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var CPRepo$Wonderjs = require("../../../data/container/CPRepo.bs.js");
var ListSt$Wonderjs = require("../../../../../../construct/domain_layer/library/structure/ListSt.bs.js");
var ImmutableSparseMap$Wonderjs = require("../../../../../../construct/domain_layer/library/structure/sparse_map/ImmutableSparseMap.bs.js");
function getMaxUID(param) {
return CPRepo$Wonderjs.getGameObject(undefined).maxUID;
}
function setMaxUID(maxUID) {
var init = CPRepo$Wonderjs.getGameObject(undefined);
return CPRepo$Wonderjs.setGameObject({
maxUID: maxUID,
transformMap: init.transformMap,
bsdfMaterialMap: init.bsdfMaterialMap,
geometryMap: init.geometryMap,
directionLightMap: init.directionLightMap,
basicCameraViewMap: init.basicCameraViewMap,
perspectiveCameraProjectionMap: init.perspectiveCameraProjectionMap
});
}
function addTransform(gameObject, transform) {
var gameObjectPO = CPRepo$Wonderjs.getGameObject(undefined);
return CPRepo$Wonderjs.setGameObject({
maxUID: gameObjectPO.maxUID,
transformMap: ImmutableSparseMap$Wonderjs.set(gameObjectPO.transformMap, gameObject, transform),
bsdfMaterialMap: gameObjectPO.bsdfMaterialMap,
geometryMap: gameObjectPO.geometryMap,
directionLightMap: gameObjectPO.directionLightMap,
basicCameraViewMap: gameObjectPO.basicCameraViewMap,
perspectiveCameraProjectionMap: gameObjectPO.perspectiveCameraProjectionMap
});
}
function getTransform(gameObject) {
return ImmutableSparseMap$Wonderjs.get(CPRepo$Wonderjs.getGameObject(undefined).transformMap, gameObject);
}
function hasTransform(gameObject) {
return ImmutableSparseMap$Wonderjs.has(CPRepo$Wonderjs.getGameObject(undefined).transformMap, gameObject);
}
function addBSDFMaterial(gameObject, material) {
var gameObjectPO = CPRepo$Wonderjs.getGameObject(undefined);
return CPRepo$Wonderjs.setGameObject({
maxUID: gameObjectPO.maxUID,
transformMap: gameObjectPO.transformMap,
bsdfMaterialMap: ImmutableSparseMap$Wonderjs.set(gameObjectPO.bsdfMaterialMap, gameObject, material),
geometryMap: gameObjectPO.geometryMap,
directionLightMap: gameObjectPO.directionLightMap,
basicCameraViewMap: gameObjectPO.basicCameraViewMap,
perspectiveCameraProjectionMap: gameObjectPO.perspectiveCameraProjectionMap
});
}
function getBSDFMaterial(gameObject) {
return ImmutableSparseMap$Wonderjs.get(CPRepo$Wonderjs.getGameObject(undefined).bsdfMaterialMap, gameObject);
}
function hasBSDFMaterial(gameObject) {
return ImmutableSparseMap$Wonderjs.has(CPRepo$Wonderjs.getGameObject(undefined).bsdfMaterialMap, gameObject);
}
function addGeometry(gameObject, geometry) {
var gameObjectPO = CPRepo$Wonderjs.getGameObject(undefined);
return CPRepo$Wonderjs.setGameObject({
maxUID: gameObjectPO.maxUID,
transformMap: gameObjectPO.transformMap,
bsdfMaterialMap: gameObjectPO.bsdfMaterialMap,
geometryMap: ImmutableSparseMap$Wonderjs.set(gameObjectPO.geometryMap, gameObject, geometry),
directionLightMap: gameObjectPO.directionLightMap,
basicCameraViewMap: gameObjectPO.basicCameraViewMap,
perspectiveCameraProjectionMap: gameObjectPO.perspectiveCameraProjectionMap
});
}
function getGeometry(gameObject) {
return ImmutableSparseMap$Wonderjs.get(CPRepo$Wonderjs.getGameObject(undefined).geometryMap, gameObject);
}
function hasGeometry(gameObject) {
return ImmutableSparseMap$Wonderjs.has(CPRepo$Wonderjs.getGameObject(undefined).geometryMap, gameObject);
}
function addDirectionLight(gameObject, directionLight) {
var gameObjectPO = CPRepo$Wonderjs.getGameObject(undefined);
return CPRepo$Wonderjs.setGameObject({
maxUID: gameObjectPO.maxUID,
transformMap: gameObjectPO.transformMap,
bsdfMaterialMap: gameObjectPO.bsdfMaterialMap,
geometryMap: gameObjectPO.geometryMap,
directionLightMap: ImmutableSparseMap$Wonderjs.set(gameObjectPO.directionLightMap, gameObject, directionLight),
basicCameraViewMap: gameObjectPO.basicCameraViewMap,
perspectiveCameraProjectionMap: gameObjectPO.perspectiveCameraProjectionMap
});
}
function getDirectionLight(gameObject) {
return ImmutableSparseMap$Wonderjs.get(CPRepo$Wonderjs.getGameObject(undefined).directionLightMap, gameObject);
}
function hasDirectionLight(gameObject) {
return ImmutableSparseMap$Wonderjs.has(CPRepo$Wonderjs.getGameObject(undefined).directionLightMap, gameObject);
}
function addBasicCameraView(gameObject, basicCameraView) {
var gameObjectPO = CPRepo$Wonderjs.getGameObject(undefined);
return CPRepo$Wonderjs.setGameObject({
maxUID: gameObjectPO.maxUID,
transformMap: gameObjectPO.transformMap,
bsdfMaterialMap: gameObjectPO.bsdfMaterialMap,
geometryMap: gameObjectPO.geometryMap,
directionLightMap: gameObjectPO.directionLightMap,
basicCameraViewMap: ImmutableSparseMap$Wonderjs.set(gameObjectPO.basicCameraViewMap, gameObject, basicCameraView),
perspectiveCameraProjectionMap: gameObjectPO.perspectiveCameraProjectionMap
});
}
function getBasicCameraView(gameObject) {
return ImmutableSparseMap$Wonderjs.get(CPRepo$Wonderjs.getGameObject(undefined).basicCameraViewMap, gameObject);
}
function hasBasicCameraView(gameObject) {
return ImmutableSparseMap$Wonderjs.has(CPRepo$Wonderjs.getGameObject(undefined).basicCameraViewMap, gameObject);
}
function addPerspectiveCameraProjection(gameObject, perspectiveCameraProjection) {
var gameObjectPO = CPRepo$Wonderjs.getGameObject(undefined);
return CPRepo$Wonderjs.setGameObject({
maxUID: gameObjectPO.maxUID,
transformMap: gameObjectPO.transformMap,
bsdfMaterialMap: gameObjectPO.bsdfMaterialMap,
geometryMap: gameObjectPO.geometryMap,
directionLightMap: gameObjectPO.directionLightMap,
basicCameraViewMap: gameObjectPO.basicCameraViewMap,
perspectiveCameraProjectionMap: ImmutableSparseMap$Wonderjs.set(gameObjectPO.perspectiveCameraProjectionMap, gameObject, perspectiveCameraProjection)
});
}
function getPerspectiveCameraProjection(gameObject) {
return ImmutableSparseMap$Wonderjs.get(CPRepo$Wonderjs.getGameObject(undefined).perspectiveCameraProjectionMap, gameObject);
}
function hasPerspectiveCameraProjection(gameObject) {
return ImmutableSparseMap$Wonderjs.has(CPRepo$Wonderjs.getGameObject(undefined).perspectiveCameraProjectionMap, gameObject);
}
function getAllGeometryGameObjects(param) {
return ListSt$Wonderjs.fromArray(ImmutableSparseMap$Wonderjs.getKeys(CPRepo$Wonderjs.getGameObject(undefined).geometryMap));
}
function getAllGameObjectGeometries(param) {
return ListSt$Wonderjs.fromArray(ImmutableSparseMap$Wonderjs.getValues(CPRepo$Wonderjs.getGameObject(undefined).geometryMap));
}
function getAllGameObjectBSDFMaterials(param) {
return ListSt$Wonderjs.fromArray(ImmutableSparseMap$Wonderjs.getValues(CPRepo$Wonderjs.getGameObject(undefined).bsdfMaterialMap));
}
exports.getMaxUID = getMaxUID;
exports.setMaxUID = setMaxUID;
exports.addTransform = addTransform;
exports.getTransform = getTransform;
exports.hasTransform = hasTransform;
exports.addBSDFMaterial = addBSDFMaterial;
exports.getBSDFMaterial = getBSDFMaterial;
exports.hasBSDFMaterial = hasBSDFMaterial;
exports.addGeometry = addGeometry;
exports.getGeometry = getGeometry;
exports.hasGeometry = hasGeometry;
exports.addDirectionLight = addDirectionLight;
exports.getDirectionLight = getDirectionLight;
exports.hasDirectionLight = hasDirectionLight;
exports.addBasicCameraView = addBasicCameraView;
exports.getBasicCameraView = getBasicCameraView;
exports.hasBasicCameraView = hasBasicCameraView;
exports.addPerspectiveCameraProjection = addPerspectiveCameraProjection;
exports.getPerspectiveCameraProjection = getPerspectiveCameraProjection;
exports.hasPerspectiveCameraProjection = hasPerspectiveCameraProjection;
exports.getAllGeometryGameObjects = getAllGeometryGameObjects;
exports.getAllGameObjectGeometries = getAllGameObjectGeometries;
exports.getAllGameObjectBSDFMaterials = getAllGameObjectBSDFMaterials;
/* CPRepo-Wonderjs Not a pure module */
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