interface PointIntersection {
    distance?: number;
    face?: {
        normal: Vector3;
    };
    isVirtual?: boolean;
    point: Vector3;
    raycaster?: Raycaster;
}

Hierarchy

  • Intersection
    • PointIntersection

Properties

distance?: number

焦点距离

face?: {
    normal: Vector3;
}

焦点面片

isVirtual?: boolean
point: Vector3

焦点坐标

raycaster?: Raycaster