Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 | 17x 17x 17x 17x 17x 17x 17x 17x 17x 17x 17x 17x 17x 17x 17x 17x 17x 17x 17x | 'use strict';
var GameObjectApService$Wonderjs = require("../../../application_layer/scene/GameObjectApService.bs.js");
var getTransform = GameObjectApService$Wonderjs.getTransform;
var getDirectionLight = GameObjectApService$Wonderjs.getDirectionLight;
var getBasicCameraView = GameObjectApService$Wonderjs.getBasicCameraView;
var getPerspectiveCameraProjection = GameObjectApService$Wonderjs.getPerspectiveCameraProjection;
var getBSDFMaterial = GameObjectApService$Wonderjs.getBSDFMaterial;
var getGeometry = GameObjectApService$Wonderjs.getGeometry;
var getAllRenderGameObjects = GameObjectApService$Wonderjs.getAllRenderGameObjects;
var getAllRenderGeometries = GameObjectApService$Wonderjs.getAllRenderGeometries;
var getAllRenderBSDFMaterials = GameObjectApService$Wonderjs.getAllRenderBSDFMaterials;
exports.getTransform = getTransform;
exports.getDirectionLight = getDirectionLight;
exports.getBasicCameraView = getBasicCameraView;
exports.getPerspectiveCameraProjection = getPerspectiveCameraProjection;
exports.getBSDFMaterial = getBSDFMaterial;
exports.getGeometry = getGeometry;
exports.getAllRenderGameObjects = getAllRenderGameObjects;
exports.getAllRenderGeometries = getAllRenderGeometries;
exports.getAllRenderBSDFMaterials = getAllRenderBSDFMaterials;
/* No side effect */
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