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Class InputSystem

System for Input component

Hierarchy

  • System
    • InputSystem

Index

Properties

Private _input

_input: Input

Private _inputs

_inputs: Map<String, Input> = new Map<String, Input>()

enabled

enabled: boolean

Whether the system will execute during the world tick.

Methods

Private _onKey

  • _onKey(keyInfo: KeyboardInfo): void

Private _removeOnKey

  • _removeOnKey(scene: Scene): void

Private _updateOnKey

  • _updateOnKey(targetScene: Scene): void

init

  • init(): void

play

  • play(): void
  • Resume execution of this system.

    Returns void

stop

  • stop(): void
  • Stop execution of this system.

    Returns void

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