Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 | 31x 89x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x | 'use strict';
var BSDFMaterialApService$Wonderjs = require("../../../../application_layer/scene/BSDFMaterialApService.bs.js");
function create(param) {
return BSDFMaterialApService$Wonderjs.create(undefined);
}
var getGameObjects = BSDFMaterialApService$Wonderjs.getGameObjects;
var getDiffuseColor = BSDFMaterialApService$Wonderjs.getDiffuseColor;
var setDiffuseColor = BSDFMaterialApService$Wonderjs.setDiffuseColor;
var getSpecular = BSDFMaterialApService$Wonderjs.getSpecular;
var setSpecular = BSDFMaterialApService$Wonderjs.setSpecular;
var getSpecularColor = BSDFMaterialApService$Wonderjs.getSpecularColor;
var setSpecularColor = BSDFMaterialApService$Wonderjs.setSpecularColor;
var getRoughness = BSDFMaterialApService$Wonderjs.getRoughness;
var setRoughness = BSDFMaterialApService$Wonderjs.setRoughness;
var getMetalness = BSDFMaterialApService$Wonderjs.getMetalness;
var setMetalness = BSDFMaterialApService$Wonderjs.setMetalness;
var getTransmission = BSDFMaterialApService$Wonderjs.getTransmission;
var setTransmission = BSDFMaterialApService$Wonderjs.setTransmission;
var getIOR = BSDFMaterialApService$Wonderjs.getIOR;
var setIOR = BSDFMaterialApService$Wonderjs.setIOR;
var getDiffuseMapImageId = BSDFMaterialApService$Wonderjs.getDiffuseMapImageId;
var setDiffuseMapImageId = BSDFMaterialApService$Wonderjs.setDiffuseMapImageId;
var getChannelRoughnessMetallicMapImageId = BSDFMaterialApService$Wonderjs.getChannelRoughnessMetallicMapImageId;
var setChannelRoughnessMetallicMapImageId = BSDFMaterialApService$Wonderjs.setChannelRoughnessMetallicMapImageId;
var getEmissionMapImageId = BSDFMaterialApService$Wonderjs.getEmissionMapImageId;
var setEmissionMapImageId = BSDFMaterialApService$Wonderjs.setEmissionMapImageId;
var getNormalMapImageId = BSDFMaterialApService$Wonderjs.getNormalMapImageId;
var setNormalMapImageId = BSDFMaterialApService$Wonderjs.setNormalMapImageId;
var getTransmissionMapImageId = BSDFMaterialApService$Wonderjs.getTransmissionMapImageId;
var setTransmissionMapImageId = BSDFMaterialApService$Wonderjs.setTransmissionMapImageId;
var getSpecularMapImageId = BSDFMaterialApService$Wonderjs.getSpecularMapImageId;
var setSpecularMapImageId = BSDFMaterialApService$Wonderjs.setSpecularMapImageId;
exports.create = create;
exports.getGameObjects = getGameObjects;
exports.getDiffuseColor = getDiffuseColor;
exports.setDiffuseColor = setDiffuseColor;
exports.getSpecular = getSpecular;
exports.setSpecular = setSpecular;
exports.getSpecularColor = getSpecularColor;
exports.setSpecularColor = setSpecularColor;
exports.getRoughness = getRoughness;
exports.setRoughness = setRoughness;
exports.getMetalness = getMetalness;
exports.setMetalness = setMetalness;
exports.getTransmission = getTransmission;
exports.setTransmission = setTransmission;
exports.getIOR = getIOR;
exports.setIOR = setIOR;
exports.getDiffuseMapImageId = getDiffuseMapImageId;
exports.setDiffuseMapImageId = setDiffuseMapImageId;
exports.getChannelRoughnessMetallicMapImageId = getChannelRoughnessMetallicMapImageId;
exports.setChannelRoughnessMetallicMapImageId = setChannelRoughnessMetallicMapImageId;
exports.getEmissionMapImageId = getEmissionMapImageId;
exports.setEmissionMapImageId = setEmissionMapImageId;
exports.getNormalMapImageId = getNormalMapImageId;
exports.setNormalMapImageId = setNormalMapImageId;
exports.getTransmissionMapImageId = getTransmissionMapImageId;
exports.setTransmissionMapImageId = setTransmissionMapImageId;
exports.getSpecularMapImageId = getSpecularMapImageId;
exports.setSpecularMapImageId = setSpecularMapImageId;
/* No side effect */
|