All files / run/cloud_picture/external_layer/api TransformCPAPI.bs.js

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'use strict';
 
var TransformRunAPI$Wonderjs = require("../../../../construct/external_layer/api/run/domain/TransformRunAPI.bs.js");
 
var create = TransformRunAPI$Wonderjs.create;
 
var getGameObject = TransformRunAPI$Wonderjs.getGameObject;
 
var getParent = TransformRunAPI$Wonderjs.getParent;
 
var hasParent = TransformRunAPI$Wonderjs.hasParent;
 
var setParent = TransformRunAPI$Wonderjs.setParent;
 
var removeParent = TransformRunAPI$Wonderjs.removeParent;
 
var getChildren = TransformRunAPI$Wonderjs.getChildren;
 
var getLocalPosition = TransformRunAPI$Wonderjs.getLocalPosition;
 
var setLocalPosition = TransformRunAPI$Wonderjs.setLocalPosition;
 
var getPosition = TransformRunAPI$Wonderjs.getPosition;
 
var setPosition = TransformRunAPI$Wonderjs.setPosition;
 
var getLocalRotation = TransformRunAPI$Wonderjs.getLocalRotation;
 
var setLocalRotation = TransformRunAPI$Wonderjs.setLocalRotation;
 
var getRotation = TransformRunAPI$Wonderjs.getRotation;
 
var setRotation = TransformRunAPI$Wonderjs.setRotation;
 
var getLocalScale = TransformRunAPI$Wonderjs.getLocalScale;
 
var setLocalScale = TransformRunAPI$Wonderjs.setLocalScale;
 
var getScale = TransformRunAPI$Wonderjs.getScale;
 
var setScale = TransformRunAPI$Wonderjs.setScale;
 
var getLocalEulerAngles = TransformRunAPI$Wonderjs.getLocalEulerAngles;
 
var setLocalEulerAngles = TransformRunAPI$Wonderjs.setLocalEulerAngles;
 
var getEulerAngles = TransformRunAPI$Wonderjs.getEulerAngles;
 
var setEulerAngles = TransformRunAPI$Wonderjs.setEulerAngles;
 
var rotateLocalOnAxis = TransformRunAPI$Wonderjs.rotateLocalOnAxis;
 
var rotateWorldOnAxis = TransformRunAPI$Wonderjs.rotateWorldOnAxis;
 
var getLocalToWorldMatrix = TransformRunAPI$Wonderjs.getLocalToWorldMatrix;
 
var getNormalMatrix = TransformRunAPI$Wonderjs.getNormalMatrix;
 
var lookAt = TransformRunAPI$Wonderjs.lookAt;
 
exports.create = create;
exports.getGameObject = getGameObject;
exports.getParent = getParent;
exports.hasParent = hasParent;
exports.setParent = setParent;
exports.removeParent = removeParent;
exports.getChildren = getChildren;
exports.getLocalPosition = getLocalPosition;
exports.setLocalPosition = setLocalPosition;
exports.getPosition = getPosition;
exports.setPosition = setPosition;
exports.getLocalRotation = getLocalRotation;
exports.setLocalRotation = setLocalRotation;
exports.getRotation = getRotation;
exports.setRotation = setRotation;
exports.getLocalScale = getLocalScale;
exports.setLocalScale = setLocalScale;
exports.getScale = getScale;
exports.setScale = setScale;
exports.getLocalEulerAngles = getLocalEulerAngles;
exports.setLocalEulerAngles = setLocalEulerAngles;
exports.getEulerAngles = getEulerAngles;
exports.setEulerAngles = setEulerAngles;
exports.rotateLocalOnAxis = rotateLocalOnAxis;
exports.rotateWorldOnAxis = rotateWorldOnAxis;
exports.getLocalToWorldMatrix = getLocalToWorldMatrix;
exports.getNormalMatrix = getNormalMatrix;
exports.lookAt = lookAt;
/* No side effect */