declare const weapons: {
    hammer: {
        name: string;
        fireRate: number;
        animatedParticle: boolean;
        cursorOffset: {
            x: number;
            y: number;
        };
        particleOffset: {
            x: number;
            y: number;
        };
        spriteFrames: number;
        spriteW: number;
        spriteH: number;
        animationCount: number;
        particleAnimationDuration: number;
        particleSpriteDimensions: {
            w: number;
            h: number;
        };
    };
    machinegun: {
        name: string;
        fireRate: number;
        animatedParticle: boolean;
        cursorOffset: {
            x: number;
            y: number;
        };
        particleOffset: {
            x: number;
            y: number;
        };
        spriteFrames: number;
        spriteW: number;
        spriteH: number;
        animationCount: string;
        particleAnimationDuration: number;
        particleSpriteDimensions: {
            w: number;
            h: number;
        };
    };
    stamp: {
        name: string;
        fireRate: number;
        animatedParticle: boolean;
        cursorOffset: {
            x: number;
            y: number;
        };
        particleOffset: {
            x: number;
            y: number;
        };
        spriteFrames: number;
        spriteW: number;
        spriteH: number;
        animationCount: number;
        particleAnimationDuration: number;
        particleSpriteDimensions: {
            w: number;
            h: number;
        };
    };
};
export default weapons;
