All files / construct/external_layer/api/run PBRMaterialRunAPI.bs.js

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100% Branches 0/0
100% Functions 1/1
100% Lines 21/21

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'use strict';
 
var PBRMaterialApService$Wonderjs = require("../../../application_layer/scene/PBRMaterialApService.bs.js");
 
function create(param) {
  return PBRMaterialApService$Wonderjs.create(undefined);
}
 
var getGameObjects = PBRMaterialApService$Wonderjs.getGameObjects;
 
var getDiffuseColor = PBRMaterialApService$Wonderjs.getDiffuseColor;
 
var setDiffuseColor = PBRMaterialApService$Wonderjs.setDiffuseColor;
 
var getSpecular = PBRMaterialApService$Wonderjs.getSpecular;
 
var setSpecular = PBRMaterialApService$Wonderjs.setSpecular;
 
var getRoughness = PBRMaterialApService$Wonderjs.getRoughness;
 
var setRoughness = PBRMaterialApService$Wonderjs.setRoughness;
 
var getMetalness = PBRMaterialApService$Wonderjs.getMetalness;
 
var setMetalness = PBRMaterialApService$Wonderjs.setMetalness;
 
exports.create = create;
exports.getGameObjects = getGameObjects;
exports.getDiffuseColor = getDiffuseColor;
exports.setDiffuseColor = setDiffuseColor;
exports.getSpecular = getSpecular;
exports.setSpecular = setSpecular;
exports.getRoughness = getRoughness;
exports.setRoughness = setRoughness;
exports.getMetalness = getMetalness;
exports.setMetalness = setMetalness;
/* No side effect */