export declare class ShaderType {
    static Float: {
        type: string;
    };
    static Vec2: {
        type: string;
    };
    static Vec3: {
        type: string;
    };
    static Vec4: {
        type: string;
    };
    static Int: {
        type: string;
    };
    static IVec2: {
        type: string;
    };
    static IVec3: {
        type: string;
    };
    static IVec4: {
        type: string;
    };
    static Uint: {
        type: string;
    };
    static UVec2: {
        type: string;
    };
    static UVec3: {
        type: string;
    };
    static UVec4: {
        type: string;
    };
}
