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Class MeshSystem

System for Mesh component

Hierarchy

  • System
    • MeshSystem

Index

Properties

enabled

enabled: boolean

Whether the system will execute during the world tick.

Methods

Private _fileExt

  • _fileExt(url: String): string

Private _loadUrlMesh

  • _loadUrlMesh(entity: Entity, mesh: Mesh, url: String): void

Private _unsupportedMesh

  • _unsupportedMesh(entity: Entity, mesh: Mesh): void

Private _updateMesh

  • _updateMesh(entity: Entity, mesh: Mesh): void

Private _updateMeshValue

  • _updateMeshValue(mesh: Mesh): void

play

  • play(): void
  • Resume execution of this system.

    Returns void

stop

  • stop(): void
  • Stop execution of this system.

    Returns void

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