Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 | 31x 81x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x | 'use strict';
var PBRMaterialApService$Wonderjs = require("../../../../application_layer/scene/PBRMaterialApService.bs.js");
function create(param) {
return PBRMaterialApService$Wonderjs.create(undefined);
}
var getGameObjects = PBRMaterialApService$Wonderjs.getGameObjects;
var getDiffuseColor = PBRMaterialApService$Wonderjs.getDiffuseColor;
var setDiffuseColor = PBRMaterialApService$Wonderjs.setDiffuseColor;
var getSpecular = PBRMaterialApService$Wonderjs.getSpecular;
var setSpecular = PBRMaterialApService$Wonderjs.setSpecular;
var getRoughness = PBRMaterialApService$Wonderjs.getRoughness;
var setRoughness = PBRMaterialApService$Wonderjs.setRoughness;
var getMetalness = PBRMaterialApService$Wonderjs.getMetalness;
var setMetalness = PBRMaterialApService$Wonderjs.setMetalness;
var getDiffuseMapImageId = PBRMaterialApService$Wonderjs.getDiffuseMapImageId;
var setDiffuseMapImageId = PBRMaterialApService$Wonderjs.setDiffuseMapImageId;
var getChannelRoughnessMetallicMapImageId = PBRMaterialApService$Wonderjs.getChannelRoughnessMetallicMapImageId;
var setChannelRoughnessMetallicMapImageId = PBRMaterialApService$Wonderjs.setChannelRoughnessMetallicMapImageId;
var getEmissionMapImageId = PBRMaterialApService$Wonderjs.getEmissionMapImageId;
var setEmissionMapImageId = PBRMaterialApService$Wonderjs.setEmissionMapImageId;
var getNormalMapImageId = PBRMaterialApService$Wonderjs.getNormalMapImageId;
var setNormalMapImageId = PBRMaterialApService$Wonderjs.setNormalMapImageId;
exports.create = create;
exports.getGameObjects = getGameObjects;
exports.getDiffuseColor = getDiffuseColor;
exports.setDiffuseColor = setDiffuseColor;
exports.getSpecular = getSpecular;
exports.setSpecular = setSpecular;
exports.getRoughness = getRoughness;
exports.setRoughness = setRoughness;
exports.getMetalness = getMetalness;
exports.setMetalness = setMetalness;
exports.getDiffuseMapImageId = getDiffuseMapImageId;
exports.setDiffuseMapImageId = setDiffuseMapImageId;
exports.getChannelRoughnessMetallicMapImageId = getChannelRoughnessMetallicMapImageId;
exports.setChannelRoughnessMetallicMapImageId = setChannelRoughnessMetallicMapImageId;
exports.getEmissionMapImageId = getEmissionMapImageId;
exports.setEmissionMapImageId = setEmissionMapImageId;
exports.getNormalMapImageId = getNormalMapImageId;
exports.setNormalMapImageId = setNormalMapImageId;
/* No side effect */
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