export declare const machinegun: {
    name: string;
    fireRate: number;
    animatedParticle: boolean;
    cursorOffset: {
        x: number;
        y: number;
    };
    particleOffset: {
        x: number;
        y: number;
    };
    spriteFrames: number;
    spriteW: number;
    spriteH: number;
    animationCount: string;
    particleAnimationDuration: number;
    particleSpriteDimensions: {
        w: number;
        h: number;
    };
};
export default machinegun;
