All files / construct/application_layer/scene PBRMaterialApService.bs.js

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100% Functions 1/1
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'use strict';
 
var CreatePBRMaterialDoService$Wonderjs = require("../../domain_layer/domain/scene/scene_graph/service/pbr_material/CreatePBRMaterialDoService.bs.js");
var OperatePBRMaterialDoService$Wonderjs = require("../../domain_layer/domain/scene/scene_graph/service/pbr_material/OperatePBRMaterialDoService.bs.js");
var GameObjectPBRMaterialDoService$Wonderjs = require("../../domain_layer/domain/scene/scene_graph/service/pbr_material/GameObjectPBRMaterialDoService.bs.js");
 
function create(param) {
  return CreatePBRMaterialDoService$Wonderjs.create(undefined);
}
 
var getGameObjects = GameObjectPBRMaterialDoService$Wonderjs.getGameObjects;
 
var getDiffuseColor = OperatePBRMaterialDoService$Wonderjs.getDiffuseColor;
 
var setDiffuseColor = OperatePBRMaterialDoService$Wonderjs.setDiffuseColor;
 
var getSpecular = OperatePBRMaterialDoService$Wonderjs.getSpecular;
 
var setSpecular = OperatePBRMaterialDoService$Wonderjs.setSpecular;
 
var getRoughness = OperatePBRMaterialDoService$Wonderjs.getRoughness;
 
var setRoughness = OperatePBRMaterialDoService$Wonderjs.setRoughness;
 
var getMetalness = OperatePBRMaterialDoService$Wonderjs.getMetalness;
 
var setMetalness = OperatePBRMaterialDoService$Wonderjs.setMetalness;
 
var getDiffuseMapImageId = OperatePBRMaterialDoService$Wonderjs.getDiffuseMapImageId;
 
var setDiffuseMapImageId = OperatePBRMaterialDoService$Wonderjs.setDiffuseMapImageId;
 
var getChannelRoughnessMetallicMapImageId = OperatePBRMaterialDoService$Wonderjs.getChannelRoughnessMetallicMapImageId;
 
var setChannelRoughnessMetallicMapImageId = OperatePBRMaterialDoService$Wonderjs.setChannelRoughnessMetallicMapImageId;
 
var getEmissionMapImageId = OperatePBRMaterialDoService$Wonderjs.getEmissionMapImageId;
 
var setEmissionMapImageId = OperatePBRMaterialDoService$Wonderjs.setEmissionMapImageId;
 
var getNormalMapImageId = OperatePBRMaterialDoService$Wonderjs.getNormalMapImageId;
 
var setNormalMapImageId = OperatePBRMaterialDoService$Wonderjs.setNormalMapImageId;
 
exports.create = create;
exports.getGameObjects = getGameObjects;
exports.getDiffuseColor = getDiffuseColor;
exports.setDiffuseColor = setDiffuseColor;
exports.getSpecular = getSpecular;
exports.setSpecular = setSpecular;
exports.getRoughness = getRoughness;
exports.setRoughness = setRoughness;
exports.getMetalness = getMetalness;
exports.setMetalness = setMetalness;
exports.getDiffuseMapImageId = getDiffuseMapImageId;
exports.setDiffuseMapImageId = setDiffuseMapImageId;
exports.getChannelRoughnessMetallicMapImageId = getChannelRoughnessMetallicMapImageId;
exports.setChannelRoughnessMetallicMapImageId = setChannelRoughnessMetallicMapImageId;
exports.getEmissionMapImageId = getEmissionMapImageId;
exports.setEmissionMapImageId = setEmissionMapImageId;
exports.getNormalMapImageId = getNormalMapImageId;
exports.setNormalMapImageId = setNormalMapImageId;
/* No side effect */