<Scene UID, BABYLON.AssetsManager>
Whether the system will execute during the world tick.
Observable event when active scene is switched.
Get active scene.
Get canvas used for rendering.
Get all scenes in engine.
Get scene AssetManager or return AssetManager in active scene.
Scene entity
Resume execution of this system.
Start game system in the world can be used by other systems & components.
WebGL context to be used for rendering
defines enable antialiasing (default: false)
defines whether to adapt to the device's viewport characteristics (default: false)
Stop execution of this system.
Switch to a scene by given scene entity.
Scene entity
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Core system of ecsy-babylon.