Press n or j to go to the next uncovered block, b, p or k for the previous block.
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var GameObjectApService$Wonderjs = require("../../../application_layer/scene/GameObjectApService.bs.js");
function create(param) {
return GameObjectApService$Wonderjs.create(undefined);
}
var addTransform = GameObjectApService$Wonderjs.addTransform;
var getTransform = GameObjectApService$Wonderjs.getTransform;
var hasTransform = GameObjectApService$Wonderjs.hasTransform;
var addPBRMaterial = GameObjectApService$Wonderjs.addPBRMaterial;
var getPBRMaterial = GameObjectApService$Wonderjs.getPBRMaterial;
var hasPBRMaterial = GameObjectApService$Wonderjs.hasPBRMaterial;
var addGeometry = GameObjectApService$Wonderjs.addGeometry;
var getGeometry = GameObjectApService$Wonderjs.getGeometry;
var hasGeometry = GameObjectApService$Wonderjs.hasGeometry;
var addDirectionLight = GameObjectApService$Wonderjs.addDirectionLight;
var getDirectionLight = GameObjectApService$Wonderjs.getDirectionLight;
var hasDirectionLight = GameObjectApService$Wonderjs.hasDirectionLight;
var addBasicCameraView = GameObjectApService$Wonderjs.addBasicCameraView;
var getBasicCameraView = GameObjectApService$Wonderjs.getBasicCameraView;
var hasBasicCameraView = GameObjectApService$Wonderjs.hasBasicCameraView;
var addPerspectiveCameraProjection = GameObjectApService$Wonderjs.addPerspectiveCameraProjection;
var getPerspectiveCameraProjection = GameObjectApService$Wonderjs.getPerspectiveCameraProjection;
var hasPerspectiveCameraProjection = GameObjectApService$Wonderjs.hasPerspectiveCameraProjection;
exports.create = create;
exports.addTransform = addTransform;
exports.getTransform = getTransform;
exports.hasTransform = hasTransform;
exports.addPBRMaterial = addPBRMaterial;
exports.getPBRMaterial = getPBRMaterial;
exports.hasPBRMaterial = hasPBRMaterial;
exports.addGeometry = addGeometry;
exports.getGeometry = getGeometry;
exports.hasGeometry = hasGeometry;
exports.addDirectionLight = addDirectionLight;
exports.getDirectionLight = getDirectionLight;
exports.hasDirectionLight = hasDirectionLight;
exports.addBasicCameraView = addBasicCameraView;
exports.getBasicCameraView = getBasicCameraView;
exports.hasBasicCameraView = hasBasicCameraView;
exports.addPerspectiveCameraProjection = addPerspectiveCameraProjection;
exports.getPerspectiveCameraProjection = getPerspectiveCameraProjection;
exports.hasPerspectiveCameraProjection = hasPerspectiveCameraProjection;
/* No side effect */
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