import type * as T from '../../../lib/common.types.js';
import type { StructFactoryResult, StructInitType } from '../../../lib/types.js';
import type { HARDWAREINPUT_TYPE } from './HARDWAREINPUT.js';
import type { KEYBDINPUT_Type } from './KEYBDINPUT.js';
import type { MOUSEINPUT_Type } from './MOUSEINPUT.js';
declare const init: StructInitType;
export declare const LPINPUT: "INPUT*";
export declare const INPUT_Name = "INPUT";
export declare const INPUT_Init: typeof init;
/**
 * INPUT structure
 * @link https://learn.microsoft.com/en-us/windows/win32/api/winuser/ns-winuser-input
 */
export declare function INPUT_Factory(): StructFactoryResult<HARDWAREINPUT_TYPE>;
/**
 * INPUT structure
 * @link https://learn.microsoft.com/en-us/windows/win32/api/winuser/ns-winuser-input
 */
export interface INPUT_Type {
    type: T.UINT32;
    u: {
        mi?: MOUSEINPUT_Type;
        ki?: KEYBDINPUT_Type;
        hi?: HARDWAREINPUT_TYPE;
    };
}
export {};
//# sourceMappingURL=INPUT.d.ts.map