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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 | 31x 120x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 44x 22x 35x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x | 'use strict';
var GameObjectApService$Wonderjs = require("../../../../application_layer/scene/GameObjectApService.bs.js");
function create(param) {
return GameObjectApService$Wonderjs.create(undefined);
}
var addTransform = GameObjectApService$Wonderjs.addTransform;
var getTransform = GameObjectApService$Wonderjs.getTransform;
var hasTransform = GameObjectApService$Wonderjs.hasTransform;
var addBSDFMaterial = GameObjectApService$Wonderjs.addBSDFMaterial;
var getBSDFMaterial = GameObjectApService$Wonderjs.getBSDFMaterial;
var hasBSDFMaterial = GameObjectApService$Wonderjs.hasBSDFMaterial;
var addGeometry = GameObjectApService$Wonderjs.addGeometry;
var getGeometry = GameObjectApService$Wonderjs.getGeometry;
var hasGeometry = GameObjectApService$Wonderjs.hasGeometry;
var addDirectionLight = GameObjectApService$Wonderjs.addDirectionLight;
var getDirectionLight = GameObjectApService$Wonderjs.getDirectionLight;
var hasDirectionLight = GameObjectApService$Wonderjs.hasDirectionLight;
var addBasicCameraView = GameObjectApService$Wonderjs.addBasicCameraView;
var getBasicCameraView = GameObjectApService$Wonderjs.getBasicCameraView;
var hasBasicCameraView = GameObjectApService$Wonderjs.hasBasicCameraView;
var addPerspectiveCameraProjection = GameObjectApService$Wonderjs.addPerspectiveCameraProjection;
var getPerspectiveCameraProjection = GameObjectApService$Wonderjs.getPerspectiveCameraProjection;
var hasPerspectiveCameraProjection = GameObjectApService$Wonderjs.hasPerspectiveCameraProjection;
function getAllRenderGameObjects(param) {
return GameObjectApService$Wonderjs.getAllRenderGameObjects(undefined);
}
function getAllRenderGeometries(param) {
return GameObjectApService$Wonderjs.getAllRenderGeometries(undefined);
}
function getAllRenderBSDFMaterials(param) {
return GameObjectApService$Wonderjs.getAllRenderBSDFMaterials(undefined);
}
exports.create = create;
exports.addTransform = addTransform;
exports.getTransform = getTransform;
exports.hasTransform = hasTransform;
exports.addBSDFMaterial = addBSDFMaterial;
exports.getBSDFMaterial = getBSDFMaterial;
exports.hasBSDFMaterial = hasBSDFMaterial;
exports.addGeometry = addGeometry;
exports.getGeometry = getGeometry;
exports.hasGeometry = hasGeometry;
exports.addDirectionLight = addDirectionLight;
exports.getDirectionLight = getDirectionLight;
exports.hasDirectionLight = hasDirectionLight;
exports.addBasicCameraView = addBasicCameraView;
exports.getBasicCameraView = getBasicCameraView;
exports.hasBasicCameraView = hasBasicCameraView;
exports.addPerspectiveCameraProjection = addPerspectiveCameraProjection;
exports.getPerspectiveCameraProjection = getPerspectiveCameraProjection;
exports.hasPerspectiveCameraProjection = hasPerspectiveCameraProjection;
exports.getAllRenderGameObjects = getAllRenderGameObjects;
exports.getAllRenderGeometries = getAllRenderGeometries;
exports.getAllRenderBSDFMaterials = getAllRenderBSDFMaterials;
/* No side effect */
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