All files / construct/external_layer/api/run/domain GameObjectRunAPI.bs.js

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'use strict';
 
var GameObjectApService$Wonderjs = require("../../../../application_layer/scene/GameObjectApService.bs.js");
 
function create(param) {
  return GameObjectApService$Wonderjs.create(undefined);
}
 
var addTransform = GameObjectApService$Wonderjs.addTransform;
 
var getTransform = GameObjectApService$Wonderjs.getTransform;
 
var hasTransform = GameObjectApService$Wonderjs.hasTransform;
 
var addBSDFMaterial = GameObjectApService$Wonderjs.addBSDFMaterial;
 
var getBSDFMaterial = GameObjectApService$Wonderjs.getBSDFMaterial;
 
var hasBSDFMaterial = GameObjectApService$Wonderjs.hasBSDFMaterial;
 
var addGeometry = GameObjectApService$Wonderjs.addGeometry;
 
var getGeometry = GameObjectApService$Wonderjs.getGeometry;
 
var hasGeometry = GameObjectApService$Wonderjs.hasGeometry;
 
var addDirectionLight = GameObjectApService$Wonderjs.addDirectionLight;
 
var getDirectionLight = GameObjectApService$Wonderjs.getDirectionLight;
 
var hasDirectionLight = GameObjectApService$Wonderjs.hasDirectionLight;
 
var addBasicCameraView = GameObjectApService$Wonderjs.addBasicCameraView;
 
var getBasicCameraView = GameObjectApService$Wonderjs.getBasicCameraView;
 
var hasBasicCameraView = GameObjectApService$Wonderjs.hasBasicCameraView;
 
var addPerspectiveCameraProjection = GameObjectApService$Wonderjs.addPerspectiveCameraProjection;
 
var getPerspectiveCameraProjection = GameObjectApService$Wonderjs.getPerspectiveCameraProjection;
 
var hasPerspectiveCameraProjection = GameObjectApService$Wonderjs.hasPerspectiveCameraProjection;
 
function getAllRenderGameObjects(param) {
  return GameObjectApService$Wonderjs.getAllRenderGameObjects(undefined);
}
 
function getAllRenderGeometries(param) {
  return GameObjectApService$Wonderjs.getAllRenderGeometries(undefined);
}
 
function getAllRenderBSDFMaterials(param) {
  return GameObjectApService$Wonderjs.getAllRenderBSDFMaterials(undefined);
}
 
exports.create = create;
exports.addTransform = addTransform;
exports.getTransform = getTransform;
exports.hasTransform = hasTransform;
exports.addBSDFMaterial = addBSDFMaterial;
exports.getBSDFMaterial = getBSDFMaterial;
exports.hasBSDFMaterial = hasBSDFMaterial;
exports.addGeometry = addGeometry;
exports.getGeometry = getGeometry;
exports.hasGeometry = hasGeometry;
exports.addDirectionLight = addDirectionLight;
exports.getDirectionLight = getDirectionLight;
exports.hasDirectionLight = hasDirectionLight;
exports.addBasicCameraView = addBasicCameraView;
exports.getBasicCameraView = getBasicCameraView;
exports.hasBasicCameraView = hasBasicCameraView;
exports.addPerspectiveCameraProjection = addPerspectiveCameraProjection;
exports.getPerspectiveCameraProjection = getPerspectiveCameraProjection;
exports.hasPerspectiveCameraProjection = hasPerspectiveCameraProjection;
exports.getAllRenderGameObjects = getAllRenderGameObjects;
exports.getAllRenderGeometries = getAllRenderGeometries;
exports.getAllRenderBSDFMaterials = getAllRenderBSDFMaterials;
/* No side effect */