Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 | 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x | 'use strict';
var TransformRunAPI$Wonderjs = require("../../../../construct/external_layer/api/run/domain/TransformRunAPI.bs.js");
var create = TransformRunAPI$Wonderjs.create;
var getGameObject = TransformRunAPI$Wonderjs.getGameObject;
var getParent = TransformRunAPI$Wonderjs.getParent;
var hasParent = TransformRunAPI$Wonderjs.hasParent;
var setParent = TransformRunAPI$Wonderjs.setParent;
var removeParent = TransformRunAPI$Wonderjs.removeParent;
var getChildren = TransformRunAPI$Wonderjs.getChildren;
var getLocalPosition = TransformRunAPI$Wonderjs.getLocalPosition;
var setLocalPosition = TransformRunAPI$Wonderjs.setLocalPosition;
var getPosition = TransformRunAPI$Wonderjs.getPosition;
var setPosition = TransformRunAPI$Wonderjs.setPosition;
var getLocalRotation = TransformRunAPI$Wonderjs.getLocalRotation;
var setLocalRotation = TransformRunAPI$Wonderjs.setLocalRotation;
var getRotation = TransformRunAPI$Wonderjs.getRotation;
var setRotation = TransformRunAPI$Wonderjs.setRotation;
var getLocalScale = TransformRunAPI$Wonderjs.getLocalScale;
var setLocalScale = TransformRunAPI$Wonderjs.setLocalScale;
var getScale = TransformRunAPI$Wonderjs.getScale;
var setScale = TransformRunAPI$Wonderjs.setScale;
var getLocalEulerAngles = TransformRunAPI$Wonderjs.getLocalEulerAngles;
var setLocalEulerAngles = TransformRunAPI$Wonderjs.setLocalEulerAngles;
var getEulerAngles = TransformRunAPI$Wonderjs.getEulerAngles;
var setEulerAngles = TransformRunAPI$Wonderjs.setEulerAngles;
var rotateLocalOnAxis = TransformRunAPI$Wonderjs.rotateLocalOnAxis;
var rotateWorldOnAxis = TransformRunAPI$Wonderjs.rotateWorldOnAxis;
var getLocalToWorldMatrix = TransformRunAPI$Wonderjs.getLocalToWorldMatrix;
var getNormalMatrix = TransformRunAPI$Wonderjs.getNormalMatrix;
var lookAt = TransformRunAPI$Wonderjs.lookAt;
exports.create = create;
exports.getGameObject = getGameObject;
exports.getParent = getParent;
exports.hasParent = hasParent;
exports.setParent = setParent;
exports.removeParent = removeParent;
exports.getChildren = getChildren;
exports.getLocalPosition = getLocalPosition;
exports.setLocalPosition = setLocalPosition;
exports.getPosition = getPosition;
exports.setPosition = setPosition;
exports.getLocalRotation = getLocalRotation;
exports.setLocalRotation = setLocalRotation;
exports.getRotation = getRotation;
exports.setRotation = setRotation;
exports.getLocalScale = getLocalScale;
exports.setLocalScale = setLocalScale;
exports.getScale = getScale;
exports.setScale = setScale;
exports.getLocalEulerAngles = getLocalEulerAngles;
exports.setLocalEulerAngles = setLocalEulerAngles;
exports.getEulerAngles = getEulerAngles;
exports.setEulerAngles = setEulerAngles;
exports.rotateLocalOnAxis = rotateLocalOnAxis;
exports.rotateWorldOnAxis = rotateWorldOnAxis;
exports.getLocalToWorldMatrix = getLocalToWorldMatrix;
exports.getNormalMatrix = getNormalMatrix;
exports.lookAt = lookAt;
/* No side effect */
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