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var TransformApService$Wonderjs = require("../../../../application_layer/scene/TransformApService.bs.js");
function create(param) {
return TransformApService$Wonderjs.create(undefined);
}
var getGameObject = TransformApService$Wonderjs.getGameObject;
var getParent = TransformApService$Wonderjs.getParent;
var hasParent = TransformApService$Wonderjs.hasParent;
var setParent = TransformApService$Wonderjs.setParent;
var removeParent = TransformApService$Wonderjs.removeParent;
var getChildren = TransformApService$Wonderjs.getChildren;
var getLocalPosition = TransformApService$Wonderjs.getLocalPosition;
var setLocalPosition = TransformApService$Wonderjs.setLocalPosition;
var getPosition = TransformApService$Wonderjs.getPosition;
var setPosition = TransformApService$Wonderjs.setPosition;
var getLocalRotation = TransformApService$Wonderjs.getLocalRotation;
var setLocalRotation = TransformApService$Wonderjs.setLocalRotation;
var getRotation = TransformApService$Wonderjs.getRotation;
var setRotation = TransformApService$Wonderjs.setRotation;
var getLocalScale = TransformApService$Wonderjs.getLocalScale;
var setLocalScale = TransformApService$Wonderjs.setLocalScale;
var getScale = TransformApService$Wonderjs.getScale;
var setScale = TransformApService$Wonderjs.setScale;
var getLocalEulerAngles = TransformApService$Wonderjs.getLocalEulerAngles;
var setLocalEulerAngles = TransformApService$Wonderjs.setLocalEulerAngles;
var getEulerAngles = TransformApService$Wonderjs.getEulerAngles;
var setEulerAngles = TransformApService$Wonderjs.setEulerAngles;
function rotateLocalOnAxis(transform, param) {
return TransformApService$Wonderjs.rotateLocalOnAxis(transform, [
param[0],
param[1]
]);
}
function rotateWorldOnAxis(transform, param) {
return TransformApService$Wonderjs.rotateWorldOnAxis(transform, [
param[0],
param[1]
]);
}
var getLocalToWorldMatrix = TransformApService$Wonderjs.getLocalToWorldMatrix;
var getNormalMatrix = TransformApService$Wonderjs.getNormalMatrix;
var lookAt = TransformApService$Wonderjs.lookAt;
exports.create = create;
exports.getGameObject = getGameObject;
exports.getParent = getParent;
exports.hasParent = hasParent;
exports.setParent = setParent;
exports.removeParent = removeParent;
exports.getChildren = getChildren;
exports.getLocalPosition = getLocalPosition;
exports.setLocalPosition = setLocalPosition;
exports.getPosition = getPosition;
exports.setPosition = setPosition;
exports.getLocalRotation = getLocalRotation;
exports.setLocalRotation = setLocalRotation;
exports.getRotation = getRotation;
exports.setRotation = setRotation;
exports.getLocalScale = getLocalScale;
exports.setLocalScale = setLocalScale;
exports.getScale = getScale;
exports.setScale = setScale;
exports.getLocalEulerAngles = getLocalEulerAngles;
exports.setLocalEulerAngles = setLocalEulerAngles;
exports.getEulerAngles = getEulerAngles;
exports.setEulerAngles = setEulerAngles;
exports.rotateLocalOnAxis = rotateLocalOnAxis;
exports.rotateWorldOnAxis = rotateWorldOnAxis;
exports.getLocalToWorldMatrix = getLocalToWorldMatrix;
exports.getNormalMatrix = getNormalMatrix;
exports.lookAt = lookAt;
/* No side effect */
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