Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 | 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x | 'use strict';
var GeometryRunAPI$Wonderjs = require("../../../../construct/external_layer/api/run/domain/GeometryRunAPI.bs.js");
var create = GeometryRunAPI$Wonderjs.create;
var getGameObjects = GeometryRunAPI$Wonderjs.getGameObjects;
var createTriangleGeometry = GeometryRunAPI$Wonderjs.createTriangleGeometry;
var createSphereGeometry = GeometryRunAPI$Wonderjs.createSphereGeometry;
var createPlaneGeometry = GeometryRunAPI$Wonderjs.createPlaneGeometry;
var getVertices = GeometryRunAPI$Wonderjs.getVertices;
var setVertices = GeometryRunAPI$Wonderjs.setVertices;
var getTexCoords = GeometryRunAPI$Wonderjs.getTexCoords;
var setTexCoords = GeometryRunAPI$Wonderjs.setTexCoords;
var getNormals = GeometryRunAPI$Wonderjs.getNormals;
var setNormals = GeometryRunAPI$Wonderjs.setNormals;
var getTangents = GeometryRunAPI$Wonderjs.getTangents;
var setTangents = GeometryRunAPI$Wonderjs.setTangents;
var getIndices = GeometryRunAPI$Wonderjs.getIndices;
var setIndices = GeometryRunAPI$Wonderjs.setIndices;
var hasVertices = GeometryRunAPI$Wonderjs.hasVertices;
var hasNormals = GeometryRunAPI$Wonderjs.hasNormals;
var hasTangents = GeometryRunAPI$Wonderjs.hasTangents;
var hasIndices = GeometryRunAPI$Wonderjs.hasIndices;
var getIndicesCount = GeometryRunAPI$Wonderjs.getIndicesCount;
var computeTangents = GeometryRunAPI$Wonderjs.computeTangents;
exports.create = create;
exports.getGameObjects = getGameObjects;
exports.createTriangleGeometry = createTriangleGeometry;
exports.createSphereGeometry = createSphereGeometry;
exports.createPlaneGeometry = createPlaneGeometry;
exports.getVertices = getVertices;
exports.setVertices = setVertices;
exports.getTexCoords = getTexCoords;
exports.setTexCoords = setTexCoords;
exports.getNormals = getNormals;
exports.setNormals = setNormals;
exports.getTangents = getTangents;
exports.setTangents = setTangents;
exports.getIndices = getIndices;
exports.setIndices = setIndices;
exports.hasVertices = hasVertices;
exports.hasNormals = hasNormals;
exports.hasTangents = hasTangents;
exports.hasIndices = hasIndices;
exports.getIndicesCount = getIndicesCount;
exports.computeTangents = computeTangents;
/* No side effect */
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