Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 | 31x 26x 31x 31x 31x 31x 31x 8x 31x 9x 31x 31x 31x 31x 31x 31x 31x 31x 31x | 'use strict';
var DirectionLightApService$Wonderjs = require("../../../../application_layer/scene/DirectionLightApService.bs.js");
function create(param) {
return DirectionLightApService$Wonderjs.create(undefined);
}
var getGameObject = DirectionLightApService$Wonderjs.getGameObject;
var getColor = DirectionLightApService$Wonderjs.getColor;
var setColor = DirectionLightApService$Wonderjs.setColor;
var getIntensity = DirectionLightApService$Wonderjs.getIntensity;
var setIntensity = DirectionLightApService$Wonderjs.setIntensity;
function getAllLights(param) {
return DirectionLightApService$Wonderjs.getAllLights(undefined);
}
var getDirection = DirectionLightApService$Wonderjs.getDirection;
function getLightCount(param) {
return DirectionLightApService$Wonderjs.getLightCount(undefined);
}
exports.create = create;
exports.getGameObject = getGameObject;
exports.getColor = getColor;
exports.setColor = setColor;
exports.getIntensity = getIntensity;
exports.setIntensity = setIntensity;
exports.getAllLights = getAllLights;
exports.getDirection = getDirection;
exports.getLightCount = getLightCount;
/* No side effect */
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