/*!
 * Wunderbaum - debounce.ts
 * Copyright (c) 2021-2025, Martin Wendt. Released under the MIT license.
 * @VERSION, @DATE (https://github.com/mar10/wunderbaum)
 */
/*
 * debounce & throttle, taken from https://github.com/lodash/lodash v4.17.21
 * MIT License: https://raw.githubusercontent.com/lodash/lodash/4.17.21-npm/LICENSE
 * Modified for TypeScript type annotations.
 */

/* --- Custom defiitions for TypeScript --- */
type Procedure = (...args: any[]) => any;

type DebounceOptions = {
  /** Specify invoking on the leading edge of the timeout. @default false */
  leading?: boolean;
  /** The maximum time `func` is allowed to be delayed before it's invoked.*/
  maxWait?: number;
  /**  Specify invoking on the trailing edge of the timeout. @default true */
  trailing?: boolean;
};

type ThrottleOptions = {
  /** Specify invoking on the leading edge of the timeout. @default true */
  leading?: boolean;
  /**  Specify invoking on the trailing edge of the timeout. @default true */
  trailing?: boolean;
};

export interface DebouncedFunction<F extends Procedure> {
  (this: ThisParameterType<F>, ...args: Parameters<F>): ReturnType<F>;
  cancel: () => void;
  flush: () => any;
  pending: () => boolean;
}

/* --- */
/** Detect free variable `global` from Node.js. */
const freeGlobal =
  typeof global === "object" &&
  global !== null &&
  global.Object === Object &&
  global;

/** Detect free variable `globalThis` */
const freeGlobalThis =
  typeof globalThis === "object" &&
  globalThis !== null &&
  globalThis.Object == Object &&
  globalThis;

/** Detect free variable `self`. */
const freeSelf =
  typeof self === "object" && self !== null && self.Object === Object && self;

/** Used as a reference to the global object. */
const root =
  freeGlobalThis || freeGlobal || freeSelf || Function("return this")();

/**
 * Checks if `value` is the
 * [language type](http://www.ecma-international.org/ecma-262/7.0/#sec-ecmascript-language-types)
 * of `Object`. (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`)
 *
 * @since 0.1.0
 * @category Lang
 * @param {*} value The value to check.
 * @returns {boolean} Returns `true` if `value` is an object, else `false`.
 * @example
 *
 * isObject({})
 * // => true
 *
 * isObject([1, 2, 3])
 * // => true
 *
 * isObject(Function)
 * // => true
 *
 * isObject(null)
 * // => false
 */
function isObject(value: any) {
  const type = typeof value;
  return value != null && (type === "object" || type === "function");
}

/**
 * Creates a debounced function that delays invoking `func` until after `wait`
 * milliseconds have elapsed since the last time the debounced function was
 * invoked, or until the next browser frame is drawn. The debounced function
 * comes with a `cancel` method to cancel delayed `func` invocations and a
 * `flush` method to immediately invoke them. Provide `options` to indicate
 * whether `func` should be invoked on the leading and/or trailing edge of the
 * `wait` timeout. The `func` is invoked with the last arguments provided to the
 * debounced function. Subsequent calls to the debounced function return the
 * result of the last `func` invocation.
 *
 * **Note:** If `leading` and `trailing` options are `true`, `func` is
 * invoked on the trailing edge of the timeout only if the debounced function
 * is invoked more than once during the `wait` timeout.
 *
 * If `wait` is `0` and `leading` is `false`, `func` invocation is deferred
 * until the next tick, similar to `setTimeout` with a timeout of `0`.
 *
 * If `wait` is omitted in an environment with `requestAnimationFrame`, `func`
 * invocation will be deferred until the next frame is drawn (typically about
 * 16ms).
 *
 * See [David Corbacho's article](https://css-tricks.com/debouncing-throttling-explained-examples/)
 * for details over the differences between `debounce` and `throttle`.
 *
 * @since 0.1.0
 * @category Function
 * @param {Function} func The function to debounce.
 * @param {number} [wait=0]
 *  The number of milliseconds to delay; if omitted, `requestAnimationFrame` is
 *  used (if available).
 * @param [options={}] The options object.
 * @returns {Function} Returns the new debounced function.
 * @example
 *
 * // Avoid costly calculations while the window size is in flux.
 * jQuery(window).on('resize', debounce(calculateLayout, 150))
 *
 * // Invoke `sendMail` when clicked, debouncing subsequent calls.
 * jQuery(element).on('click', debounce(sendMail, 300, {
 *   'leading': true,
 *   'trailing': false
 * }))
 *
 * // Ensure `batchLog` is invoked once after 1 second of debounced calls.
 * const debounced = debounce(batchLog, 250, { 'maxWait': 1000 })
 * const source = new EventSource('/stream')
 * jQuery(source).on('message', debounced)
 *
 * // Cancel the trailing debounced invocation.
 * jQuery(window).on('popstate', debounced.cancel)
 *
 * // Check for pending invocations.
 * const status = debounced.pending() ? "Pending..." : "Ready"
 */
export function debounce<F extends Procedure>(
  func: F,
  wait = 0,
  options: DebounceOptions = {}
): DebouncedFunction<F> {
  let lastArgs: any,
    lastThis: any,
    maxWait: number | undefined,
    result: any,
    timerId: number | undefined,
    lastCallTime: number | undefined;

  let lastInvokeTime = 0;
  let leading = false;
  let maxing = false;
  let trailing = true;

  // Bypass `requestAnimationFrame` by explicitly setting `wait=0`.
  const useRAF =
    !wait && wait !== 0 && typeof root.requestAnimationFrame === "function";

  if (typeof func !== "function") {
    throw new TypeError("Expected a function");
  }
  wait = +wait || 0;
  if (isObject(options)) {
    leading = !!options.leading;
    maxing = "maxWait" in options;
    maxWait = maxing ? Math.max(+options.maxWait! || 0, wait) : maxWait;
    trailing = "trailing" in options ? !!options.trailing : trailing;
  }

  function invokeFunc(time: number) {
    const args = lastArgs;
    const thisArg = lastThis;

    lastArgs = lastThis = undefined;
    lastInvokeTime = time;
    result = func.apply(thisArg, args);
    return result;
  }

  function startTimer(pendingFunc: any, wait: number) {
    if (useRAF) {
      root.cancelAnimationFrame(timerId);
      return root.requestAnimationFrame(pendingFunc);
    }
    return setTimeout(pendingFunc, wait);
  }

  function cancelTimer(id: number) {
    if (useRAF) {
      return root.cancelAnimationFrame(id);
    }
    clearTimeout(id);
  }

  function leadingEdge(time: number) {
    // Reset any `maxWait` timer.
    lastInvokeTime = time;
    // Start the timer for the trailing edge.
    timerId = startTimer(timerExpired, wait);
    // Invoke the leading edge.
    return leading ? invokeFunc(time) : result;
  }

  function remainingWait(time: number) {
    const timeSinceLastCall = time - lastCallTime!;
    const timeSinceLastInvoke = time - lastInvokeTime;
    const timeWaiting = wait - timeSinceLastCall;

    return maxing
      ? Math.min(timeWaiting, maxWait! - timeSinceLastInvoke)
      : timeWaiting;
  }

  function shouldInvoke(time: number) {
    const timeSinceLastCall = time - lastCallTime!;
    const timeSinceLastInvoke = time - lastInvokeTime;

    // Either this is the first call, activity has stopped and we're at the
    // trailing edge, the system time has gone backwards and we're treating
    // it as the trailing edge, or we've hit the `maxWait` limit.
    return (
      lastCallTime === undefined ||
      timeSinceLastCall >= wait ||
      timeSinceLastCall < 0 ||
      (maxing && timeSinceLastInvoke >= maxWait!)
    );
  }

  function timerExpired() {
    const time = Date.now();
    if (shouldInvoke(time)) {
      return trailingEdge(time);
    }
    // Restart the timer.
    timerId = startTimer(timerExpired, remainingWait(time));
  }

  function trailingEdge(time: number) {
    timerId = undefined;

    // Only invoke if we have `lastArgs` which means `func` has been
    // debounced at least once.
    if (trailing && lastArgs) {
      return invokeFunc(time);
    }
    lastArgs = lastThis = undefined;
    return result;
  }

  function cancel() {
    if (timerId !== undefined) {
      cancelTimer(timerId);
    }
    lastInvokeTime = 0;
    lastArgs = lastCallTime = lastThis = timerId = undefined;
  }

  function flush() {
    return timerId === undefined ? result : trailingEdge(Date.now());
  }

  function pending() {
    return timerId !== undefined;
  }

  function debounced(this: any, ...args: any[]) {
    const time = Date.now();
    const isInvoking = shouldInvoke(time);

    lastArgs = args;
    // eslint-disable-next-line  @typescript-eslint/no-this-alias
    lastThis = this;
    lastCallTime = time;

    if (isInvoking) {
      if (timerId === undefined) {
        return leadingEdge(lastCallTime);
      }
      if (maxing) {
        // Handle invocations in a tight loop.
        timerId = startTimer(timerExpired, wait);
        return invokeFunc(lastCallTime);
      }
    }
    if (timerId === undefined) {
      timerId = startTimer(timerExpired, wait);
    }
    return result;
  }
  debounced.cancel = cancel;
  debounced.flush = flush;
  debounced.pending = pending;
  return debounced;
}

/**
 * Creates a throttled function that only invokes `func` at most once per
 * every `wait` milliseconds (or once per browser frame). The throttled function
 * comes with a `cancel` method to cancel delayed `func` invocations and a
 * `flush` method to immediately invoke them. Provide `options` to indicate
 * whether `func` should be invoked on the leading and/or trailing edge of the
 * `wait` timeout. The `func` is invoked with the last arguments provided to the
 * throttled function. Subsequent calls to the throttled function return the
 * result of the last `func` invocation.
 *
 * **Note:** If `leading` and `trailing` options are `true`, `func` is
 * invoked on the trailing edge of the timeout only if the throttled function
 * is invoked more than once during the `wait` timeout.
 *
 * If `wait` is `0` and `leading` is `false`, `func` invocation is deferred
 * until the next tick, similar to `setTimeout` with a timeout of `0`.
 *
 * If `wait` is omitted in an environment with `requestAnimationFrame`, `func`
 * invocation will be deferred until the next frame is drawn (typically about
 * 16ms).
 *
 * See [David Corbacho's article](https://css-tricks.com/debouncing-throttling-explained-examples/)
 * for details over the differences between `throttle` and `debounce`.
 *
 * @since 0.1.0
 * @category Function
 * @param {Function} func The function to throttle.
 * @param {number} [wait=0]
 *  The number of milliseconds to throttle invocations to; if omitted,
 *  `requestAnimationFrame` is used (if available).
 * @param [options={}] The options object.
 * @returns {Function} Returns the new throttled function.
 * @example
 *
 * // Avoid excessively updating the position while scrolling.
 * jQuery(window).on('scroll', throttle(updatePosition, 100))
 *
 * // Invoke `renewToken` when the click event is fired, but not more than once every 5 minutes.
 * const throttled = throttle(renewToken, 300000, { 'trailing': false })
 * jQuery(element).on('click', throttled)
 *
 * // Cancel the trailing throttled invocation.
 * jQuery(window).on('popstate', throttled.cancel)
 */
export function throttle<F extends Procedure>(
  func: F,
  wait = 0,
  options: ThrottleOptions = {}
) {
  let leading = true;
  let trailing = true;

  if (typeof func !== "function") {
    throw new TypeError("Expected a function");
  }
  if (isObject(options)) {
    leading = "leading" in options ? !!options.leading : leading;
    trailing = "trailing" in options ? !!options.trailing : trailing;
  }
  return debounce(func, wait, {
    leading,
    trailing,
    maxWait: wait,
  });
}
