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Class CameraSystem

System for Camera component

Hierarchy

  • System
    • CameraSystem

Index

Properties

Private _cameras

_cameras: Map<String, Camera> = new Map<String, Camera>()

<BABYLON.Scene.uid, Camera component>

enabled

enabled: boolean

Whether the system will execute during the world tick.

Methods

Private _pointerLock

  • _pointerLock(pointerInfo: PointerInfo): void

Private _removeControl

  • _removeControl(scene: Scene): void

Private _updateControl

  • _updateControl(targetScene: Scene): void

play

  • play(): void
  • Resume execution of this system.

    Returns void

stop

  • stop(): void
  • Stop execution of this system.

    Returns void

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