/*********************************************************************
 *
 *  $Id: yocto_display.ts 64510 2025-01-31 08:36:57Z seb $
 *
 *  Implements the high-level API for DisplayLayer functions
 *
 *  - - - - - - - - - License information: - - - - - - - - -
 *
 *  Copyright (C) 2011 and beyond by Yoctopuce Sarl, Switzerland.
 *
 *  Yoctopuce Sarl (hereafter Licensor) grants to you a perpetual
 *  non-exclusive license to use, modify, copy and integrate this
 *  file into your software for the sole purpose of interfacing
 *  with Yoctopuce products.
 *
 *  You may reproduce and distribute copies of this file in
 *  source or object form, as long as the sole purpose of this
 *  code is to interface with Yoctopuce products. You must retain
 *  this notice in the distributed source file.
 *
 *  You should refer to Yoctopuce General Terms and Conditions
 *  for additional information regarding your rights and
 *  obligations.
 *
 *  THE SOFTWARE AND DOCUMENTATION ARE PROVIDED 'AS IS' WITHOUT
 *  WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
 *  WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY, FITNESS
 *  FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO
 *  EVENT SHALL LICENSOR BE LIABLE FOR ANY INCIDENTAL, SPECIAL,
 *  INDIRECT OR CONSEQUENTIAL DAMAGES, LOST PROFITS OR LOST DATA,
 *  COST OF PROCUREMENT OF SUBSTITUTE GOODS, TECHNOLOGY OR
 *  SERVICES, ANY CLAIMS BY THIRD PARTIES (INCLUDING BUT NOT
 *  LIMITED TO ANY DEFENSE THEREOF), ANY CLAIMS FOR INDEMNITY OR
 *  CONTRIBUTION, OR OTHER SIMILAR COSTS, WHETHER ASSERTED ON THE
 *  BASIS OF CONTRACT, TORT (INCLUDING NEGLIGENCE), BREACH OF
 *  WARRANTY, OR OTHERWISE.
 *
 *********************************************************************/
import { YAPIContext, YFunction } from './yocto_api.js';
/**
 * YDisplayLayer Class: Interface for drawing into display layers, obtained by calling display.get_displayLayer.
 *
 * Each DisplayLayer represents an image layer containing objects
 * to display (bitmaps, text, etc.). The content is displayed only when
 * the layer is active on the screen (and not masked by other
 * overlapping layers).
 */
export declare class YDisplayLayer {
    private _yapi;
    private _display;
    private _id;
    private _cmdbuff;
    private _hidden;
    readonly ALIGN_TOP_LEFT: YDisplayLayer.ALIGN;
    readonly ALIGN_CENTER_LEFT: YDisplayLayer.ALIGN;
    readonly ALIGN_BASELINE_LEFT: YDisplayLayer.ALIGN;
    readonly ALIGN_BOTTOM_LEFT: YDisplayLayer.ALIGN;
    readonly ALIGN_TOP_CENTER: YDisplayLayer.ALIGN;
    readonly ALIGN_CENTER: YDisplayLayer.ALIGN;
    readonly ALIGN_BASELINE_CENTER: YDisplayLayer.ALIGN;
    readonly ALIGN_BOTTOM_CENTER: YDisplayLayer.ALIGN;
    readonly ALIGN_TOP_DECIMAL: YDisplayLayer.ALIGN;
    readonly ALIGN_CENTER_DECIMAL: YDisplayLayer.ALIGN;
    readonly ALIGN_BASELINE_DECIMAL: YDisplayLayer.ALIGN;
    readonly ALIGN_BOTTOM_DECIMAL: YDisplayLayer.ALIGN;
    readonly ALIGN_TOP_RIGHT: YDisplayLayer.ALIGN;
    readonly ALIGN_CENTER_RIGHT: YDisplayLayer.ALIGN;
    readonly ALIGN_BASELINE_RIGHT: YDisplayLayer.ALIGN;
    readonly ALIGN_BOTTOM_RIGHT: YDisplayLayer.ALIGN;
    static readonly ALIGN_TOP_LEFT: YDisplayLayer.ALIGN;
    static readonly ALIGN_CENTER_LEFT: YDisplayLayer.ALIGN;
    static readonly ALIGN_BASELINE_LEFT: YDisplayLayer.ALIGN;
    static readonly ALIGN_BOTTOM_LEFT: YDisplayLayer.ALIGN;
    static readonly ALIGN_TOP_CENTER: YDisplayLayer.ALIGN;
    static readonly ALIGN_CENTER: YDisplayLayer.ALIGN;
    static readonly ALIGN_BASELINE_CENTER: YDisplayLayer.ALIGN;
    static readonly ALIGN_BOTTOM_CENTER: YDisplayLayer.ALIGN;
    static readonly ALIGN_TOP_DECIMAL: YDisplayLayer.ALIGN;
    static readonly ALIGN_CENTER_DECIMAL: YDisplayLayer.ALIGN;
    static readonly ALIGN_BASELINE_DECIMAL: YDisplayLayer.ALIGN;
    static readonly ALIGN_BOTTOM_DECIMAL: YDisplayLayer.ALIGN;
    static readonly ALIGN_TOP_RIGHT: YDisplayLayer.ALIGN;
    static readonly ALIGN_CENTER_RIGHT: YDisplayLayer.ALIGN;
    static readonly ALIGN_BASELINE_RIGHT: YDisplayLayer.ALIGN;
    static readonly ALIGN_BOTTOM_RIGHT: YDisplayLayer.ALIGN;
    constructor(obj_parent: YDisplay, int_id: number);
    imm_must_be_flushed(): boolean;
    imm_resetHiddenFlag(): number;
    flush_now(): Promise<number>;
    command_push(str_cmd: string): Promise<number>;
    command_flush(str_cmd: string): Promise<number>;
    /**
     * Reverts the layer to its initial state (fully transparent, default settings).
     * Reinitializes the drawing pointer to the upper left position,
     * and selects the most visible pen color. If you only want to erase the layer
     * content, use the method clear() instead.
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    reset(): Promise<number>;
    /**
     * Erases the whole content of the layer (makes it fully transparent).
     * This method does not change any other attribute of the layer.
     * To reinitialize the layer attributes to defaults settings, use the method
     * reset() instead.
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    clear(): Promise<number>;
    /**
     * Selects the pen color for all subsequent drawing functions,
     * including text drawing. The pen color is provided as an RGB value.
     * For grayscale or monochrome displays, the value is
     * automatically converted to the proper range.
     *
     * @param color : the desired pen color, as a 24-bit RGB value
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    selectColorPen(color: number): Promise<number>;
    /**
     * Selects the pen gray level for all subsequent drawing functions,
     * including text drawing. The gray level is provided as a number between
     * 0 (black) and 255 (white, or whichever the lightest color is).
     * For monochrome displays (without gray levels), any value
     * lower than 128 is rendered as black, and any value equal
     * or above to 128 is non-black.
     *
     * @param graylevel : the desired gray level, from 0 to 255
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    selectGrayPen(graylevel: number): Promise<number>;
    /**
     * Selects an eraser instead of a pen for all subsequent drawing functions,
     * except for bitmap copy functions. Any point drawn using the eraser
     * becomes transparent (as when the layer is empty), showing the other
     * layers beneath it.
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    selectEraser(): Promise<number>;
    /**
     * Enables or disables anti-aliasing for drawing oblique lines and circles.
     * Anti-aliasing provides a smoother aspect when looked from far enough,
     * but it can add fuzziness when the display is looked from very close.
     * At the end of the day, it is your personal choice.
     * Anti-aliasing is enabled by default on grayscale and color displays,
     * but you can disable it if you prefer. This setting has no effect
     * on monochrome displays.
     *
     * @param mode : true to enable anti-aliasing, false to
     *         disable it.
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    setAntialiasingMode(mode: boolean): Promise<number>;
    /**
     * Draws a single pixel at the specified position.
     *
     * @param x : the distance from left of layer, in pixels
     * @param y : the distance from top of layer, in pixels
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    drawPixel(x: number, y: number): Promise<number>;
    /**
     * Draws an empty rectangle at a specified position.
     *
     * @param x1 : the distance from left of layer to the left border of the rectangle, in pixels
     * @param y1 : the distance from top of layer to the top border of the rectangle, in pixels
     * @param x2 : the distance from left of layer to the right border of the rectangle, in pixels
     * @param y2 : the distance from top of layer to the bottom border of the rectangle, in pixels
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    drawRect(x1: number, y1: number, x2: number, y2: number): Promise<number>;
    /**
     * Draws a filled rectangular bar at a specified position.
     *
     * @param x1 : the distance from left of layer to the left border of the rectangle, in pixels
     * @param y1 : the distance from top of layer to the top border of the rectangle, in pixels
     * @param x2 : the distance from left of layer to the right border of the rectangle, in pixels
     * @param y2 : the distance from top of layer to the bottom border of the rectangle, in pixels
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    drawBar(x1: number, y1: number, x2: number, y2: number): Promise<number>;
    /**
     * Draws an empty circle at a specified position.
     *
     * @param x : the distance from left of layer to the center of the circle, in pixels
     * @param y : the distance from top of layer to the center of the circle, in pixels
     * @param r : the radius of the circle, in pixels
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    drawCircle(x: number, y: number, r: number): Promise<number>;
    /**
     * Draws a filled disc at a given position.
     *
     * @param x : the distance from left of layer to the center of the disc, in pixels
     * @param y : the distance from top of layer to the center of the disc, in pixels
     * @param r : the radius of the disc, in pixels
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    drawDisc(x: number, y: number, r: number): Promise<number>;
    /**
     * Selects a font to use for the next text drawing functions, by providing the name of the
     * font file. You can use a built-in font as well as a font file that you have previously
     * uploaded to the device built-in memory. If you experience problems selecting a font
     * file, check the device logs for any error message such as missing font file or bad font
     * file format.
     *
     * @param fontname : the font file name, embedded fonts are 8x8.yfm, Small.yfm, Medium.yfm, Large.yfm
     * (not available on Yocto-MiniDisplay).
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    selectFont(fontname: string): Promise<number>;
    /**
     * Draws a text string at the specified position. The point of the text that is aligned
     * to the specified pixel position is called the anchor point, and can be chosen among
     * several options. Text is rendered from left to right, without implicit wrapping.
     *
     * @param x : the distance from left of layer to the text anchor point, in pixels
     * @param y : the distance from top of layer to the text anchor point, in pixels
     * @param anchor : the text anchor point, chosen among the YDisplayLayer.ALIGN enumeration:
     *         YDisplayLayer.ALIGN_TOP_LEFT,         YDisplayLayer.ALIGN_CENTER_LEFT,
     *         YDisplayLayer.ALIGN_BASELINE_LEFT,    YDisplayLayer.ALIGN_BOTTOM_LEFT,
     *         YDisplayLayer.ALIGN_TOP_CENTER,       YDisplayLayer.ALIGN_CENTER,
     *         YDisplayLayer.ALIGN_BASELINE_CENTER,  YDisplayLayer.ALIGN_BOTTOM_CENTER,
     *         YDisplayLayer.ALIGN_TOP_DECIMAL,      YDisplayLayer.ALIGN_CENTER_DECIMAL,
     *         YDisplayLayer.ALIGN_BASELINE_DECIMAL, YDisplayLayer.ALIGN_BOTTOM_DECIMAL,
     *         YDisplayLayer.ALIGN_TOP_RIGHT,        YDisplayLayer.ALIGN_CENTER_RIGHT,
     *         YDisplayLayer.ALIGN_BASELINE_RIGHT,   YDisplayLayer.ALIGN_BOTTOM_RIGHT.
     * @param text : the text string to draw
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    drawText(x: number, y: number, anchor: YDisplayLayer.ALIGN, text: string): Promise<number>;
    /**
     * Draws a GIF image at the specified position. The GIF image must have been previously
     * uploaded to the device built-in memory. If you experience problems using an image
     * file, check the device logs for any error message such as missing image file or bad
     * image file format.
     *
     * @param x : the distance from left of layer to the left of the image, in pixels
     * @param y : the distance from top of layer to the top of the image, in pixels
     * @param imagename : the GIF file name
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    drawImage(x: number, y: number, imagename: string): Promise<number>;
    /**
     * Draws a bitmap at the specified position. The bitmap is provided as a binary object,
     * where each pixel maps to a bit, from left to right and from top to bottom.
     * The most significant bit of each byte maps to the leftmost pixel, and the least
     * significant bit maps to the rightmost pixel. Bits set to 1 are drawn using the
     * layer selected pen color. Bits set to 0 are drawn using the specified background
     * gray level, unless -1 is specified, in which case they are not drawn at all
     * (as if transparent).
     *
     * @param x : the distance from left of layer to the left of the bitmap, in pixels
     * @param y : the distance from top of layer to the top of the bitmap, in pixels
     * @param w : the width of the bitmap, in pixels
     * @param bitmap : a binary object
     * @param bgcol : the background gray level to use for zero bits (0 = black,
     *         255 = white), or -1 to leave the pixels unchanged
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    drawBitmap(x: number, y: number, w: number, bitmap: Uint8Array, bgcol: number): Promise<number>;
    /**
     * Moves the drawing pointer of this layer to the specified position.
     *
     * @param x : the distance from left of layer, in pixels
     * @param y : the distance from top of layer, in pixels
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    moveTo(x: number, y: number): Promise<number>;
    /**
     * Draws a line from current drawing pointer position to the specified position.
     * The specified destination pixel is included in the line. The pointer position
     * is then moved to the end point of the line.
     *
     * @param x : the distance from left of layer to the end point of the line, in pixels
     * @param y : the distance from top of layer to the end point of the line, in pixels
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    lineTo(x: number, y: number): Promise<number>;
    /**
     * Outputs a message in the console area, and advances the console pointer accordingly.
     * The console pointer position is automatically moved to the beginning
     * of the next line when a newline character is met, or when the right margin
     * is hit. When the new text to display extends below the lower margin, the
     * console area is automatically scrolled up.
     *
     * @param text : the message to display
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    consoleOut(text: string): Promise<number>;
    /**
     * Sets up display margins for the consoleOut function.
     *
     * @param x1 : the distance from left of layer to the left margin, in pixels
     * @param y1 : the distance from top of layer to the top margin, in pixels
     * @param x2 : the distance from left of layer to the right margin, in pixels
     * @param y2 : the distance from top of layer to the bottom margin, in pixels
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    setConsoleMargins(x1: number, y1: number, x2: number, y2: number): Promise<number>;
    /**
     * Sets up the background color used by the clearConsole function and by
     * the console scrolling feature.
     *
     * @param bgcol : the background gray level to use when scrolling (0 = black,
     *         255 = white), or -1 for transparent
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    setConsoleBackground(bgcol: number): Promise<number>;
    /**
     * Sets up the wrapping behavior used by the consoleOut function.
     *
     * @param wordwrap : true to wrap only between words,
     *         false to wrap on the last column anyway.
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    setConsoleWordWrap(wordwrap: boolean): Promise<number>;
    /**
     * Blanks the console area within console margins, and resets the console pointer
     * to the upper left corner of the console.
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    clearConsole(): Promise<number>;
    /**
     * Sets the position of the layer relative to the display upper left corner.
     * When smooth scrolling is used, the display offset of the layer is
     * automatically updated during the next milliseconds to animate the move of the layer.
     *
     * @param x : the distance from left of display to the upper left corner of the layer
     * @param y : the distance from top of display to the upper left corner of the layer
     * @param scrollTime : number of milliseconds to use for smooth scrolling, or
     *         0 if the scrolling should be immediate.
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    setLayerPosition(x: number, y: number, scrollTime: number): Promise<number>;
    /**
     * Hides the layer. The state of the layer is preserved but the layer is not displayed
     * on the screen until the next call to unhide(). Hiding the layer can positively
     * affect the drawing speed, since it postpones the rendering until all operations are
     * completed (double-buffering).
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    hide(): Promise<number>;
    /**
     * Shows the layer. Shows the layer again after a hide command.
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    unhide(): Promise<number>;
    /**
     * Gets parent YDisplay. Returns the parent YDisplay object of the current YDisplayLayer.
     *
     * @return an YDisplay object
     */
    get_display(): Promise<YDisplay>;
    /**
     * Returns the display width, in pixels.
     *
     * @return an integer corresponding to the display width, in pixels
     *
     * On failure, throws an exception or returns YDisplayLayer.DISPLAYWIDTH_INVALID.
     */
    get_displayWidth(): Promise<number>;
    /**
     * Returns the display height, in pixels.
     *
     * @return an integer corresponding to the display height, in pixels
     *
     * On failure, throws an exception or returns YDisplayLayer.DISPLAYHEIGHT_INVALID.
     */
    get_displayHeight(): Promise<number>;
    /**
     * Returns the width of the layers to draw on, in pixels.
     *
     * @return an integer corresponding to the width of the layers to draw on, in pixels
     *
     * On failure, throws an exception or returns YDisplayLayer.LAYERWIDTH_INVALID.
     */
    get_layerWidth(): Promise<number>;
    /**
     * Returns the height of the layers to draw on, in pixels.
     *
     * @return an integer corresponding to the height of the layers to draw on, in pixels
     *
     * On failure, throws an exception or returns YDisplayLayer.LAYERHEIGHT_INVALID.
     */
    get_layerHeight(): Promise<number>;
    resetHiddenFlag(): Promise<number>;
}
export declare namespace YDisplayLayer {
    const enum ALIGN {
        TOP_LEFT = 0,
        CENTER_LEFT = 1,
        BASELINE_LEFT = 2,
        BOTTOM_LEFT = 3,
        TOP_CENTER = 4,
        CENTER = 5,
        BASELINE_CENTER = 6,
        BOTTOM_CENTER = 7,
        TOP_DECIMAL = 8,
        CENTER_DECIMAL = 9,
        BASELINE_DECIMAL = 10,
        BOTTOM_DECIMAL = 11,
        TOP_RIGHT = 12,
        CENTER_RIGHT = 13,
        BASELINE_RIGHT = 14,
        BOTTOM_RIGHT = 15
    }
}
/**
 * YDisplay Class: display control interface, available for instance in the Yocto-Display, the
 * Yocto-MaxiDisplay, the Yocto-MaxiDisplay-G or the Yocto-MiniDisplay
 *
 * The YDisplay class allows to drive Yoctopuce displays.
 * Yoctopuce display interface has been designed to easily
 * show information and images. The device provides built-in
 * multi-layer rendering. Layers can be drawn offline, individually,
 * and freely moved on the display. It can also replay recorded
 * sequences (animations).
 *
 * In order to draw on the screen, you should use the
 * display.get_displayLayer method to retrieve the layer(s) on
 * which you want to draw, and then use methods defined in
 * YDisplayLayer to draw on the layers.
 */
/** @extends {YFunction} **/
export declare class YDisplay extends YFunction {
    _sequence: string;
    _recording: boolean;
    _className: string;
    _enabled: YDisplay.ENABLED;
    _startupSeq: string;
    _brightness: number;
    _orientation: YDisplay.ORIENTATION;
    _displayWidth: number;
    _displayHeight: number;
    _displayType: YDisplay.DISPLAYTYPE;
    _layerWidth: number;
    _layerHeight: number;
    _layerCount: number;
    _command: string;
    _valueCallbackDisplay: YDisplay.ValueCallback | null;
    _allDisplayLayers: YDisplayLayer[];
    readonly ENABLED_FALSE: YDisplay.ENABLED;
    readonly ENABLED_TRUE: YDisplay.ENABLED;
    readonly ENABLED_INVALID: YDisplay.ENABLED;
    readonly STARTUPSEQ_INVALID: string;
    readonly BRIGHTNESS_INVALID: number;
    readonly ORIENTATION_LEFT: YDisplay.ORIENTATION;
    readonly ORIENTATION_UP: YDisplay.ORIENTATION;
    readonly ORIENTATION_RIGHT: YDisplay.ORIENTATION;
    readonly ORIENTATION_DOWN: YDisplay.ORIENTATION;
    readonly ORIENTATION_INVALID: YDisplay.ORIENTATION;
    readonly DISPLAYWIDTH_INVALID: number;
    readonly DISPLAYHEIGHT_INVALID: number;
    readonly DISPLAYTYPE_MONO: YDisplay.DISPLAYTYPE;
    readonly DISPLAYTYPE_GRAY: YDisplay.DISPLAYTYPE;
    readonly DISPLAYTYPE_RGB: YDisplay.DISPLAYTYPE;
    readonly DISPLAYTYPE_INVALID: YDisplay.DISPLAYTYPE;
    readonly LAYERWIDTH_INVALID: number;
    readonly LAYERHEIGHT_INVALID: number;
    readonly LAYERCOUNT_INVALID: number;
    readonly COMMAND_INVALID: string;
    static readonly ENABLED_FALSE: YDisplay.ENABLED;
    static readonly ENABLED_TRUE: YDisplay.ENABLED;
    static readonly ENABLED_INVALID: YDisplay.ENABLED;
    static readonly STARTUPSEQ_INVALID: string;
    static readonly BRIGHTNESS_INVALID: number;
    static readonly ORIENTATION_LEFT: YDisplay.ORIENTATION;
    static readonly ORIENTATION_UP: YDisplay.ORIENTATION;
    static readonly ORIENTATION_RIGHT: YDisplay.ORIENTATION;
    static readonly ORIENTATION_DOWN: YDisplay.ORIENTATION;
    static readonly ORIENTATION_INVALID: YDisplay.ORIENTATION;
    static readonly DISPLAYWIDTH_INVALID: number;
    static readonly DISPLAYHEIGHT_INVALID: number;
    static readonly DISPLAYTYPE_MONO: YDisplay.DISPLAYTYPE;
    static readonly DISPLAYTYPE_GRAY: YDisplay.DISPLAYTYPE;
    static readonly DISPLAYTYPE_RGB: YDisplay.DISPLAYTYPE;
    static readonly DISPLAYTYPE_INVALID: YDisplay.DISPLAYTYPE;
    static readonly LAYERWIDTH_INVALID: number;
    static readonly LAYERHEIGHT_INVALID: number;
    static readonly LAYERCOUNT_INVALID: number;
    static readonly COMMAND_INVALID: string;
    constructor(yapi: YAPIContext, func: string);
    imm_parseAttr(name: string, val: any): number;
    /**
     * Returns true if the screen is powered, false otherwise.
     *
     * @return either YDisplay.ENABLED_FALSE or YDisplay.ENABLED_TRUE, according to true if the screen is
     * powered, false otherwise
     *
     * On failure, throws an exception or returns YDisplay.ENABLED_INVALID.
     */
    get_enabled(): Promise<YDisplay.ENABLED>;
    /**
     * Changes the power state of the display.
     *
     * @param newval : either YDisplay.ENABLED_FALSE or YDisplay.ENABLED_TRUE, according to the power
     * state of the display
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    set_enabled(newval: YDisplay.ENABLED): Promise<number>;
    /**
     * Returns the name of the sequence to play when the displayed is powered on.
     *
     * @return a string corresponding to the name of the sequence to play when the displayed is powered on
     *
     * On failure, throws an exception or returns YDisplay.STARTUPSEQ_INVALID.
     */
    get_startupSeq(): Promise<string>;
    /**
     * Changes the name of the sequence to play when the displayed is powered on.
     * Remember to call the saveToFlash() method of the module if the
     * modification must be kept.
     *
     * @param newval : a string corresponding to the name of the sequence to play when the displayed is powered on
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    set_startupSeq(newval: string): Promise<number>;
    /**
     * Returns the luminosity of the  module informative LEDs (from 0 to 100).
     *
     * @return an integer corresponding to the luminosity of the  module informative LEDs (from 0 to 100)
     *
     * On failure, throws an exception or returns YDisplay.BRIGHTNESS_INVALID.
     */
    get_brightness(): Promise<number>;
    /**
     * Changes the brightness of the display. The parameter is a value between 0 and
     * 100. Remember to call the saveToFlash() method of the module if the
     * modification must be kept.
     *
     * @param newval : an integer corresponding to the brightness of the display
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    set_brightness(newval: number): Promise<number>;
    /**
     * Returns the currently selected display orientation.
     *
     * @return a value among YDisplay.ORIENTATION_LEFT, YDisplay.ORIENTATION_UP,
     * YDisplay.ORIENTATION_RIGHT and YDisplay.ORIENTATION_DOWN corresponding to the currently selected
     * display orientation
     *
     * On failure, throws an exception or returns YDisplay.ORIENTATION_INVALID.
     */
    get_orientation(): Promise<YDisplay.ORIENTATION>;
    /**
     * Changes the display orientation. Remember to call the saveToFlash()
     * method of the module if the modification must be kept.
     *
     * @param newval : a value among YDisplay.ORIENTATION_LEFT, YDisplay.ORIENTATION_UP,
     * YDisplay.ORIENTATION_RIGHT and YDisplay.ORIENTATION_DOWN corresponding to the display orientation
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    set_orientation(newval: YDisplay.ORIENTATION): Promise<number>;
    /**
     * Returns the display width, in pixels.
     *
     * @return an integer corresponding to the display width, in pixels
     *
     * On failure, throws an exception or returns YDisplay.DISPLAYWIDTH_INVALID.
     */
    get_displayWidth(): Promise<number>;
    /**
     * Returns the display height, in pixels.
     *
     * @return an integer corresponding to the display height, in pixels
     *
     * On failure, throws an exception or returns YDisplay.DISPLAYHEIGHT_INVALID.
     */
    get_displayHeight(): Promise<number>;
    /**
     * Returns the display type: monochrome, gray levels or full color.
     *
     * @return a value among YDisplay.DISPLAYTYPE_MONO, YDisplay.DISPLAYTYPE_GRAY and
     * YDisplay.DISPLAYTYPE_RGB corresponding to the display type: monochrome, gray levels or full color
     *
     * On failure, throws an exception or returns YDisplay.DISPLAYTYPE_INVALID.
     */
    get_displayType(): Promise<YDisplay.DISPLAYTYPE>;
    /**
     * Returns the width of the layers to draw on, in pixels.
     *
     * @return an integer corresponding to the width of the layers to draw on, in pixels
     *
     * On failure, throws an exception or returns YDisplay.LAYERWIDTH_INVALID.
     */
    get_layerWidth(): Promise<number>;
    /**
     * Returns the height of the layers to draw on, in pixels.
     *
     * @return an integer corresponding to the height of the layers to draw on, in pixels
     *
     * On failure, throws an exception or returns YDisplay.LAYERHEIGHT_INVALID.
     */
    get_layerHeight(): Promise<number>;
    /**
     * Returns the number of available layers to draw on.
     *
     * @return an integer corresponding to the number of available layers to draw on
     *
     * On failure, throws an exception or returns YDisplay.LAYERCOUNT_INVALID.
     */
    get_layerCount(): Promise<number>;
    get_command(): Promise<string>;
    set_command(newval: string): Promise<number>;
    /**
     * Retrieves a display for a given identifier.
     * The identifier can be specified using several formats:
     *
     * - FunctionLogicalName
     * - ModuleSerialNumber.FunctionIdentifier
     * - ModuleSerialNumber.FunctionLogicalName
     * - ModuleLogicalName.FunctionIdentifier
     * - ModuleLogicalName.FunctionLogicalName
     *
     *
     * This function does not require that the display is online at the time
     * it is invoked. The returned object is nevertheless valid.
     * Use the method YDisplay.isOnline() to test if the display is
     * indeed online at a given time. In case of ambiguity when looking for
     * a display by logical name, no error is notified: the first instance
     * found is returned. The search is performed first by hardware name,
     * then by logical name.
     *
     * If a call to this object's is_online() method returns FALSE although
     * you are certain that the matching device is plugged, make sure that you did
     * call registerHub() at application initialization time.
     *
     * @param func : a string that uniquely characterizes the display, for instance
     *         YD128X32.display.
     *
     * @return a YDisplay object allowing you to drive the display.
     */
    static FindDisplay(func: string): YDisplay;
    /**
     * Retrieves a display for a given identifier in a YAPI context.
     * The identifier can be specified using several formats:
     *
     * - FunctionLogicalName
     * - ModuleSerialNumber.FunctionIdentifier
     * - ModuleSerialNumber.FunctionLogicalName
     * - ModuleLogicalName.FunctionIdentifier
     * - ModuleLogicalName.FunctionLogicalName
     *
     *
     * This function does not require that the display is online at the time
     * it is invoked. The returned object is nevertheless valid.
     * Use the method YDisplay.isOnline() to test if the display is
     * indeed online at a given time. In case of ambiguity when looking for
     * a display by logical name, no error is notified: the first instance
     * found is returned. The search is performed first by hardware name,
     * then by logical name.
     *
     * @param yctx : a YAPI context
     * @param func : a string that uniquely characterizes the display, for instance
     *         YD128X32.display.
     *
     * @return a YDisplay object allowing you to drive the display.
     */
    static FindDisplayInContext(yctx: YAPIContext, func: string): YDisplay;
    /**
     * Registers the callback function that is invoked on every change of advertised value.
     * The callback is invoked only during the execution of ySleep or yHandleEvents.
     * This provides control over the time when the callback is triggered. For good responsiveness, remember to call
     * one of these two functions periodically. To unregister a callback, pass a null pointer as argument.
     *
     * @param callback : the callback function to call, or a null pointer. The callback function should take two
     *         arguments: the function object of which the value has changed, and the character string describing
     *         the new advertised value.
     * @noreturn
     */
    registerValueCallback(callback: YDisplay.ValueCallback | null): Promise<number>;
    _invokeValueCallback(value: string): Promise<number>;
    /**
     * Clears the display screen and resets all display layers to their default state.
     * Using this function in a sequence will kill the sequence play-back. Don't use that
     * function to reset the display at sequence start-up.
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    resetAll(): Promise<number>;
    /**
     * Smoothly changes the brightness of the screen to produce a fade-in or fade-out
     * effect.
     *
     * @param brightness : the new screen brightness
     * @param duration : duration of the brightness transition, in milliseconds.
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    fade(brightness: number, duration: number): Promise<number>;
    /**
     * Starts to record all display commands into a sequence, for later replay.
     * The name used to store the sequence is specified when calling
     * saveSequence(), once the recording is complete.
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    newSequence(): Promise<number>;
    /**
     * Stops recording display commands and saves the sequence into the specified
     * file on the display internal memory. The sequence can be later replayed
     * using playSequence().
     *
     * @param sequenceName : the name of the newly created sequence
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    saveSequence(sequenceName: string): Promise<number>;
    /**
     * Replays a display sequence previously recorded using
     * newSequence() and saveSequence().
     *
     * @param sequenceName : the name of the newly created sequence
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    playSequence(sequenceName: string): Promise<number>;
    /**
     * Waits for a specified delay (in milliseconds) before playing next
     * commands in current sequence. This method can be used while
     * recording a display sequence, to insert a timed wait in the sequence
     * (without any immediate effect). It can also be used dynamically while
     * playing a pre-recorded sequence, to suspend or resume the execution of
     * the sequence. To cancel a delay, call the same method with a zero delay.
     *
     * @param delay_ms : the duration to wait, in milliseconds
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    pauseSequence(delay_ms: number): Promise<number>;
    /**
     * Stops immediately any ongoing sequence replay.
     * The display is left as is.
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    stopSequence(): Promise<number>;
    /**
     * Uploads an arbitrary file (for instance a GIF file) to the display, to the
     * specified full path name. If a file already exists with the same path name,
     * its content is overwritten.
     *
     * @param pathname : path and name of the new file to create
     * @param content : binary buffer with the content to set
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    upload(pathname: string, content: Uint8Array): Promise<number>;
    /**
     * Copies the whole content of a layer to another layer. The color and transparency
     * of all the pixels from the destination layer are set to match the source pixels.
     * This method only affects the displayed content, but does not change any
     * property of the layer object.
     * Note that layer 0 has no transparency support (it is always completely opaque).
     *
     * @param srcLayerId : the identifier of the source layer (a number in range 0..layerCount-1)
     * @param dstLayerId : the identifier of the destination layer (a number in range 0..layerCount-1)
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    copyLayerContent(srcLayerId: number, dstLayerId: number): Promise<number>;
    /**
     * Swaps the whole content of two layers. The color and transparency of all the pixels from
     * the two layers are swapped. This method only affects the displayed content, but does
     * not change any property of the layer objects. In particular, the visibility of each
     * layer stays unchanged. When used between one hidden layer and a visible layer,
     * this method makes it possible to easily implement double-buffering.
     * Note that layer 0 has no transparency support (it is always completely opaque).
     *
     * @param layerIdA : the first layer (a number in range 0..layerCount-1)
     * @param layerIdB : the second layer (a number in range 0..layerCount-1)
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    swapLayerContent(layerIdA: number, layerIdB: number): Promise<number>;
    /**
     * Returns a YDisplayLayer object that can be used to draw on the specified
     * layer. The content is displayed only when the layer is active on the
     * screen (and not masked by other overlapping layers).
     *
     * @param layerId : the identifier of the layer (a number in range 0..layerCount-1)
     *
     * @return an YDisplayLayer object
     *
     * On failure, throws an exception or returns null.
     */
    get_displayLayer(layerId: number): Promise<YDisplayLayer | null>;
    /**
     * Continues the enumeration of displays started using yFirstDisplay().
     * Caution: You can't make any assumption about the returned displays order.
     * If you want to find a specific a display, use Display.findDisplay()
     * and a hardwareID or a logical name.
     *
     * @return a pointer to a YDisplay object, corresponding to
     *         a display currently online, or a null pointer
     *         if there are no more displays to enumerate.
     */
    nextDisplay(): YDisplay | null;
    /**
     * Starts the enumeration of displays currently accessible.
     * Use the method YDisplay.nextDisplay() to iterate on
     * next displays.
     *
     * @return a pointer to a YDisplay object, corresponding to
     *         the first display currently online, or a null pointer
     *         if there are none.
     */
    static FirstDisplay(): YDisplay | null;
    /**
     * Starts the enumeration of displays currently accessible.
     * Use the method YDisplay.nextDisplay() to iterate on
     * next displays.
     *
     * @param yctx : a YAPI context.
     *
     * @return a pointer to a YDisplay object, corresponding to
     *         the first display currently online, or a null pointer
     *         if there are none.
     */
    static FirstDisplayInContext(yctx: YAPIContext): YDisplay | null;
    flushLayers(): Promise<number>;
    resetHiddenLayerFlags(): Promise<void>;
    imm_resetHiddenLayerFlags(): void;
    sendCommand(cmd: string): Promise<number>;
}
export declare namespace YDisplay {
    const enum ENABLED {
        FALSE = 0,
        TRUE = 1,
        INVALID = -1
    }
    const enum ORIENTATION {
        LEFT = 0,
        UP = 1,
        RIGHT = 2,
        DOWN = 3,
        INVALID = -1
    }
    const enum DISPLAYTYPE {
        MONO = 0,
        GRAY = 1,
        RGB = 2,
        INVALID = -1
    }
    interface ValueCallback {
        (func: YDisplay, value: string): void;
    }
}
