Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 | 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x | 'use strict';
var BSDFMaterialRunAPI$Wonderjs = require("../../../../construct/external_layer/api/run/domain/BSDFMaterialRunAPI.bs.js");
var create = BSDFMaterialRunAPI$Wonderjs.create;
var getGameObjects = BSDFMaterialRunAPI$Wonderjs.getGameObjects;
var getDiffuseColor = BSDFMaterialRunAPI$Wonderjs.getDiffuseColor;
var setDiffuseColor = BSDFMaterialRunAPI$Wonderjs.setDiffuseColor;
var getSpecular = BSDFMaterialRunAPI$Wonderjs.getSpecular;
var setSpecular = BSDFMaterialRunAPI$Wonderjs.setSpecular;
var getSpecularColor = BSDFMaterialRunAPI$Wonderjs.getSpecularColor;
var setSpecularColor = BSDFMaterialRunAPI$Wonderjs.setSpecularColor;
var getRoughness = BSDFMaterialRunAPI$Wonderjs.getRoughness;
var setRoughness = BSDFMaterialRunAPI$Wonderjs.setRoughness;
var getMetalness = BSDFMaterialRunAPI$Wonderjs.getMetalness;
var setMetalness = BSDFMaterialRunAPI$Wonderjs.setMetalness;
var getTransmission = BSDFMaterialRunAPI$Wonderjs.getTransmission;
var setTransmission = BSDFMaterialRunAPI$Wonderjs.setTransmission;
var getIOR = BSDFMaterialRunAPI$Wonderjs.getIOR;
var setIOR = BSDFMaterialRunAPI$Wonderjs.setIOR;
var getDiffuseMapImageId = BSDFMaterialRunAPI$Wonderjs.getDiffuseMapImageId;
var setDiffuseMapImageId = BSDFMaterialRunAPI$Wonderjs.setDiffuseMapImageId;
var getChannelRoughnessMetallicMapImageId = BSDFMaterialRunAPI$Wonderjs.getChannelRoughnessMetallicMapImageId;
var setChannelRoughnessMetallicMapImageId = BSDFMaterialRunAPI$Wonderjs.setChannelRoughnessMetallicMapImageId;
var getEmissionMapImageId = BSDFMaterialRunAPI$Wonderjs.getEmissionMapImageId;
var setEmissionMapImageId = BSDFMaterialRunAPI$Wonderjs.setEmissionMapImageId;
var getNormalMapImageId = BSDFMaterialRunAPI$Wonderjs.getNormalMapImageId;
var setNormalMapImageId = BSDFMaterialRunAPI$Wonderjs.setNormalMapImageId;
var getTransmissionMapImageId = BSDFMaterialRunAPI$Wonderjs.getTransmissionMapImageId;
var setTransmissionMapImageId = BSDFMaterialRunAPI$Wonderjs.setTransmissionMapImageId;
var getSpecularMapImageId = BSDFMaterialRunAPI$Wonderjs.getSpecularMapImageId;
var setSpecularMapImageId = BSDFMaterialRunAPI$Wonderjs.setSpecularMapImageId;
exports.create = create;
exports.getGameObjects = getGameObjects;
exports.getDiffuseColor = getDiffuseColor;
exports.setDiffuseColor = setDiffuseColor;
exports.getSpecular = getSpecular;
exports.setSpecular = setSpecular;
exports.getSpecularColor = getSpecularColor;
exports.setSpecularColor = setSpecularColor;
exports.getRoughness = getRoughness;
exports.setRoughness = setRoughness;
exports.getMetalness = getMetalness;
exports.setMetalness = setMetalness;
exports.getTransmission = getTransmission;
exports.setTransmission = setTransmission;
exports.getIOR = getIOR;
exports.setIOR = setIOR;
exports.getDiffuseMapImageId = getDiffuseMapImageId;
exports.setDiffuseMapImageId = setDiffuseMapImageId;
exports.getChannelRoughnessMetallicMapImageId = getChannelRoughnessMetallicMapImageId;
exports.setChannelRoughnessMetallicMapImageId = setChannelRoughnessMetallicMapImageId;
exports.getEmissionMapImageId = getEmissionMapImageId;
exports.setEmissionMapImageId = setEmissionMapImageId;
exports.getNormalMapImageId = getNormalMapImageId;
exports.setNormalMapImageId = setNormalMapImageId;
exports.getTransmissionMapImageId = getTransmissionMapImageId;
exports.setTransmissionMapImageId = setTransmissionMapImageId;
exports.getSpecularMapImageId = getSpecularMapImageId;
exports.setSpecularMapImageId = setSpecularMapImageId;
/* No side effect */
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