import Zondy from '../../Zondy'
import { defaultValue } from '../../../util'
import { Symbol3DLayerType } from '../../enum'
import { Color } from '../../../base'
import WaterbodySize from '../../enum/WaterbodySize'
import WaveStrength from '../../enum/WaveStrength'
import Symbol3DLayer from './Symbol3DLayer'
/**
* 水面符号图层,定义如何在三维场景中沟构造水面几何,不支持二维视图
*
* @class WaterSymbol3DLayer
* @moduleEX SymbolModule
* @extends Symbol3DLayer
* @param {Object} options 构造参数
* @param {Color} [options.color = new Color()] 水面颜色
* @param {WaterbodySize} [options.waterbodySize = WaterbodySize.medium] 水体大小
* @param {Number} [options.waveDirection] 波浪频率
* @param {WaveStrength} [options.waveStrength = WaveStrength.moderate] 波浪强度
*
* @summary <h5>支持如下方法:</h5>
* <a href='#fromJSON'>[1、通过json数据构造一个WaterSymbol3DLayer对象]</a><br/>
* <a href='#toJSON'>[2、导出为json数据]</a><br/>
* <a href='#clone'>[3、克隆并返回一个新的WaterSymbol3DLayer对象]</a><br/>
* */
class WaterSymbol3DLayer extends Symbol3DLayer {
constructor(options) {
super(options)
options = defaultValue(options, {})
/**
* 三维符号图层类型
* @member {Symbol3DLayerType} WaterSymbol3DLayer.prototype.type
*/
this.type = Symbol3DLayerType.water
/**
* 水面颜色
* @member {Color} WaterSymbol3DLayer.prototype.color
*/
this.color = defaultValue(options.color, new Color())
/**
* 水体大小
* @member {WaterbodySize} WaterSymbol3DLayer.prototype.waterbodySize
*/
this.waterbodySize = defaultValue(
options.waterbodySize,
WaterbodySize.medium
)
/**
* 波浪频率
* @member {Number} WaterSymbol3DLayer.prototype.waveDirection
*/
this.waveDirection = defaultValue(options.waveDirection, undefined)
/**
* 波浪强度
* @member {WaveStrength} WaterSymbol3DLayer.prototype.waveStrength
*/
this.waveStrength = defaultValue(
options.waveStrength,
WaveStrength.moderate
)
}
/**
* <a id='fromJSON'/>
* 通过json数据构造一个WaterSymbol3DLayer对象
* @param {Object} json json数据
* @return {LineCallout3D} 新的WaterSymbol3DLayer对象
* */
static fromJSON(json) {
return new WaterSymbol3DLayer(json)
}
/**
* <a id='toJSON'/>
* 导出为json数据
* @return {Object} 导出的json数据
* */
toJSON() {
return {
type: this.type,
color: this.color.toJSON(),
waterbodySize: this.waterbodySize,
waveDirection: this.waveDirection,
waveStrength: this.waveStrength
}
}
/**
* <a id='clone'/>
* 克隆并返回一个新的WaterSymbol3DLayer对象
* @return {WaterSymbol3DLayer} 新的WaterSymbol3DLayer对象
* */
clone() {
return new WaterSymbol3DLayer(this.toJSON())
}
}
Zondy.Symbol.WaterSymbol3DLayer = WaterSymbol3DLayer
export default WaterSymbol3DLayer