All files / construct/external_layer/api/domain GameObjectRunAPI.bs.js

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'use strict';
 
var GameObjectApService$Wonderjs = require("../../../application_layer/scene/GameObjectApService.bs.js");
 
var getTransform = GameObjectApService$Wonderjs.getTransform;
 
var getDirectionLight = GameObjectApService$Wonderjs.getDirectionLight;
 
var getBasicCameraView = GameObjectApService$Wonderjs.getBasicCameraView;
 
var getPerspectiveCameraProjection = GameObjectApService$Wonderjs.getPerspectiveCameraProjection;
 
var getBSDFMaterial = GameObjectApService$Wonderjs.getBSDFMaterial;
 
var getGeometry = GameObjectApService$Wonderjs.getGeometry;
 
var getAllRenderGameObjects = GameObjectApService$Wonderjs.getAllRenderGameObjects;
 
var getAllRenderGeometries = GameObjectApService$Wonderjs.getAllRenderGeometries;
 
var getAllRenderBSDFMaterials = GameObjectApService$Wonderjs.getAllRenderBSDFMaterials;
 
exports.getTransform = getTransform;
exports.getDirectionLight = getDirectionLight;
exports.getBasicCameraView = getBasicCameraView;
exports.getPerspectiveCameraProjection = getPerspectiveCameraProjection;
exports.getBSDFMaterial = getBSDFMaterial;
exports.getGeometry = getGeometry;
exports.getAllRenderGameObjects = getAllRenderGameObjects;
exports.getAllRenderGeometries = getAllRenderGeometries;
exports.getAllRenderBSDFMaterials = getAllRenderBSDFMaterials;
/* No side effect */