/*********************************************************************
 *
 *  $Id: svn_id $
 *
 *  Implements the high-level API for ColorLedCluster functions
 *
 *  - - - - - - - - - License information: - - - - - - - - -
 *
 *  Copyright (C) 2011 and beyond by Yoctopuce Sarl, Switzerland.
 *
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import { YAPIContext, YFunction } from './yocto_api.js';
/**
 * YColorLedCluster Class: RGB LED cluster control interface, available for instance in the
 * Yocto-Color-V2, the Yocto-MaxiBuzzer or the Yocto-MaxiKnob
 *
 * The YColorLedCluster class allows you to drive a
 * color LED cluster. Unlike the ColorLed class, the YColorLedCluster
 * class allows to handle several LEDs at once. Color changes can be done using RGB
 * coordinates as well as HSL coordinates.
 * The module performs all conversions form RGB to HSL automatically. It is then
 * self-evident to turn on a LED with a given hue and to progressively vary its
 * saturation or lightness. If needed, you can find more information on the
 * difference between RGB and HSL in the section following this one.
 */
export declare class YColorLedCluster extends YFunction {
    _className: string;
    _activeLedCount: number;
    _ledType: YColorLedCluster.LEDTYPE;
    _maxLedCount: number;
    _dynamicLedCount: number;
    _blinkSeqMaxCount: number;
    _blinkSeqMaxSize: number;
    _command: string;
    _valueCallbackColorLedCluster: YColorLedCluster.ValueCallback | null;
    readonly ACTIVELEDCOUNT_INVALID: number;
    readonly LEDTYPE_RGB: YColorLedCluster.LEDTYPE;
    readonly LEDTYPE_RGBW: YColorLedCluster.LEDTYPE;
    readonly LEDTYPE_WS2811: YColorLedCluster.LEDTYPE;
    readonly LEDTYPE_INVALID: YColorLedCluster.LEDTYPE;
    readonly MAXLEDCOUNT_INVALID: number;
    readonly DYNAMICLEDCOUNT_INVALID: number;
    readonly BLINKSEQMAXCOUNT_INVALID: number;
    readonly BLINKSEQMAXSIZE_INVALID: number;
    readonly COMMAND_INVALID: string;
    static readonly ACTIVELEDCOUNT_INVALID: number;
    static readonly LEDTYPE_RGB: YColorLedCluster.LEDTYPE;
    static readonly LEDTYPE_RGBW: YColorLedCluster.LEDTYPE;
    static readonly LEDTYPE_WS2811: YColorLedCluster.LEDTYPE;
    static readonly LEDTYPE_INVALID: YColorLedCluster.LEDTYPE;
    static readonly MAXLEDCOUNT_INVALID: number;
    static readonly DYNAMICLEDCOUNT_INVALID: number;
    static readonly BLINKSEQMAXCOUNT_INVALID: number;
    static readonly BLINKSEQMAXSIZE_INVALID: number;
    static readonly COMMAND_INVALID: string;
    constructor(yapi: YAPIContext, func: string);
    imm_parseAttr(name: string, val: any): number;
    /**
     * Returns the number of LEDs currently handled by the device.
     *
     * @return an integer corresponding to the number of LEDs currently handled by the device
     *
     * On failure, throws an exception or returns YColorLedCluster.ACTIVELEDCOUNT_INVALID.
     */
    get_activeLedCount(): Promise<number>;
    /**
     * Changes the number of LEDs currently handled by the device.
     * Remember to call the matching module
     * saveToFlash() method to save the setting permanently.
     *
     * @param newval : an integer corresponding to the number of LEDs currently handled by the device
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    set_activeLedCount(newval: number): Promise<number>;
    /**
     * Returns the RGB LED type currently handled by the device.
     *
     * @return a value among YColorLedCluster.LEDTYPE_RGB, YColorLedCluster.LEDTYPE_RGBW and
     * YColorLedCluster.LEDTYPE_WS2811 corresponding to the RGB LED type currently handled by the device
     *
     * On failure, throws an exception or returns YColorLedCluster.LEDTYPE_INVALID.
     */
    get_ledType(): Promise<YColorLedCluster.LEDTYPE>;
    /**
     * Changes the RGB LED type currently handled by the device.
     * Remember to call the matching module
     * saveToFlash() method to save the setting permanently.
     *
     * @param newval : a value among YColorLedCluster.LEDTYPE_RGB, YColorLedCluster.LEDTYPE_RGBW and
     * YColorLedCluster.LEDTYPE_WS2811 corresponding to the RGB LED type currently handled by the device
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    set_ledType(newval: YColorLedCluster.LEDTYPE): Promise<number>;
    /**
     * Returns the maximum number of LEDs that the device can handle.
     *
     * @return an integer corresponding to the maximum number of LEDs that the device can handle
     *
     * On failure, throws an exception or returns YColorLedCluster.MAXLEDCOUNT_INVALID.
     */
    get_maxLedCount(): Promise<number>;
    /**
     * Returns the maximum number of LEDs that can perform autonomous transitions and sequences.
     *
     * @return an integer corresponding to the maximum number of LEDs that can perform autonomous
     * transitions and sequences
     *
     * On failure, throws an exception or returns YColorLedCluster.DYNAMICLEDCOUNT_INVALID.
     */
    get_dynamicLedCount(): Promise<number>;
    /**
     * Returns the maximum number of sequences that the device can handle.
     *
     * @return an integer corresponding to the maximum number of sequences that the device can handle
     *
     * On failure, throws an exception or returns YColorLedCluster.BLINKSEQMAXCOUNT_INVALID.
     */
    get_blinkSeqMaxCount(): Promise<number>;
    /**
     * Returns the maximum length of sequences.
     *
     * @return an integer corresponding to the maximum length of sequences
     *
     * On failure, throws an exception or returns YColorLedCluster.BLINKSEQMAXSIZE_INVALID.
     */
    get_blinkSeqMaxSize(): Promise<number>;
    get_command(): Promise<string>;
    set_command(newval: string): Promise<number>;
    /**
     * Retrieves a RGB LED cluster for a given identifier.
     * The identifier can be specified using several formats:
     *
     * - FunctionLogicalName
     * - ModuleSerialNumber.FunctionIdentifier
     * - ModuleSerialNumber.FunctionLogicalName
     * - ModuleLogicalName.FunctionIdentifier
     * - ModuleLogicalName.FunctionLogicalName
     *
     *
     * This function does not require that the RGB LED cluster is online at the time
     * it is invoked. The returned object is nevertheless valid.
     * Use the method YColorLedCluster.isOnline() to test if the RGB LED cluster is
     * indeed online at a given time. In case of ambiguity when looking for
     * a RGB LED cluster by logical name, no error is notified: the first instance
     * found is returned. The search is performed first by hardware name,
     * then by logical name.
     *
     * If a call to this object's is_online() method returns FALSE although
     * you are certain that the matching device is plugged, make sure that you did
     * call registerHub() at application initialization time.
     *
     * @param func : a string that uniquely characterizes the RGB LED cluster, for instance
     *         YRGBLED2.colorLedCluster.
     *
     * @return a YColorLedCluster object allowing you to drive the RGB LED cluster.
     */
    static FindColorLedCluster(func: string): YColorLedCluster;
    /**
     * Retrieves a RGB LED cluster for a given identifier in a YAPI context.
     * The identifier can be specified using several formats:
     *
     * - FunctionLogicalName
     * - ModuleSerialNumber.FunctionIdentifier
     * - ModuleSerialNumber.FunctionLogicalName
     * - ModuleLogicalName.FunctionIdentifier
     * - ModuleLogicalName.FunctionLogicalName
     *
     *
     * This function does not require that the RGB LED cluster is online at the time
     * it is invoked. The returned object is nevertheless valid.
     * Use the method YColorLedCluster.isOnline() to test if the RGB LED cluster is
     * indeed online at a given time. In case of ambiguity when looking for
     * a RGB LED cluster by logical name, no error is notified: the first instance
     * found is returned. The search is performed first by hardware name,
     * then by logical name.
     *
     * @param yctx : a YAPI context
     * @param func : a string that uniquely characterizes the RGB LED cluster, for instance
     *         YRGBLED2.colorLedCluster.
     *
     * @return a YColorLedCluster object allowing you to drive the RGB LED cluster.
     */
    static FindColorLedClusterInContext(yctx: YAPIContext, func: string): YColorLedCluster;
    /**
     * Registers the callback function that is invoked on every change of advertised value.
     * The callback is invoked only during the execution of ySleep or yHandleEvents.
     * This provides control over the time when the callback is triggered. For good responsiveness, remember to call
     * one of these two functions periodically. To unregister a callback, pass a null pointer as argument.
     *
     * @param callback : the callback function to call, or a null pointer. The callback function should take two
     *         arguments: the function object of which the value has changed, and the character string describing
     *         the new advertised value.
     * @noreturn
     */
    registerValueCallback(callback: YColorLedCluster.ValueCallback | null): Promise<number>;
    _invokeValueCallback(value: string): Promise<number>;
    sendCommand(command: string): Promise<number>;
    /**
     * Changes the current color of consecutive LEDs in the cluster, using a RGB color. Encoding is done
     * as follows: 0xRRGGBB.
     *
     * @param ledIndex :  index of the first affected LED.
     * @param count    :  affected LED count.
     * @param rgbValue :  new color.
     *
     * @return YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    set_rgbColor(ledIndex: number, count: number, rgbValue: number): Promise<number>;
    /**
     * Changes the  color at device startup of consecutive LEDs in the cluster, using a RGB color.
     * Encoding is done as follows: 0xRRGGBB. Don't forget to call saveLedsConfigAtPowerOn()
     * to make sure the modification is saved in the device flash memory.
     *
     * @param ledIndex :  index of the first affected LED.
     * @param count    :  affected LED count.
     * @param rgbValue :  new color.
     *
     * @return YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    set_rgbColorAtPowerOn(ledIndex: number, count: number, rgbValue: number): Promise<number>;
    /**
     * Changes the  color at device startup of consecutive LEDs in the cluster, using a HSL color.
     * Encoding is done as follows: 0xHHSSLL. Don't forget to call saveLedsConfigAtPowerOn()
     * to make sure the modification is saved in the device flash memory.
     *
     * @param ledIndex :  index of the first affected LED.
     * @param count    :  affected LED count.
     * @param hslValue :  new color.
     *
     * @return YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    set_hslColorAtPowerOn(ledIndex: number, count: number, hslValue: number): Promise<number>;
    /**
     * Changes the current color of consecutive LEDs in the cluster, using a HSL color. Encoding is done
     * as follows: 0xHHSSLL.
     *
     * @param ledIndex :  index of the first affected LED.
     * @param count    :  affected LED count.
     * @param hslValue :  new color.
     *
     * @return YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    set_hslColor(ledIndex: number, count: number, hslValue: number): Promise<number>;
    /**
     * Allows you to modify the current color of a group of adjacent LEDs to another color, in a seamless and
     * autonomous manner. The transition is performed in the RGB space.
     *
     * @param ledIndex :  index of the first affected LED.
     * @param count    :  affected LED count.
     * @param rgbValue :  new color (0xRRGGBB).
     * @param delay    :  transition duration in ms
     *
     * @return YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    rgb_move(ledIndex: number, count: number, rgbValue: number, delay: number): Promise<number>;
    /**
     * Allows you to modify the current color of a group of adjacent LEDs  to another color, in a seamless and
     * autonomous manner. The transition is performed in the HSL space. In HSL, hue is a circular
     * value (0..360 deg). There are always two paths to perform the transition: by increasing
     * or by decreasing the hue. The module selects the shortest transition.
     * If the difference is exactly 180 deg, the module selects the transition which increases
     * the hue.
     *
     * @param ledIndex :  index of the first affected LED.
     * @param count    :  affected LED count.
     * @param hslValue :  new color (0xHHSSLL).
     * @param delay    :  transition duration in ms
     *
     * @return YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    hsl_move(ledIndex: number, count: number, hslValue: number, delay: number): Promise<number>;
    /**
     * Adds an RGB transition to a sequence. A sequence is a transition list, which can
     * be executed in loop by a group of LEDs.  Sequences are persistent and are saved
     * in the device flash memory as soon as the saveBlinkSeq() method is called.
     *
     * @param seqIndex :  sequence index.
     * @param rgbValue :  target color (0xRRGGBB)
     * @param delay    :  transition duration in ms
     *
     * @return YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    addRgbMoveToBlinkSeq(seqIndex: number, rgbValue: number, delay: number): Promise<number>;
    /**
     * Adds an HSL transition to a sequence. A sequence is a transition list, which can
     * be executed in loop by an group of LEDs.  Sequences are persistent and are saved
     * in the device flash memory as soon as the saveBlinkSeq() method is called.
     *
     * @param seqIndex : sequence index.
     * @param hslValue : target color (0xHHSSLL)
     * @param delay    : transition duration in ms
     *
     * @return YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    addHslMoveToBlinkSeq(seqIndex: number, hslValue: number, delay: number): Promise<number>;
    /**
     * Adds a mirror ending to a sequence. When the sequence will reach the end of the last
     * transition, its running speed will automatically be reversed so that the sequence plays
     * in the reverse direction, like in a mirror. After the first transition of the sequence
     * is played at the end of the reverse execution, the sequence starts again in
     * the initial direction.
     *
     * @param seqIndex : sequence index.
     *
     * @return YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    addMirrorToBlinkSeq(seqIndex: number): Promise<number>;
    /**
     * Adds to a sequence a jump to another sequence. When a pixel will reach this jump,
     * it will be automatically relinked to the new sequence, and will run it starting
     * from the beginning.
     *
     * @param seqIndex : sequence index.
     * @param linkSeqIndex : index of the sequence to chain.
     *
     * @return YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    addJumpToBlinkSeq(seqIndex: number, linkSeqIndex: number): Promise<number>;
    /**
     * Adds a to a sequence a hard stop code. When a pixel will reach this stop code,
     * instead of restarting the sequence in a loop it will automatically be unlinked
     * from the sequence.
     *
     * @param seqIndex : sequence index.
     *
     * @return YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    addUnlinkToBlinkSeq(seqIndex: number): Promise<number>;
    /**
     * Links adjacent LEDs to a specific sequence. These LEDs start to execute
     * the sequence as soon as  startBlinkSeq is called. It is possible to add an offset
     * in the execution: that way we  can have several groups of LED executing the same
     * sequence, with a  temporal offset. A LED cannot be linked to more than one sequence.
     *
     * @param ledIndex :  index of the first affected LED.
     * @param count    :  affected LED count.
     * @param seqIndex :  sequence index.
     * @param offset   :  execution offset in ms.
     *
     * @return YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    linkLedToBlinkSeq(ledIndex: number, count: number, seqIndex: number, offset: number): Promise<number>;
    /**
     * Links adjacent LEDs to a specific sequence at device power-on. Don't forget to configure
     * the sequence auto start flag as well and call saveLedsConfigAtPowerOn(). It is possible to add an offset
     * in the execution: that way we  can have several groups of LEDs executing the same
     * sequence, with a  temporal offset. A LED cannot be linked to more than one sequence.
     *
     * @param ledIndex :  index of the first affected LED.
     * @param count    :  affected LED count.
     * @param seqIndex :  sequence index.
     * @param offset   :  execution offset in ms.
     *
     * @return YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    linkLedToBlinkSeqAtPowerOn(ledIndex: number, count: number, seqIndex: number, offset: number): Promise<number>;
    /**
     * Links adjacent LEDs to a specific sequence. These LED start to execute
     * the sequence as soon as  startBlinkSeq is called. This function automatically
     * introduces a shift between LEDs so that the specified number of sequence periods
     * appears on the group of LEDs (wave effect).
     *
     * @param ledIndex :  index of the first affected LED.
     * @param count    :  affected LED count.
     * @param seqIndex :  sequence index.
     * @param periods  :  number of periods to show on LEDs.
     *
     * @return YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    linkLedToPeriodicBlinkSeq(ledIndex: number, count: number, seqIndex: number, periods: number): Promise<number>;
    /**
     * Unlinks adjacent LEDs from a  sequence.
     *
     * @param ledIndex  :  index of the first affected LED.
     * @param count     :  affected LED count.
     *
     * @return YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    unlinkLedFromBlinkSeq(ledIndex: number, count: number): Promise<number>;
    /**
     * Starts a sequence execution: every LED linked to that sequence starts to
     * run it in a loop. Note that a sequence with a zero duration can't be started.
     *
     * @param seqIndex :  index of the sequence to start.
     *
     * @return YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    startBlinkSeq(seqIndex: number): Promise<number>;
    /**
     * Stops a sequence execution. If started again, the execution
     * restarts from the beginning.
     *
     * @param seqIndex :  index of the sequence to stop.
     *
     * @return YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    stopBlinkSeq(seqIndex: number): Promise<number>;
    /**
     * Stops a sequence execution and resets its contents. LEDs linked to this
     * sequence are not automatically updated anymore.
     *
     * @param seqIndex :  index of the sequence to reset
     *
     * @return YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    resetBlinkSeq(seqIndex: number): Promise<number>;
    /**
     * Configures a sequence to make it start automatically at device
     * startup. Note that a sequence with a zero duration can't be started.
     * Don't forget to call saveBlinkSeq() to make sure the
     * modification is saved in the device flash memory.
     *
     * @param seqIndex :  index of the sequence to reset.
     * @param autostart : 0 to keep the sequence turned off and 1 to start it automatically.
     *
     * @return YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    set_blinkSeqStateAtPowerOn(seqIndex: number, autostart: number): Promise<number>;
    /**
     * Changes the execution speed of a sequence. The natural execution speed is 1000 per
     * thousand. If you configure a slower speed, you can play the sequence in slow-motion.
     * If you set a negative speed, you can play the sequence in reverse direction.
     *
     * @param seqIndex :  index of the sequence to start.
     * @param speed :     sequence running speed (-1000...1000).
     *
     * @return YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    set_blinkSeqSpeed(seqIndex: number, speed: number): Promise<number>;
    /**
     * Saves the LEDs power-on configuration. This includes the start-up color or
     * sequence binding for all LEDs. Warning: if some LEDs are linked to a sequence, the
     * method saveBlinkSeq() must also be called to save the sequence definition.
     *
     * @return YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    saveLedsConfigAtPowerOn(): Promise<number>;
    saveLedsState(): Promise<number>;
    /**
     * Saves the definition of a sequence. Warning: only sequence steps and flags are saved.
     * to save the LEDs startup bindings, the method saveLedsConfigAtPowerOn()
     * must be called.
     *
     * @param seqIndex :  index of the sequence to start.
     *
     * @return YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    saveBlinkSeq(seqIndex: number): Promise<number>;
    /**
     * Sends a binary buffer to the LED RGB buffer, as is.
     * First three bytes are RGB components for LED specified as parameter, the
     * next three bytes for the next LED, etc.
     *
     * @param ledIndex : index of the first LED which should be updated
     * @param buff : the binary buffer to send
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    set_rgbColorBuffer(ledIndex: number, buff: Uint8Array): Promise<number>;
    /**
     * Sends 24bit RGB colors (provided as a list of integers) to the LED RGB buffer, as is.
     * The first number represents the RGB value of the LED specified as parameter, the second
     * number represents the RGB value of the next LED, etc.
     *
     * @param ledIndex : index of the first LED which should be updated
     * @param rgbList : a list of 24bit RGB codes, in the form 0xRRGGBB
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    set_rgbColorArray(ledIndex: number, rgbList: number[]): Promise<number>;
    /**
     * Sets up a smooth RGB color transition to the specified pixel-by-pixel list of RGB
     * color codes. The first color code represents the target RGB value of the first LED,
     * the next color code represents the target value of the next LED, etc.
     *
     * @param ledIndex : index of the first LED which should be updated
     * @param rgbList : a list of target 24bit RGB codes, in the form 0xRRGGBB
     * @param delay   : transition duration in ms
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    rgbArrayOfs_move(ledIndex: number, rgbList: number[], delay: number): Promise<number>;
    /**
     * Sets up a smooth RGB color transition to the specified pixel-by-pixel list of RGB
     * color codes. The first color code represents the target RGB value of the first LED,
     * the next color code represents the target value of the next LED, etc.
     *
     * @param rgbList : a list of target 24bit RGB codes, in the form 0xRRGGBB
     * @param delay   : transition duration in ms
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    rgbArray_move(rgbList: number[], delay: number): Promise<number>;
    /**
     * Sends a binary buffer to the LED HSL buffer, as is.
     * First three bytes are HSL components for the LED specified as parameter, the
     * next three bytes for the second LED, etc.
     *
     * @param ledIndex : index of the first LED which should be updated
     * @param buff : the binary buffer to send
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    set_hslColorBuffer(ledIndex: number, buff: Uint8Array): Promise<number>;
    /**
     * Sends 24bit HSL colors (provided as a list of integers) to the LED HSL buffer, as is.
     * The first number represents the HSL value of the LED specified as parameter, the second number represents
     * the HSL value of the second LED, etc.
     *
     * @param ledIndex : index of the first LED which should be updated
     * @param hslList : a list of 24bit HSL codes, in the form 0xHHSSLL
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    set_hslColorArray(ledIndex: number, hslList: number[]): Promise<number>;
    /**
     * Sets up a smooth HSL color transition to the specified pixel-by-pixel list of HSL
     * color codes. The first color code represents the target HSL value of the first LED,
     * the second color code represents the target value of the second LED, etc.
     *
     * @param hslList : a list of target 24bit HSL codes, in the form 0xHHSSLL
     * @param delay   : transition duration in ms
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    hslArray_move(hslList: number[], delay: number): Promise<number>;
    /**
     * Sets up a smooth HSL color transition to the specified pixel-by-pixel list of HSL
     * color codes. The first color code represents the target HSL value of the first LED,
     * the second color code represents the target value of the second LED, etc.
     *
     * @param ledIndex : index of the first LED which should be updated
     * @param hslList : a list of target 24bit HSL codes, in the form 0xHHSSLL
     * @param delay   : transition duration in ms
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    hslArrayOfs_move(ledIndex: number, hslList: number[], delay: number): Promise<number>;
    /**
     * Returns a binary buffer with content from the LED RGB buffer, as is.
     * First three bytes are RGB components for the first LED in the interval,
     * the next three bytes for the second LED in the interval, etc.
     *
     * @param ledIndex : index of the first LED which should be returned
     * @param count    : number of LEDs which should be returned
     *
     * @return a binary buffer with RGB components of selected LEDs.
     *
     * On failure, throws an exception or returns an empty binary buffer.
     */
    get_rgbColorBuffer(ledIndex: number, count: number): Promise<Uint8Array>;
    /**
     * Returns a list on 24bit RGB color values with the current colors displayed on
     * the RGB LEDs. The first number represents the RGB value of the first LED,
     * the second number represents the RGB value of the second LED, etc.
     *
     * @param ledIndex : index of the first LED which should be returned
     * @param count    : number of LEDs which should be returned
     *
     * @return a list of 24bit color codes with RGB components of selected LEDs, as 0xRRGGBB.
     *
     * On failure, throws an exception or returns an empty array.
     */
    get_rgbColorArray(ledIndex: number, count: number): Promise<number[]>;
    /**
     * Returns a list on 24bit RGB color values with the RGB LEDs startup colors.
     * The first number represents the startup RGB value of the first LED,
     * the second number represents the RGB value of the second LED, etc.
     *
     * @param ledIndex : index of the first LED  which should be returned
     * @param count    : number of LEDs which should be returned
     *
     * @return a list of 24bit color codes with RGB components of selected LEDs, as 0xRRGGBB.
     *
     * On failure, throws an exception or returns an empty array.
     */
    get_rgbColorArrayAtPowerOn(ledIndex: number, count: number): Promise<number[]>;
    /**
     * Returns a list on sequence index for each RGB LED. The first number represents the
     * sequence index for the the first LED, the second number represents the sequence
     * index for the second LED, etc.
     *
     * @param ledIndex : index of the first LED which should be returned
     * @param count    : number of LEDs which should be returned
     *
     * @return a list of integers with sequence index
     *
     * On failure, throws an exception or returns an empty array.
     */
    get_linkedSeqArray(ledIndex: number, count: number): Promise<number[]>;
    /**
     * Returns a list on 32 bit signatures for specified blinking sequences.
     * Since blinking sequences cannot be read from the device, this can be used
     * to detect if a specific blinking sequence is already programmed.
     *
     * @param seqIndex : index of the first blinking sequence which should be returned
     * @param count    : number of blinking sequences which should be returned
     *
     * @return a list of 32 bit integer signatures
     *
     * On failure, throws an exception or returns an empty array.
     */
    get_blinkSeqSignatures(seqIndex: number, count: number): Promise<number[]>;
    /**
     * Returns a list of integers with the current speed for specified blinking sequences.
     *
     * @param seqIndex : index of the first sequence speed which should be returned
     * @param count    : number of sequence speeds which should be returned
     *
     * @return a list of integers, 0 for sequences turned off and 1 for sequences running
     *
     * On failure, throws an exception or returns an empty array.
     */
    get_blinkSeqStateSpeed(seqIndex: number, count: number): Promise<number[]>;
    /**
     * Returns a list of integers with the "auto-start at power on" flag state for specified blinking sequences.
     *
     * @param seqIndex : index of the first blinking sequence which should be returned
     * @param count    : number of blinking sequences which should be returned
     *
     * @return a list of integers, 0 for sequences turned off and 1 for sequences running
     *
     * On failure, throws an exception or returns an empty array.
     */
    get_blinkSeqStateAtPowerOn(seqIndex: number, count: number): Promise<number[]>;
    /**
     * Returns a list of integers with the started state for specified blinking sequences.
     *
     * @param seqIndex : index of the first blinking sequence which should be returned
     * @param count    : number of blinking sequences which should be returned
     *
     * @return a list of integers, 0 for sequences turned off and 1 for sequences running
     *
     * On failure, throws an exception or returns an empty array.
     */
    get_blinkSeqState(seqIndex: number, count: number): Promise<number[]>;
    hsl2rgbInt(temp1: number, temp2: number, temp3: number): Promise<number>;
    hsl2rgb(hslValue: number): Promise<number>;
    /**
     * Continues the enumeration of RGB LED clusters started using yFirstColorLedCluster().
     * Caution: You can't make any assumption about the returned RGB LED clusters order.
     * If you want to find a specific a RGB LED cluster, use ColorLedCluster.findColorLedCluster()
     * and a hardwareID or a logical name.
     *
     * @return a pointer to a YColorLedCluster object, corresponding to
     *         a RGB LED cluster currently online, or a null pointer
     *         if there are no more RGB LED clusters to enumerate.
     */
    nextColorLedCluster(): YColorLedCluster | null;
    /**
     * Starts the enumeration of RGB LED clusters currently accessible.
     * Use the method YColorLedCluster.nextColorLedCluster() to iterate on
     * next RGB LED clusters.
     *
     * @return a pointer to a YColorLedCluster object, corresponding to
     *         the first RGB LED cluster currently online, or a null pointer
     *         if there are none.
     */
    static FirstColorLedCluster(): YColorLedCluster | null;
    /**
     * Starts the enumeration of RGB LED clusters currently accessible.
     * Use the method YColorLedCluster.nextColorLedCluster() to iterate on
     * next RGB LED clusters.
     *
     * @param yctx : a YAPI context.
     *
     * @return a pointer to a YColorLedCluster object, corresponding to
     *         the first RGB LED cluster currently online, or a null pointer
     *         if there are none.
     */
    static FirstColorLedClusterInContext(yctx: YAPIContext): YColorLedCluster | null;
}
export declare namespace YColorLedCluster {
    const enum LEDTYPE {
        RGB = 0,
        RGBW = 1,
        WS2811 = 2,
        INVALID = -1
    }
    interface ValueCallback {
        (func: YColorLedCluster, value: string): void;
    }
}
