All files / run/cloud_picture/external_layer/api GameObjectCPAPI.bs.js

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'use strict';
 
var GameObjectRunAPI$Wonderjs = require("../../../../construct/external_layer/api/run/domain/GameObjectRunAPI.bs.js");
 
var create = GameObjectRunAPI$Wonderjs.create;
 
var addTransform = GameObjectRunAPI$Wonderjs.addTransform;
 
var getTransform = GameObjectRunAPI$Wonderjs.getTransform;
 
var hasTransform = GameObjectRunAPI$Wonderjs.hasTransform;
 
var addBSDFMaterial = GameObjectRunAPI$Wonderjs.addBSDFMaterial;
 
var getBSDFMaterial = GameObjectRunAPI$Wonderjs.getBSDFMaterial;
 
var hasBSDFMaterial = GameObjectRunAPI$Wonderjs.hasBSDFMaterial;
 
var addGeometry = GameObjectRunAPI$Wonderjs.addGeometry;
 
var getGeometry = GameObjectRunAPI$Wonderjs.getGeometry;
 
var hasGeometry = GameObjectRunAPI$Wonderjs.hasGeometry;
 
var addDirectionLight = GameObjectRunAPI$Wonderjs.addDirectionLight;
 
var getDirectionLight = GameObjectRunAPI$Wonderjs.getDirectionLight;
 
var hasDirectionLight = GameObjectRunAPI$Wonderjs.hasDirectionLight;
 
var addBasicCameraView = GameObjectRunAPI$Wonderjs.addBasicCameraView;
 
var getBasicCameraView = GameObjectRunAPI$Wonderjs.getBasicCameraView;
 
var hasBasicCameraView = GameObjectRunAPI$Wonderjs.hasBasicCameraView;
 
var addPerspectiveCameraProjection = GameObjectRunAPI$Wonderjs.addPerspectiveCameraProjection;
 
var getPerspectiveCameraProjection = GameObjectRunAPI$Wonderjs.getPerspectiveCameraProjection;
 
var hasPerspectiveCameraProjection = GameObjectRunAPI$Wonderjs.hasPerspectiveCameraProjection;
 
var getAllRenderGameObjects = GameObjectRunAPI$Wonderjs.getAllRenderGameObjects;
 
var getAllRenderGeometries = GameObjectRunAPI$Wonderjs.getAllRenderGeometries;
 
var getAllRenderBSDFMaterials = GameObjectRunAPI$Wonderjs.getAllRenderBSDFMaterials;
 
exports.create = create;
exports.addTransform = addTransform;
exports.getTransform = getTransform;
exports.hasTransform = hasTransform;
exports.addBSDFMaterial = addBSDFMaterial;
exports.getBSDFMaterial = getBSDFMaterial;
exports.hasBSDFMaterial = hasBSDFMaterial;
exports.addGeometry = addGeometry;
exports.getGeometry = getGeometry;
exports.hasGeometry = hasGeometry;
exports.addDirectionLight = addDirectionLight;
exports.getDirectionLight = getDirectionLight;
exports.hasDirectionLight = hasDirectionLight;
exports.addBasicCameraView = addBasicCameraView;
exports.getBasicCameraView = getBasicCameraView;
exports.hasBasicCameraView = hasBasicCameraView;
exports.addPerspectiveCameraProjection = addPerspectiveCameraProjection;
exports.getPerspectiveCameraProjection = getPerspectiveCameraProjection;
exports.hasPerspectiveCameraProjection = hasPerspectiveCameraProjection;
exports.getAllRenderGameObjects = getAllRenderGameObjects;
exports.getAllRenderGeometries = getAllRenderGeometries;
exports.getAllRenderBSDFMaterials = getAllRenderBSDFMaterials;
/* No side effect */