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Class MaterialSystem

System for Material component

Hierarchy

  • System
    • MaterialSystem

Index

Properties

enabled

enabled: boolean

Whether the system will execute during the world tick.

Methods

Private _isUrlMesh

  • _isUrlMesh(entity: Entity): boolean

Private _updateColor

Private _updateMaterial

  • _updateMaterial(material: Material): void

play

  • play(): void
  • Resume execution of this system.

    Returns void

stop

  • stop(): void
  • Stop execution of this system.

    Returns void

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