: typeof getColorRamp;
};
export { ColorRamp };
