All files / construct/external_layer/api/run/domain GeometryRunAPI.bs.js

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100% Branches 0/0
100% Functions 2/2
100% Lines 43/43

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'use strict';
 
var GeometryApService$Wonderjs = require("../../../../application_layer/scene/GeometryApService.bs.js");
 
function create(param) {
  return GeometryApService$Wonderjs.create(undefined);
}
 
var getGameObjects = GeometryApService$Wonderjs.getGameObjects;
 
function createTriangleGeometry(param) {
  return GeometryApService$Wonderjs.createTriangleGeometry(undefined);
}
 
var createSphereGeometry = GeometryApService$Wonderjs.createSphereGeometry;
 
var createPlaneGeometry = GeometryApService$Wonderjs.createPlaneGeometry;
 
var getVertices = GeometryApService$Wonderjs.getVertices;
 
var setVertices = GeometryApService$Wonderjs.setVertices;
 
var getTexCoords = GeometryApService$Wonderjs.getTexCoords;
 
var setTexCoords = GeometryApService$Wonderjs.setTexCoords;
 
var getNormals = GeometryApService$Wonderjs.getNormals;
 
var setNormals = GeometryApService$Wonderjs.setNormals;
 
var getTangents = GeometryApService$Wonderjs.getTangents;
 
var setTangents = GeometryApService$Wonderjs.setTangents;
 
var getIndices = GeometryApService$Wonderjs.getIndices;
 
var setIndices = GeometryApService$Wonderjs.setIndices;
 
var hasVertices = GeometryApService$Wonderjs.hasVertices;
 
var hasNormals = GeometryApService$Wonderjs.hasNormals;
 
var hasTangents = GeometryApService$Wonderjs.hasTangents;
 
var hasIndices = GeometryApService$Wonderjs.hasIndices;
 
var getIndicesCount = GeometryApService$Wonderjs.getIndicesCount;
 
var computeTangents = GeometryApService$Wonderjs.computeTangents;
 
exports.create = create;
exports.getGameObjects = getGameObjects;
exports.createTriangleGeometry = createTriangleGeometry;
exports.createSphereGeometry = createSphereGeometry;
exports.createPlaneGeometry = createPlaneGeometry;
exports.getVertices = getVertices;
exports.setVertices = setVertices;
exports.getTexCoords = getTexCoords;
exports.setTexCoords = setTexCoords;
exports.getNormals = getNormals;
exports.setNormals = setNormals;
exports.getTangents = getTangents;
exports.setTangents = setTangents;
exports.getIndices = getIndices;
exports.setIndices = setIndices;
exports.hasVertices = hasVertices;
exports.hasNormals = hasNormals;
exports.hasTangents = hasTangents;
exports.hasIndices = hasIndices;
exports.getIndicesCount = getIndicesCount;
exports.computeTangents = computeTangents;
/* No side effect */