import { Scene, DialogueEntry, Choice } from '../types/index.js';
import { Game } from './Game.js';
export declare class UIRenderer {
    private game;
    private container;
    private backgroundElement;
    private backgroundVideo;
    private characterContainer;
    private dialogueContainer;
    private choicesContainer;
    private uiContainer;
    private originalCharacterSprites;
    private controlsContainer;
    private logContainer;
    private isLogVisible;
    private mainMenuContainer;
    private gameContainer;
    private exitConfirmModal;
    private isTyping;
    private currentTypewriterTimeout;
    private typewriterSpeed;
    private currentDialogueText;
    private currentCharacterName;
    private currentCharacterColor;
    private justSkippedTyping;
    constructor(game: Game);
    private detectBackgroundType;
    private setupBackgroundVideo;
    private setupMainMenuBackground;
    render(container: HTMLElement): void;
    private createUIStructure;
    showMainMenu(): void;
    hideMainMenu(): void;
    private createMainMenu;
    private createMenuButton;
    private addMainMenuAnimations;
    showCredits(): void;
    private createControlButtons;
    private handleNext;
    private attachEventListeners;
    private toggleLog;
    private showLog;
    private hideLog;
    private showExitConfirm;
    private hideExitConfirm;
    updateScene(scene: Scene): void;
    private updateSceneBackground;
    updateDialogue(dialogue: DialogueEntry): void;
    private startTypewriter;
    private typeText;
    private stopTyping;
    private skipTyping;
    showChoices(choices: Choice[]): void;
    private updateCharacters;
    private updateCharacterEmotion;
    private updateCharacterSprite;
    private restoreUnspecifiedCharacterSprites;
    private showSettings;
    private createSimpleSettingsSection;
    private setupSettingsBackground;
}
