Press n or j to go to the next uncovered block, b, p or k for the previous block.
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var Curry = require("bs-platform/lib/js/curry.js");
var ListSt$Wonderjs = require("../../../../construct/domain_layer/library/structure/ListSt.bs.js");
var OptionSt$Wonderjs = require("../../../../construct/domain_layer/library/structure/OptionSt.bs.js");
var SceneGraphRepoDpRunAPI$Wonderjs = require("../../../../construct/external_layer/api/dependency/SceneGraphRepoDpRunAPI.bs.js");
function set(param) {
var geometryRepo = param.geometryRepo;
var getIndices = geometryRepo.getIndices;
var getTangents = geometryRepo.getTangents;
var getTexCoords = geometryRepo.getTexCoords;
var getNormals = geometryRepo.getNormals;
var bsdfMaterialRepo = param.bsdfMaterialRepo;
var getSpecularMapImageWrapData = bsdfMaterialRepo.getSpecularMapImageWrapData;
var getTransmissionMapImageWrapData = bsdfMaterialRepo.getTransmissionMapImageWrapData;
var getNormalMapImageWrapData = bsdfMaterialRepo.getNormalMapImageWrapData;
var getEmissionMapImageWrapData = bsdfMaterialRepo.getEmissionMapImageWrapData;
var getChannelRoughnessMetallicMapImageWrapData = bsdfMaterialRepo.getChannelRoughnessMetallicMapImageWrapData;
var getDiffuseMapImageWrapData = bsdfMaterialRepo.getDiffuseMapImageWrapData;
var getSpecularMapImageId = bsdfMaterialRepo.getSpecularMapImageId;
var getTransmissionMapImageId = bsdfMaterialRepo.getTransmissionMapImageId;
var getNormalMapImageId = bsdfMaterialRepo.getNormalMapImageId;
var getEmissionMapImageId = bsdfMaterialRepo.getEmissionMapImageId;
var getChannelRoughnessMetallicMapImageId = bsdfMaterialRepo.getChannelRoughnessMetallicMapImageId;
var getDiffuseMapImageId = bsdfMaterialRepo.getDiffuseMapImageId;
var basicCameraViewRepo = param.basicCameraViewRepo;
var getActiveBasicCameraView = basicCameraViewRepo.getActiveBasicCameraView;
var directionLightRepo = param.directionLightRepo;
var getAllLights = directionLightRepo.getAllLights;
var gameObjectRepo = param.gameObjectRepo;
var getAllGameObjectBSDFMaterials = gameObjectRepo.getAllGameObjectBSDFMaterials;
var getAllGameObjectGeometries = gameObjectRepo.getAllGameObjectGeometries;
var getAllGeometryGameObjects = gameObjectRepo.getAllGeometryGameObjects;
var getGeometry = gameObjectRepo.getGeometry;
var getBSDFMaterial = gameObjectRepo.getBSDFMaterial;
var getPerspectiveCameraProjection = gameObjectRepo.getPerspectiveCameraProjection;
var getBasicCameraView = gameObjectRepo.getBasicCameraView;
var getDirectionLight = gameObjectRepo.getDirectionLight;
var getTransform = gameObjectRepo.getTransform;
return SceneGraphRepoDpRunAPI$Wonderjs.set({
sceneRepo: param.sceneRepo,
transformRepo: param.transformRepo,
directionLightRepo: {
getColor: directionLightRepo.getColor,
getIntensity: directionLightRepo.getIntensity,
getDirection: directionLightRepo.getDirection,
getAllLights: (function (sceneGameObject) {
return ListSt$Wonderjs.fromArray(Curry._1(getAllLights, sceneGameObject));
})
},
basicCameraViewRepo: {
getGameObject: basicCameraViewRepo.getGameObject,
getViewWorldToCameraMatrix: basicCameraViewRepo.getViewWorldToCameraMatrix,
getActiveBasicCameraView: (function (gameObject) {
return OptionSt$Wonderjs.fromNullable(Curry._1(getActiveBasicCameraView, gameObject));
})
},
perspectiveCameraProjectionRepo: param.perspectiveCameraProjectionRepo,
bsdfMaterialRepo: {
getDiffuseColor: bsdfMaterialRepo.getDiffuseColor,
getEmissionColor: bsdfMaterialRepo.getEmissionColor,
getSpecular: bsdfMaterialRepo.getSpecular,
getSpecularColor: bsdfMaterialRepo.getSpecularColor,
getRoughness: bsdfMaterialRepo.getRoughness,
getMetalness: bsdfMaterialRepo.getMetalness,
getTransmission: bsdfMaterialRepo.getTransmission,
getIOR: bsdfMaterialRepo.getIOR,
getDiffuseMapImageId: (function (bsdfMaterial) {
return OptionSt$Wonderjs.fromNullable(Curry._1(getDiffuseMapImageId, bsdfMaterial));
}),
getChannelRoughnessMetallicMapImageId: (function (bsdfMaterial) {
return OptionSt$Wonderjs.fromNullable(Curry._1(getChannelRoughnessMetallicMapImageId, bsdfMaterial));
}),
getEmissionMapImageId: (function (bsdfMaterial) {
return OptionSt$Wonderjs.fromNullable(Curry._1(getEmissionMapImageId, bsdfMaterial));
}),
getNormalMapImageId: (function (bsdfMaterial) {
return OptionSt$Wonderjs.fromNullable(Curry._1(getNormalMapImageId, bsdfMaterial));
}),
getTransmissionMapImageId: (function (bsdfMaterial) {
return OptionSt$Wonderjs.fromNullable(Curry._1(getTransmissionMapImageId, bsdfMaterial));
}),
getSpecularMapImageId: (function (bsdfMaterial) {
return OptionSt$Wonderjs.fromNullable(Curry._1(getSpecularMapImageId, bsdfMaterial));
}),
getAlphaCutoff: bsdfMaterialRepo.getAlphaCutoff,
isSame: bsdfMaterialRepo.isSame,
getId: bsdfMaterialRepo.getId,
getDiffuseMapImageWrapData: (function (bsdfMaterial) {
return OptionSt$Wonderjs.fromNullable(Curry._1(getDiffuseMapImageWrapData, bsdfMaterial));
}),
getChannelRoughnessMetallicMapImageWrapData: (function (bsdfMaterial) {
return OptionSt$Wonderjs.fromNullable(Curry._1(getChannelRoughnessMetallicMapImageWrapData, bsdfMaterial));
}),
getEmissionMapImageWrapData: (function (bsdfMaterial) {
return OptionSt$Wonderjs.fromNullable(Curry._1(getEmissionMapImageWrapData, bsdfMaterial));
}),
getNormalMapImageWrapData: (function (bsdfMaterial) {
return OptionSt$Wonderjs.fromNullable(Curry._1(getNormalMapImageWrapData, bsdfMaterial));
}),
getTransmissionMapImageWrapData: (function (bsdfMaterial) {
return OptionSt$Wonderjs.fromNullable(Curry._1(getTransmissionMapImageWrapData, bsdfMaterial));
}),
getSpecularMapImageWrapData: (function (bsdfMaterial) {
return OptionSt$Wonderjs.fromNullable(Curry._1(getSpecularMapImageWrapData, bsdfMaterial));
}),
isDoubleSide: bsdfMaterialRepo.isDoubleSide
},
geometryRepo: {
getVertices: geometryRepo.getVertices,
getNormals: (function (geometry) {
return OptionSt$Wonderjs.fromNullable(Curry._1(getNormals, geometry));
}),
getTexCoords: (function (geometry) {
return OptionSt$Wonderjs.fromNullable(Curry._1(getTexCoords, geometry));
}),
getTangents: (function (geometry) {
return OptionSt$Wonderjs.fromNullable(Curry._1(getTangents, geometry));
}),
getIndices: (function (geometry) {
return OptionSt$Wonderjs.fromNullable(Curry._1(getIndices, geometry));
}),
isFlipTexCoordY: geometryRepo.isFlipTexCoordY,
isSame: geometryRepo.isSame,
getId: geometryRepo.getId
},
gameObjectRepo: {
getTransform: (function (gameObject) {
return OptionSt$Wonderjs.fromNullable(Curry._1(getTransform, gameObject));
}),
getBSDFMaterial: (function (gameObject) {
return OptionSt$Wonderjs.fromNullable(Curry._1(getBSDFMaterial, gameObject));
}),
getGeometry: (function (gameObject) {
return OptionSt$Wonderjs.fromNullable(Curry._1(getGeometry, gameObject));
}),
getDirectionLight: (function (gameObject) {
return OptionSt$Wonderjs.fromNullable(Curry._1(getDirectionLight, gameObject));
}),
getBasicCameraView: (function (gameObject) {
return OptionSt$Wonderjs.fromNullable(Curry._1(getBasicCameraView, gameObject));
}),
getPerspectiveCameraProjection: (function (gameObject) {
return OptionSt$Wonderjs.fromNullable(Curry._1(getPerspectiveCameraProjection, gameObject));
}),
getAllGeometryGameObjects: (function (sceneGameObject) {
return ListSt$Wonderjs.fromArray(Curry._1(getAllGeometryGameObjects, sceneGameObject));
}),
getAllGameObjectGeometries: (function (sceneGameObject) {
return ListSt$Wonderjs.fromArray(Curry._1(getAllGameObjectGeometries, sceneGameObject));
}),
getAllGameObjectBSDFMaterials: (function (sceneGameObject) {
return ListSt$Wonderjs.fromArray(Curry._1(getAllGameObjectBSDFMaterials, sceneGameObject));
})
}
});
}
exports.set = set;
/* No side effect */
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