Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 | 2x 16x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x | 'use strict';
var PBRMaterialApService$Wonderjs = require("../../../application_layer/scene/PBRMaterialApService.bs.js");
function create(param) {
return PBRMaterialApService$Wonderjs.create(undefined);
}
var getGameObjects = PBRMaterialApService$Wonderjs.getGameObjects;
var getDiffuseColor = PBRMaterialApService$Wonderjs.getDiffuseColor;
var setDiffuseColor = PBRMaterialApService$Wonderjs.setDiffuseColor;
var getSpecular = PBRMaterialApService$Wonderjs.getSpecular;
var setSpecular = PBRMaterialApService$Wonderjs.setSpecular;
var getRoughness = PBRMaterialApService$Wonderjs.getRoughness;
var setRoughness = PBRMaterialApService$Wonderjs.setRoughness;
var getMetalness = PBRMaterialApService$Wonderjs.getMetalness;
var setMetalness = PBRMaterialApService$Wonderjs.setMetalness;
exports.create = create;
exports.getGameObjects = getGameObjects;
exports.getDiffuseColor = getDiffuseColor;
exports.setDiffuseColor = setDiffuseColor;
exports.getSpecular = getSpecular;
exports.setSpecular = setSpecular;
exports.getRoughness = getRoughness;
exports.setRoughness = setRoughness;
exports.getMetalness = getMetalness;
exports.setMetalness = setMetalness;
/* No side effect */
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