Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 | 31x 23x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x 31x | 'use strict';
var PerspectiveCameraProjectionApService$Wonderjs = require("../../../../application_layer/scene/PerspectiveCameraProjectionApService.bs.js");
function create(param) {
return PerspectiveCameraProjectionApService$Wonderjs.create(undefined);
}
var getGameObject = PerspectiveCameraProjectionApService$Wonderjs.getGameObject;
var getPMatrix = PerspectiveCameraProjectionApService$Wonderjs.getPMatrix;
var getFovy = PerspectiveCameraProjectionApService$Wonderjs.getFovy;
var setFovy = PerspectiveCameraProjectionApService$Wonderjs.setFovy;
var getAspect = PerspectiveCameraProjectionApService$Wonderjs.getAspect;
var setAspect = PerspectiveCameraProjectionApService$Wonderjs.setAspect;
var getNear = PerspectiveCameraProjectionApService$Wonderjs.getNear;
var setNear = PerspectiveCameraProjectionApService$Wonderjs.setNear;
var getFar = PerspectiveCameraProjectionApService$Wonderjs.getFar;
var setFar = PerspectiveCameraProjectionApService$Wonderjs.setFar;
var markDirty = PerspectiveCameraProjectionApService$Wonderjs.markDirty;
var markNotDirty = PerspectiveCameraProjectionApService$Wonderjs.markNotDirty;
var update = PerspectiveCameraProjectionApService$Wonderjs.update;
exports.create = create;
exports.getGameObject = getGameObject;
exports.getPMatrix = getPMatrix;
exports.getFovy = getFovy;
exports.setFovy = setFovy;
exports.getAspect = getAspect;
exports.setAspect = setAspect;
exports.getNear = getNear;
exports.setNear = setNear;
exports.getFar = getFar;
exports.setFar = setFar;
exports.markDirty = markDirty;
exports.markNotDirty = markNotDirty;
exports.update = update;
/* PerspectiveCameraProjectionApService-Wonderjs Not a pure module */
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