Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 | 3x 13x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x | 'use strict';
var GeometryApService$Wonderjs = require("../../../application_layer/scene/GeometryApService.bs.js");
function create(param) {
return GeometryApService$Wonderjs.create(undefined);
}
var getGameObjects = GeometryApService$Wonderjs.getGameObjects;
var createSphereGeometry = GeometryApService$Wonderjs.createSphereGeometry;
var getVertices = GeometryApService$Wonderjs.getVertices;
var setVertices = GeometryApService$Wonderjs.setVertices;
var getNormals = GeometryApService$Wonderjs.getNormals;
var setNormals = GeometryApService$Wonderjs.setNormals;
var getIndices = GeometryApService$Wonderjs.getIndices;
var setIndices = GeometryApService$Wonderjs.setIndices;
var hasVertices = GeometryApService$Wonderjs.hasVertices;
var hasNormals = GeometryApService$Wonderjs.hasNormals;
var hasIndices = GeometryApService$Wonderjs.hasIndices;
var getIndicesCount = GeometryApService$Wonderjs.getIndicesCount;
exports.create = create;
exports.getGameObjects = getGameObjects;
exports.createSphereGeometry = createSphereGeometry;
exports.getVertices = getVertices;
exports.setVertices = setVertices;
exports.getNormals = getNormals;
exports.setNormals = setNormals;
exports.getIndices = getIndices;
exports.setIndices = setIndices;
exports.hasVertices = hasVertices;
exports.hasNormals = hasNormals;
exports.hasIndices = hasIndices;
exports.getIndicesCount = getIndicesCount;
/* No side effect */
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