Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 | 6x 54x 6x 1x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x | 'use strict';
var GeometryApService$Wonderjs = require("../../../../application_layer/scene/GeometryApService.bs.js");
function create(param) {
return GeometryApService$Wonderjs.create(undefined);
}
var getGameObjects = GeometryApService$Wonderjs.getGameObjects;
function createTriangleGeometry(param) {
return GeometryApService$Wonderjs.createTriangleGeometry(undefined);
}
var createSphereGeometry = GeometryApService$Wonderjs.createSphereGeometry;
var createPlaneGeometry = GeometryApService$Wonderjs.createPlaneGeometry;
var getVertices = GeometryApService$Wonderjs.getVertices;
var setVertices = GeometryApService$Wonderjs.setVertices;
var getTexCoords = GeometryApService$Wonderjs.getTexCoords;
var setTexCoords = GeometryApService$Wonderjs.setTexCoords;
var getNormals = GeometryApService$Wonderjs.getNormals;
var setNormals = GeometryApService$Wonderjs.setNormals;
var getTangents = GeometryApService$Wonderjs.getTangents;
var setTangents = GeometryApService$Wonderjs.setTangents;
var getIndices = GeometryApService$Wonderjs.getIndices;
var setIndices = GeometryApService$Wonderjs.setIndices;
var hasVertices = GeometryApService$Wonderjs.hasVertices;
var hasNormals = GeometryApService$Wonderjs.hasNormals;
var hasTangents = GeometryApService$Wonderjs.hasTangents;
var hasIndices = GeometryApService$Wonderjs.hasIndices;
var getIndicesCount = GeometryApService$Wonderjs.getIndicesCount;
var computeTangents = GeometryApService$Wonderjs.computeTangents;
exports.create = create;
exports.getGameObjects = getGameObjects;
exports.createTriangleGeometry = createTriangleGeometry;
exports.createSphereGeometry = createSphereGeometry;
exports.createPlaneGeometry = createPlaneGeometry;
exports.getVertices = getVertices;
exports.setVertices = setVertices;
exports.getTexCoords = getTexCoords;
exports.setTexCoords = setTexCoords;
exports.getNormals = getNormals;
exports.setNormals = setNormals;
exports.getTangents = getTangents;
exports.setTangents = setTangents;
exports.getIndices = getIndices;
exports.setIndices = setIndices;
exports.hasVertices = hasVertices;
exports.hasNormals = hasNormals;
exports.hasTangents = hasTangents;
exports.hasIndices = hasIndices;
exports.getIndicesCount = getIndicesCount;
exports.computeTangents = computeTangents;
/* No side effect */
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